Bio Engineer Archive

Thread: Make Friends with a Dancer!

Amethyst-Moonshadow
Wed Aug 24, 2005 5:51 am
#14






Cindal wrote:

Haven't tried making tissues, additives, or meds yet with the new buff but I did go out sampling and made some pets from the Guardian Narglatch DNA - either the DNA has changed slightly or I'm getting a boost from the buffenough to effect what is normally a CL35 for me and it actually came out as a CL37 everytime.Perhaps unless you need the added boost to CL you may not want the buff when you craft pets, at least at the master level.






Good point! Hehe after spending so long perfecting BE pet recipes to come up with a consistent target CL result, this is good to keep in mind! It'd be just like me to have the buff and not be able to figure out why my perfect CL35 recipe keeps overshooting, lol


*waves to Eerif* how youuuuu doin' ?






Amethyst Moonshadow & Zoque Silvermoon
:: Entertainer :: Domestic Trader :: :: Old MCH/12pt MBE ::
Drunken Kimogila Disco & Nightclub (New Justice, Lok)
The Official Pink Rodian of Flurry
Cindal
Wed Aug 24, 2005 7:03 am
#15

I can see a benefit to the MBE in that certain resources have not had a good spawn in ages and if you don't have a resource deed left (used mine for milk after the recent tailor fix)you would welcome boosting your crappy milk, eggs, fish, or mollusk stats that you are hanging onto (and you know you are). Just taking them from red to yellow would be benefical and allowyou to make larger batches and if you are so lucky as to be a 12-point BE you are that much more ahead of the game.


Not too many newer BEs have the uber resources and if they did get their hands on a really good spawn they have probably already used it. For the resource horder, I admit I never get rid of anything no matter the stats, with the 900+resources the buff will push your stats to perfect or pretty darn close to perfect.


My son dispairs of my pricing scheme, he adds up the cost of the resource(s), figures in maint, power, cost of equipement and comes up with a price. I find that too tedious to do everytime I craft and I have enough papers lying around that I don't want to add to it with resource costs so I have a set price for my tissues and additives and meds. Pets vary as I die more often now and will tack on a death fee, LOL. Plus people are more annoying about pets and certainly less understanding of the process so I may jack the price up just so people don't come to me for pets. (I'm really a terrible person!)


All in all I can see this as benefical to all levels ofBE with the exception of stable pet recipes where I believe we need more testing than just the little bit I did to determine if the buff truly bumps the DNA more than we would want it bumped.


Now I need to find a Master Dancer who is on the same time I am, darn SOE for removing self-buffing after only just giving it back to us!!!





Cin or do you say Sin
~ Master Dancer/Master Bio-Engineer ~
~ Let la lune de miel begin ~
"You know you're loved if you've been *pillow*'ed."

Amethyst-Moonshadow
Wed Aug 24, 2005 7:46 am
#16

I do think it hurts those dedicated crafters who have put the time and effort into their businesses and been stockpiling to be able to create the best of the best. I do think it helps new crafters, though, too. It's hard because with every change no matter what, there's always pros and cons. It helps newer people get an edge (I mean, how depressing to be a new player to SWG with aspirations of being a great crafter in x crafting profession and realizing you'll NEVER be able to compare to the people that have been there forever just because you've not been playing as long? It almost discourages new crafters to even TRY to get an edge on older crafters who have been hoarding resources) but it does take away the edge that the more established crafters have.


I guess the way I see it, the more established crafters won't TOTALLY lose their edge. If they're well established, they will STILL have what the newer crafters don't... their devoted customer base that they've built, who they can always count on for sales. Those resource stockpilers will still have piles and piles and piles MORE of uber resources than the newer crafters... able to make more and go longer than newer crafters who are just starting out. We're not talking turningtrash resources magically into 1000 quality resources here, they'd still need good resources for this buff to really be that effective in comparison.More crafters trying to compete == more crafted items for the community, more choices, more variety. In some areas we NEED more variety. The established crafters are great, don't get me wrong, but in some areas I'd like to see more choices and friendly competition... some of the established crafters who are really the only type in their field anymore have a monopoly on the market for those items, and it'd be nice to see some newer crafters have a chance instead of being discouraged. And 12pt crafters will still have their edge- it's not cheap to become a 12pt'er


I'm not trying to take sides, just simply see BOTH sides of the story and point out the pros and cons, because there are both in this situation. Just remember... older crafters will always have something thatnewer ones don't: a long term loyal reputation with the community, and that can't be changed with a buff.






