Bio Engineer Archive
Thread: Something to look forwards to, Talth is going to need our help with this
I can see a problem with re-deeding pets. I'm a horrible master and I keep sending Fluffy after uber critters. Fluffy gets tanked everytimeand his vitality goes to 47. I take him to my local BE and say, "re-deed this please." I then tame the deed. I have a new born baby all over again. How do you distinguish the vitality of the critter? Poof insta heal? Re-train and Fluffy is good to go again.
Selling trained pet deeds is a nice idea in theory.I don't think it works in practice. It really doesn't change the process any. You still have to take the animal to a creature handler. All you've done is added an extra step. Re-deed the animal. The animal has to be retrained anyway so it can be named. You've not really gained anything.
I'm not flaming the ideas just so you know. Just being devil's advocate to broaden the discussion. ![]()
Well first off I have to say the be system of making pets SUCKS, I mean look at the other professions, for instance weapon smith, they know how much damage and range their rifle has before they complete it. With us we have to go through alot of math to just get a hint at what we are making....THIS SUCKS. It needs to be addressed, any more other be's and my self have given up on trying to figure out the system, it just takes too much freaking time, and some of us have a life out side of cyber space. Now with space on the horizon, I have seen in the starwars books be ships. It would add a lot to the profession if we could make these.
Spazzers wrote:
I can see a problem with re-deeding pets. I'm a horrible master and I keep sending Fluffy after uber critters. Fluffy gets tanked everytimeand his vitality goes to 47. I take him to my local BE and say, "re-deed this please." I then tame the deed. I have a new born baby all over again. How do you distinguish the vitality of the critter? Poof insta heal? Re-train and Fluffy is good to go again.
My thought was that it would retain both its vitality and its age. So it would be full grown if you had grown it and any vitality loss would remain. (You would there for need to display the vitality in the deed form. Maybe even impose a 1 vitality cost to the pet for being redeeded. This may overcome any ideas of this being used as an exploit to be able to have too large a stable of tamed pets.)
Selling trained pet deeds is a nice idea in theory.I don't think it works in practice. It really doesn't change the process any. You still have to take the animal to a creature handler. All you've done is added an extra step. Re-deed the animal. The animal has to be retrained anyway so it can be named. You've not really gained anything.
Not all of my customers care about having there pet renamed. (Some do I agree) and the ability to sell a mount which is rideable day 1 out of a vendor is a huge deal as far as I can tell. Especially when people can get vehicles which are rideable day 1 and faster to boot.
I'm not flaming the ideas just so you know. Just being devil's advocate to broaden the discussion.
Thank you. I think we should iron out as many of the holes as we can before we present them them to the devs. Your just allowing me to strengthen the idea before its presented.
Re-Deeding pets - two possibilities, one, PERMA redeed- the pet is no longer tamable, though it is otherwise just the same as any pet deed, retaining the name and coloration, etc. Second possibility, re-deeded pets have a 12-24 hour "thaw" or "revivification" period. That would eliminate the possible objection to a CH carrying a dozen re-deeded full grown pets to be called out and used as needed.
New Clones - A definite - we need flying species, snakes, and something a little more like a "house pet" than a jax or a choku.
New mounts - about time.
New Tissues - some possibility here as well; the strength enhancing(+damage), endurance enhancing (reduce HAM cost of specials/actions/burst run), and other similar ideas bear investigating.
DNA Storage - How about a DNA Freezer module for a DE to install in a droid, 100-150 sample capacity, similar to a droid data storage module, but specialized to store only DNA samples. That would add DNA storage without increasing our inital inventory capacity or reducing the difficulty/danger of sampling.
Tranq gun - I like this idea - make the mob non-agressive for a short period (possibly based on the ferocity of the mob), possibly requiring "loading" with tranq darts crafted by a scout or other similar profession, or using a crafted material that we must collect. Schematic could be a quest reward to be given to a weaponsmith or artisan, depending on the level of the "gun" and usable only with scout skills (which are a pre-req for us anyway)
LLan
I was shopping the other day and saw a shirt that had plus defense to poison.. I think new Tailor tissues for posion and disease resistance would be great... Or maybe a tissue that has the effect of threaten shot when you are first aggroed,, i.e. they run away long enough to equip armor if you are in civilian clothes or to pull your bike if you are on foot, then they return to attack. 1 use per aggro might work.
First off, i love MSPO's idea with bionicles things, maybe we should be able to get the sambles froma "BIO factory". I think it should be race specific. If you grow a human implant, a mon calambri cant use it.
And what is a Bio factory ? Well thats a lab
Placed by ussers, just like the usual crafting stations just a building cause BE reseach take bigger machines then crafting a deed ![]()
I dont think its right , that were down to using the Chef and Doctors crafting station! So we build this lab, i dont know what size would be cool, but im thinking like 2 sizes, nr 1 is about a small house, and nr 2 is a large . ( Nr 2 deed could be a BE quest from some new lab somewhere, like do this mission and get schematic to your new lab
)
Anyway, in this lab you can :
1) Grow your bionicles implants.
2) Store you DNA in massive computers - And we should be able to acces those computers in our crafting tool, so we can see stats just by pressing, and able to move it to the crafting tool by double click ! We should be able to create and deleate catalogs and name them.Our personal DNA computer is not like safty deposit,,we have to go to the lab to accesour samples . And only one computer pr. lab! With up to 5-10 administators.
3) Grow npc clones. Those could be factional, so the imps create Storm troopers. ( of cause, growing non factional NPC clones would be illegal, and therefore a subject for the GCW crackdown
) ( and only squard leaders should be able to use NPC's, just like a CH )
4) Syncronize your meat! So i can mix up alot of diferent carnivore meat, and puff, come out with alot of the same type of meat!
5)Grow fish ? ( dont know about this really :/ )
6) Maybe, in some way, Droid engineers and doctorsshould have some reason to visit this place? ( dont know about this one neither)
Comments :Bionicles shouldent require any sampling work from the BE, it should just take some special meat types, like good buff packs does...Maybe in some way the Droid engineer should have some slots to add things in the Bionicles and in the NPC's?? I also think the stun rifle is a bad idea, im a mon calambri, a scientist, i dont do weapons, if we should have any of sutch, it should be some sort of injection, like if you complete injecting something into the pet , it will loose agro? Unfortunatly, this means cutting the WS out of the loop.. But then it could be the Doctors who made this stuff?
AND i think there should be a penalty from using bionicles and tissue, like, i get shot by a electricity or ion rifle, i get a few billion watts though my body, and well, i walk away.. Myfriend have bionicle inplants and tissue inplants, so well, the tissue starts to explode and the bionicle goes nuts
, this could be worked out by a state like:
-15% elec resist
-25% ion resist
Message Edited by SDNewton on 02-20-2004 02:34 PM
Message Edited by SDNewton on 02-20-2004 02:36 PM