Bio Engineer Archive

Thread: Something to look forwards to, Talth is going to need our help with this

Scorus
Fri Feb 20, 2004 3:15 pm
#14

The boards ate my really long response. Could we put get the board cookies fixed on our lists?

Blood Samples are similar to the old DNA bank idea. Two easy ways to do it:
1) A mobile tool you carry around like a surveying tool. When you successfully take a sample, the numbers for that sample are recorded in that tool, no item is created. When you want the sample to craft with, you hit a button and it creates the dna sample item. Saves database and inventory space. Probably have to limit it to 25 or 50 samples or something like that.

2) A stationary machine like a vendor. When you get back from a hard day of dna sampling, you 'sell' your dna samples to the machine which deletes the object and saves the data. A new object is created when you pull it out. Not as good on the database, but is more of a limit on our ability to run around with tons of dna samples on us.

The second idea would also be convertable to use for any resources. Open the storage gui, 'sell' your 3K block of Domesticated Corn to it, the item itself is destroyed but the information (3000 units of Aekgiheb Domesticated Corn) is saved. It would exist in there much as resources exist in a harvester hopper before retrieved. This would help all crafters, help the database, and everybody's happy.

Other old ideas:
Allow us to /dnasample dead animals. This would work like /harvest, we could only sample creatures that we or our team killed, we could only attempt one sample per creature, and it would be done instead of harvesting.

Increase our crafting xp. Chefs got 4xresources, I think that would be much more fair for us. The current numbers do not properly reflect the fact that we have to use creature resources instead of harvester resources, not to mention the difference in time and danger of getting 5 dna samples versus 100 copper...

Give Novices an automatic /dnasample icon and give us BE skill attachments. These are the last two vestiges (that I can think of, at least) from our Stepchild history. Not quite as glaring as Chiagra, but still reminders that the devs didn't even know BE was a profession at launch.

Increase creature resource supply. It was bad at launch but it gets worse every time they fix a profession that needs it. I still favor reviving the beta creature resource harvesters but at least they need to immensely increase the rate of /harvesting, fishing, eggs, mollusks, etc.



Scorus
Nemthang
Fri Feb 20, 2004 4:30 pm
#15

Heh. Certainly seems you have a fan club.
Shaylin
Sat Feb 21, 2004 1:02 am
#16








A much more ambitious request would be the ability to alter the size of creatures, perhaps some other physical traits as well.






I am not a BE (my hubby is though)... But I can tell you for SURE something like this as well as more colors would be well received by your customers!


Oh what I wouldn't give for a baby size dewback with adult stats. I just do not like the "big" pets, but many of their baby forms are sooo cute. Please consider putting size adjusting on your list!



Cressida


Camb65
Sat Feb 21, 2004 1:19 am
#17

How about a new tissue line for BE's to help the combat side.

i was thinking senci im a good BE. I could whip up so nice Ebola tissue that a CM could use to make his poisen/disease more effective.


MSP0
Sat Feb 21, 2004 1:26 am
#18

Bionics!


How about allowing BE's to create skill/ability attachments that need to be surgically implanted on a avatar. The enhancements should be significant in effect, and they would not survive a death.


For example:
Bionic Eye +10 to Accuracy
Bionic Legs +10 Terrain negotiation or Action/quickness/stamina.
Bionic Stomach +25% stomach size, so you can eat more.
Bionic Liver +25% Stomach size, so you can drink more.
Bionic Kidneys +disease/poison resistance.
Etc...


A BE would have to obtain a sample of DNA from the recipient. Then "Grow" the new organ. Perhaps we could have cross-species Implants...extra tentacle anyone?


A Doctor would then have to install the bionics.


I you die, you lose all the modifications, since your "clone" did not have the operation performed on it.


This would give people a reason to try not to die, as well.





Makkil of Wanderhome - Assistant to the Mayor of New Defiance, Naboo
(Master Rifleman/Master Bio-Engineer)

Supreme Cuisine and BioTech, at the Market in New Defiance
-4267, 3107, On New Defiance, Naboo (1.2km SSE of Theed)
Spazzers
Sat Feb 21, 2004 1:32 am
#19

I like the bionics idea a lot as long as we get to apply them. I'd really like something to sell directly to an end user that isn't a pet stim or vita pack. Being the middle man sucks and not in a good way.