Amethyst Moonshadow & Zoque Silvermoon
:: Entertainer :: Domestic Trader :: :: Old MCH/12pt MBE ::
Drunken Kimogila Disco & Nightclub (New Justice, Lok)
The Official Pink Rodian of Flurry
Quemine
Wed Aug 24, 2005 8:54 am
#17

Just asan example..


Recently I managed to hit 59/89/119 on my chef tissues, this is with a some really great resource spawns over the last year. This felt great! I had accomplished something and it was quite a challenge to it! Checking swgcraft for new resource spawns, counting out the tissue values.. ^_^ Next challenge, 60/90/120 tissues! Probably never going to happen but it would be fun to try!


Now, if the new resources buff comes to play..


Well will you look at that.. I've just hit my next goal of 60/90/120 tissues without breaking a sweat and I didn't even use my best resources to do it. Uhm, k.. this was.. fun? So, what's next? Massproduce theseand twiddle my thumbs? I can't craft anything better than this so what'sleft to do?



I want there to still be a challenge to the game, even if you have been a Master BE for months or years.. If you take the fun out of the profession, then you will take the fun out of the game.



Quemine Aweron / Caeron Auger
NWW Ranger
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Ojes
Wed Aug 24, 2005 9:18 am
#18






Quemine wrote:

Just asan example..


Recently I managed to hit 59/89/119 on my chef tissues, this is with a some really great resource spawns over the last year. This felt great! I had accomplished something and it was quite a challenge to it! Checking swgcraft for new resource spawns, counting out the tissue values.. ^_^ Next challenge, 60/90/120 tissues! Probably never going to happen but it would be fun to try!


Now, if the new resources buff comes to play..


Well will you look at that.. I've just hit my next goal of 60/90/120 tissues without breaking a sweat and I didn't even use my best resources to do it. Uhm, k.. this was.. fun? So, what's next? Massproduce theseand twiddle my thumbs? I can't craft anything better than this so what'sleft to do?



I want there to still be a challenge to the game, even if you have been a Master BE for months or years.. If you take the fun out of the profession, then you will take the fun out of the game.





QFE - and nice job on hitting 9s :-) I am getting close to 8s, but my volume tends to chew through my top end resources too quickly to allow me to pair them up.


I still have yet to hear anything definitive that there is still a 1000 cap on resources with the buff. If that cap is not continued (i.e. 1100 statted resources being possible), then all this will do is instantly turn all products to 91% of their prior self.


I am certainly not in favor of this change, but I will adapt.







while on Flurry, don't visit Ojes Yobe's Liquidation Vendors just 800M from Theed starport on Naboo (neg5219 3419) - cause they ain't there anymore! They are now exclusively located in Mos Athens Mall
Amethyst-Moonshadow
Wed Aug 24, 2005 9:29 am
#19






Ojes wrote:


I still have yet to hear anything definitive that there is still a 1000 cap on resources with the buff. If that cap is not continued (i.e. 1100 statted resources being possible), then all this will do is instantly turn all products to 91% of their prior self.


I am certainly not in favor of this change, but I will adapt.




This is a good point- I'm still waiting to hear a definite answer on how the cap will work as well. That will change a lot of perspectives! It makes sense to allow the cap to continue (like your i.e. 1100 statted resources) but then I worry that then foods and things will get TOO powerful and cause imbalance in the combat structure they've worked so hard to try and balance out. Either way, I'm hoping for the best in everyone's interest





Amethyst Moonshadow & Zoque Silvermoon
:: Entertainer :: Domestic Trader :: :: Old MCH/12pt MBE ::
Drunken Kimogila Disco & Nightclub (New Justice, Lok)
The Official Pink Rodian of Flurry
Roycroft
Wed Aug 24, 2005 10:43 am
#20

I have been assuming that the resource cap would stay at 1000. If it can increase with buff...then my issues with it are moot.


