Bio Engineer Archive
Thread: ArthurDent's Fan Fest Report (very very long)
Nemo0 wrote:
Thanks. Just thought I'd repost the Ranger part in here. And here is the link to the original:
Ranger
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The session was shared with CH and Scouts. There were a half dozen rangers there or so, and they totally dominated the proceedings, lol. Right off the bat, GM was pretty apologetic about the state of Ranger. He definitely is aware of its deficiencies and stated that Ranger is an "incomplete implementation" and that he got taken off that project before he was done with it. He, and other devs, experssed concern about Ranger's ability to earn credits right now. He also stated that he doesn't generally post, nor read the ranger (or any other) forum, except for the correspondents forum. When asked about the outdoorsman proposal, he said he had no knowledge of it.
Overall GM stated that Rangers, in his view, were all about PVE, but that he regretted their "super scout" status right now. So most times when people brought things up that had to do with Rangers in PVP, he pretty plainly said weren't part of his vision.
Camps: He was in favor of adding things to camp that would aid a Ranger's ability to hunt. In particular hunting blinds were mentioned, as a way for a Ranger to stay concealed for a bit longer.
Traps: He stated that he had already done work in this area, on some traps that were "static" and would, well trap, lol. So Ranger drops said traps, and checks back later, and they may have animals in them that are caught. That sort of thing.
Forage: GM said that forage was intended to encourage Rangers to visit far away places and search for cool things that were location-specific, and would be highly desirable components for things used by crafters. He said that the "no room in inventory" bug was a silly manifestation of this incomplete implementation of forage. Apparently he never got a chance to actually create the foraged items, so there is a table in the game currently with one "placeholder" item in it - a wedding cake! lol. So when you get that message you are, in fact, pulling a wedding cake out of the ground and trying to fit it into your pack, lol.
GM stated that he is in favor of some type of weapon or weapon enhancement for rangers. A new gun, or a scope, or powerup, or something along those lines.
Tracking: They desscribed some technical difficulties having to do with server boundaries and such as to why we have problems with area track. Didn't sound like he had a clue how to fix it, so get used to it for a while.
Stealth: This was brought up, but I don't even remember whether it was in respect to rangers or not. But again, no real objection to it other than technical difficulties that they currently didn't know how to overcome (sorry Fred).
As far as the whole Scout/Ranger balance thingy, at one point a question was asked (don't even recall what it was about) about "whether scout would get X", and the response was "if added, it would be added to Ranger, as scout is a pretty complete class right now".
One of the few questions that I asked (hey, I'm shy) was about creature spanws, or lack thereof. It was explained that each (server? region? planet?) has a cap of 1000 creatures, and that ingeneral the presence ofeach person on the (server? region? planet?) would cause 1 spawn. However, missions spawns, and creatures in dungeons count against this number, so this is what we're running into. So if I understand this right (and it's possible I don't), it means that:
fewpeople on a planet =few spawns. Lots of people running missions and dungeons on the planet =few spawns. They did acknowledge this as a problem though and hopefully we'll see some type of resolution to it.
As far as "when", it was stated pretty clearly that "Rangers will be getting lots of love, but not until after lightspeed, jedi, smuggler, and squad leader" (as I recall).
Art's Take:
====================
Sounds to me like Ranger will be a *very* happening class probably towards the end of this year (but of course who knows exactly). I think all rangers should also hope that GM gets a chance to do this revamp as he seems to have a lot of passion for it, and tons of good ideas (plus he has a good track record with this latest chef revamp).
For me, it was also good just to hear that all the fears about them being completely oblivious to the obvious (and ridiculous imho) shortcomings of ranger were not accurate.
Umm, I thought someone said that GM LOVED the outdoorsman proposal?
Maybe a misheard word?
I HOPE GM has at least read the Outdoorsman ![]()
Im still a CH as well and i was thinking of remastering it. I was on the fence until i read that. Time to reclimb those trees.
Thanks for the report Art
Rooks wrote:
Umm, I thought someone said that GM LOVED the outdoorsman proposal?
Maybe a misheard word?
I HOPE GM has at least read the Outdoorsman
Doh! Definitely, damn, I know I missed a ton of little stuff like that. Hopefully others will point out other mistakes and omissions.
*goes back and inserts the bit about BE SEA's*
Hey, when are you going to do the smuggler revamp report? hehe you da man for that.
fishbrains wrote:
Woot! Great work Arthur but you neglected to mention that the said that they will be giving SEAs to us. I don't care about experimentation tapes but assebley (sp) tapes would go a long way to stopping baby Jesus from crying everytime I crit fail on a pet that has mutant rancor/BMBQ/otehr rare or hard DNA.
Look for it early tomorrow morning
ArthurDentOnBria wrote:
Doh! Definitely, damn, I know I missed a ton of little stuff like that. Hopefully others will point out other mistakes and omissions.
*goes back and inserts the bit about BE SEA's*
Hey, when are you going to do the smuggler revamp report? hehe you da man for that.
fishbrains wrote:
Woot! Great work Arthur but you neglected to mention that the said that they will be giving SEAs to us. I don't care about experimentation tapes but assebley (sp) tapes would go a long way to stopping baby Jesus from crying everytime I crit fail on a pet that has mutant rancor/BMBQ/otehr rare or hard DNA.
Message Edited by Laeren on 06-07-2004 09:39 AM
I'm intrigued about the money issues. I can't see how money is actually going out of the economy, since maintenance hasn't been changed and the only real sink they've added was vehicle repair (the chef revamp took money out of the combat players pockets, but the current state of solo grouping junda missions is POURING money into the economy).