Bio Engineer Archive
Thread: ArthurDent's Fan Fest Report (very very long)
Message Edited by ArthurDentOnBria on 06-07-2004 10:08 AM
The Economy
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One of the surprising things to me was how much into tracking and discussing the economy as a whole these guys are. GM in particular had a lot to say about it. According to him, the goal in the short term is to suck a lot of money out of the economy. Due to cheats/dupes/exploits there has been a lot of artificially created money in the economy, and now it is being drained out by money sinks which are "turned way up". According to him, money is now flowing out of the economy faster than it is flowing in. This will most likely change once they feel that a certain level has been reached (no specifics on that).
They also want to add "fun money sinks" into the game, the first of which will be some card games (including Paazak!) which has already been (mostly?) implemented and will have a very compelling GUI (unlike whatever existing card game(s) there are... I don't even know about em, lol, must really suck). They are approaching this with a bit of trepidation however because of the current unpopularity of the existing game(s?).
Some people requested that they make some of this economic data accessible to players and they claimed that this would be a relatively easy task once they decide what is appropriate to share and what the display mechanism will be since they already collect all this data.
There was also some discussion about how the end to holo-grinding would affect the economy and some concerns and speculation on that.
Art's Take:
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I'm no economist, but this sounds like a "forced recession" to me, and this has already been felt and discussed in many forums here. It sounds like a net positive for the game though, and I think it's really cool that they are so up on this stuff. They even said that there was some sentiment amoung certain devs to implement some really advanced financial stuff (stock market and the like), but that consensus was this is beyond the scope and perhaps innappropriate for this game unless us players feel strongly about it.
Message Edited by ArthurDentOnBria on 06-07-2004 10:11 AM
Message Edited by ArthurDentOnBria on 06-06-2004 05:07 PM
Message Edited by ArthurDentOnBria on 06-06-2004 07:30 PM
Message Edited by ArthurDentOnBria on 06-07-2004 11:44 AM
Message Edited by ArthurDentOnBria on 06-06-2004 07:11 PM
Nice report! Very interesting to hear of the devs take on things and some of the changes that might be happening in the future.
I don't like the force sensitive crafters idea though. I think that players that want to go force sensitive should be combat based. If crafters have to be force sensitive to keep up with the competition I'm not going to be very happy.
Arthur...
/bowsdowntoworship
You are my god.
Excuse me.. I need to drag my friends in here to read this, and my entire Server.
Thankyou... you're a god send to us stuck over here in Britain!
Chaalan
Thanks. Just thought I'd repost the Ranger part in here. And here is the link to the original:
Ranger
Thanks a lot! Very informative.
Gotta go fishing, gotta go fishing, gotta go fishing... Need a bait. Anyone knows if wedding cake is good for bait?