But if it's still hard capped and everyone can take mediocre resources and get uber stims...then it's a bad decision and will have far ranging consequences.


Hopefully someone can clarify.



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Ojes
Wed Aug 24, 2005 11:07 am
#21

I have gotten curious enough to actually start the TC download. I might be able to post some results tomorrow...



while on Flurry, don't visit Ojes Yobe's Liquidation Vendors just 800M from Theed starport on Naboo (neg5219 3419) - cause they ain't there anymore! They are now exclusively located in Mos Athens Mall
JamieHex
Wed Aug 24, 2005 11:23 am
#22

the resource buff is BS. cookie cutter crafting ala EQ2




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Roycroft
Wed Aug 24, 2005 1:39 pm
#23






AluraLuxxana wrote:





Roycroft wrote:

I have been assuming that the resource cap would stay at 1000. If it can increase with buff...then my issues with it are moot.


But if it's still hard capped and everyone can take mediocre resources and get uber stims...then it's a bad decision and will have far ranging consequences.


Hopefully someone can clarify.






The next issue if this is the case is what do we all do with the sub-par items we currently have stocked on our vendors? Aside from BE I do a serious Powerup buisness. So SOE is telling me that for the 2nd time this year I have to delete my vendor stock? This is unacceptable as well.


They just need to leave this alone.








I agree. But if I'm faced with two choices...I would be more willing to accept that the buff cap is increased, there by nerfing current crafted items, then facing the prospect that the only difference between crafted items is going to be the name of the creator that you see when examining them.


My biggest concern isn'tmy own point of view on this...it is the "sterililzation" of crafting in general which would cause many players to loose interest in crafting completely after a few weeks/months.


But you do have an extremely valid point...this would be twice this year that many would have to delete current vendor stock.


If there is three choices...yes, leave it alone.


I still have faith...the latest reverse of pub 22 shows they will listen to the players to an extent (although I didn't have a major problem with the xp nerf).


I hate to sound too dramatic...but it's not hard to foresee that this will reduce the amount of crafters/merchants considerably.


Which board would be best for us to post these issues on? Test forums? I've never posted there but if it will help, I will make another one there tonight.



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DrElJefeMD
Wed Aug 24, 2005 1:56 pm
#24

Why is this change bad? I have the resources in stock, right now to cap all chef nutrient tissues.


Slefa Insect Meat OQ=976 PE=948 FL=1000

Dobe Greens OQ=959 PE=937 FL=955

Atame Conifer Wood OQ=981


I have all of these resources in quantity of at least 500,000 units


Look at how many points I am wasting now with the buffs and 1000 stat exp cap at 100%. These resources are now worth significantly less than what they were just 2 days ago. My time and energy is no longer worth worrying about these quality level resources. The bar is lowered. Before it was 1000, now its 910.


Regards


Dr. ElJefe MD
Roycroft
Wed Aug 24, 2005 3:14 pm
#25

I would suggest anyone who has concerns with the new entertainer resource buff to post on the testing forums here:


http://forums.station.sony.com/swg/board/message?board.id=in_testing&message.id=80269



Bio-Lab Industries
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MO, Dantooine
-927 2872
Email Oslir for special orders!
Chessack
Thu Aug 25, 2005 12:00 am
#26


LuCha wrote:
Now I MUST re-do all my professions so I can have my own dancer to buff my crafters. I usually craft during off hours when the number of people on the server is at its lowest. I find crafting at this time the best because fewer people will ask me for stuff or to do stuff. It will be very hard to find an ATK dancer at these times.




This shouldn't be a problem unless that's the only time you EVER log in. The buffs persist across multiple logins and multiple days, so you can get a buff at a high-traffic time and then craft with it later in the day (night?) when you log in. Just remember to get the buff right before logging off. It will only take ya like 30 seconds.

C



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