Buboopadoo
HOBO Embezzler
A Simple Resource Dealer

A Developer's answer to everything:
"I can't promise to try, but I'll try to try"
Thendios
Sat Feb 21, 2004 1:38 am
#20

That is an awesome idea MSPO ... I love that. Great interaction with doctors andgreat death penalty (because it is FAR too weak right now) and just fits well and makes a lot of sense in this setting.
Spazzers
Sat Feb 21, 2004 1:53 am
#21

LOL! I re-read the bionics post cause I think the idea is clever and unique.


Then I got to thinking. Sampling DNA from recipient. Hmmm....you failed to get a viable sample. Poof! The recipient is sent to the clone center


How is that for customer relations?



Buboopadoo
HOBO Embezzler
A Simple Resource Dealer

A Developer's answer to everything:
"I can't promise to try, but I'll try to try"
SioBabble
Sat Feb 21, 2004 1:54 am
#22






Shaylin wrote:


I am not a BE (my hubby is though)... But I can tell you for SURE something like this as well as more colors would be well received by your customers!


Oh what I wouldn't give for a baby size dewback with adult stats. I just do not like the "big" pets, but many of their baby forms are sooo cute. Please consider putting size adjusting on your list!



Cressida







Indeed.


I want a steel blue gurreck. Like my old RL pet, a Russian Blue cat.


Also, I'd love to have a wrix kitten who stayed kitten size indefinitely. Not to use as a combat pet, but just to sit there and be cute. A babe magnet.






Tazz vonMannstein Baron-Administrator of Corellia, master navigator of Corellia, captain of the Gregarious Gurreck

Sio Babble MBH/MCH/Cabana Boy; master of Tyson, the GNORT OF DEATH

Jeffn Akbar Nerfed from here to Lok MD/MCM

Zanti Agaesia Bothan MBE, 12 point Master Chef, Havoc Squadron Ace pilot


Kevie
Sat Feb 21, 2004 2:41 pm
#23

i'd like to see more skins... just flyers/snakes mainly (and i know this is beating a dead horse)


also, this is just hopeful wishing i just want a white skin for cu pas.... pleeeeeease *continues to lose all dignity and beg a lot more*


also i like the bionics idea but we're BIO-engineers, we work with dna and organic materials...... perhaps another profession (droid engineer maybe?) would make the parts, and we could just "install" them




Oaceen Tunaisea (Ow-seen Two-nay-see), Kettemoor
There is no command, mood, chat type: smuggle
"#*% damnit, no. Caboose; I'm not cold, I don't want a hotdog, and if you
put mustard in my #&$^ing sheets again I'm gonna kill you." - Tucker
-

ArthurDentOnBria
Sat Feb 21, 2004 4:38 pm
#24

Here is the thread I was talking about. I think this is a good place to start as far as the "what's next?" question as far as tissues go.


http://forums.station.sony.com/swg/board/message?board.id=bio-engineer&message.id=27278&highlight=tissues#M27278



ArthurDent - former Bio Engineer, Tailor, and Droid Engineer
Account cancelled 7/8/05 due to game breaking bugs in these professions that have been neglected for FAR too long. Last day July 27 2005
custom tailoring and droid orders welcome. "making Evil products since July 2003"
Achiever: 80%, Explorer: 60%, Socializer: 46%, Killa 13%


QPDO
Sat Feb 21, 2004 5:39 pm
#25

Okay here are my two cents ....


First:


Meat Harvestors (also called traps)


I suggest an initiative from the BE side to let Rangers place and/or maketwo kind of meat harvestors err.. traps. One land based and one sea based. Gets us a steady input of meat and the BER of those traps is the control necessary to balance it out with the creature harvesting.



Second:


Creature Scale linked to Power or another stat


Well this is more kind of a dream, but if power represents the size of a creature, like 500 the average size of a rancor or whatever, and above it the creature scale limit is raised and vice versa, it would allow us to just create this awesome Giant Gnort I ever wanted to make
meroc
Sat Feb 21, 2004 5:41 pm
#26

With the pet redeeding, the answer seems obvious.


Carbon Freezing.


Has the same basic effect as redeeding (you end up with an item in your inventory that when used creates a creature), but the creature is frozen and encased in carbonite (same thing that happens to Han in ESB). I would envision it as a new system in gamethat involves a freezing station, so it wouldn't be trivial for them to add.



Meroc

Taipan's Pet's and Bio Tissues, Anchorhead, Tatooine 430 -5000, Ahazi
Master Bio Engineer, Master Creature Handler, Part time Pistoleer.
BECalc 2.0, the Clone and Tissue Pricing tool for Bio Engineers
Version 1.x mirrored on SWG Warcry
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