Bio Engineer Archive

Thread: Bonus BE Experimentation Points

TheGlassman
Sat Jan 10, 2004 10:53 am
#1

This may have been covered recently but I haven't seen it. I don't normally post here but I wondered if anyone had any ideas about this.


Why is it that every single other crafting class have + experimentation skill tape drops but not Bio Engineers? Do one of the others work for us and I don't know about it? or are we just left hung out to dry?


Any ideas or comments on this would be appreciated.


Thanks




Afaud Imo - Master Bio Engineer/Shipwright
Macke Imo - Master Creature Handler/Pistoleer
Radiant Galaxy
TheGlassman
Sat Jan 10, 2004 4:59 pm
#2

Am I the only one annoyed by this?



Afaud Imo - Master Bio Engineer/Shipwright
Macke Imo - Master Creature Handler/Pistoleer
Radiant Galaxy
meroc
Sat Jan 10, 2004 7:04 pm
#3

I think it's the latter.


BeingMBE I can usually top out on most templates I make anyway, or near enough that I may as well have, so it's not really that big a issue for me.




Meroc

Taipan's Pet's and Bio Tissues, Anchorhead, Tatooine 430 -5000, Ahazi
Master Bio Engineer, Master Creature Handler, Part time Pistoleer.
BECalc 2.0, the Clone and Tissue Pricing tool for Bio Engineers
Version 1.x mirrored on SWG Warcry
Seshemw
Sat Jan 10, 2004 7:31 pm
#4

The entire bio eng profession being a last minute adjustment, it doesn't surprise me at all that there are NO skillmods for BE skills at all.



--
Nivis Nix [TLC] - Rori
Master Sergeant - Imperial ground forces, detached
Fellstaff
Sat Jan 10, 2004 7:33 pm
#5

In othercrafting professions there's a larger difference between the initial and MAX experimented stats, with high resource stats a Master without skill tapes can't max out all stats,skill tapes for those professions are what makes the difference between a Master and a MASTER. For those professions, maxing out all experimented stats always makes a 'better' item, there's no give and take to manipulate the item so it has less of this, more of this, and some of that to give the 'best'.


For an MBE maxing out all stats can lead you to a pet thats over level 70 or over the level 34-36 band for paired MCH pets. For lower level BE's, it might be handy to be able to get a little more boost when making stronger creatures, but for the MBE, they're just a temptation to go overboard and waste good DNA The difference between a Master BE and a MASTER BE is a MASTER knows how to build pets within a specific level range with specific attributes. You can't get a skill tape that gives you the experience needed to know how to engineer a pet properly.




---
Isa Lodeah - pre-pub 9 FSCS unlock (31/32), post-CU Padawan
Onib - pre-pub 9 Jedi Initiate 4134, post-CU full template Padawan
Tal-N
Sat Jan 10, 2004 7:36 pm
#6

As far as I'm aware almost all of the professions that were added or only repaired during beta 3 don't have skill tapes. Smugglers, droid engineers, bio-engineers andcommandos (to some extent) all don't have any skill enhancers for them.



Tal-N Chratk
Ahazi Master Bioengineer / Hunt Master / Rifleman
______________________
Tal'N Chratk
Shadowfire Bounterhunter / Commando

DialUp
Sat Jan 10, 2004 7:57 pm
#7

Droid Engineers do have skill tapes. I am thinking of bidding on some right now. I don't think they work though...
Tal-N
Sat Jan 10, 2004 7:58 pm
#8

If it's the ones that effect +droid speed and such then it's old bonuses which don't work.



Tal-N Chratk
Ahazi Master Bioengineer / Hunt Master / Rifleman
______________________
Tal'N Chratk
Shadowfire Bounterhunter / Commando

TheGlassman
Sat Jan 10, 2004 8:16 pm
#9

Nah, I've looted Droid Experimentation skill tapes too, you are correct about smugglers spice line, there's no experimentation bonus skill tapes for that. As far as I know every other crafting professions has skill tapes.


Commandos have a generic one, Heavy weapons bonus skill tapes. I'm not sure what else they would need. They do not have one for grenades though, but I'm not sure but that could be covered by the heavy weaponstapes as well.


The main thing I would like more experimentation for is making petstims. Occasionally it would be nice to have it for pet experimentation as well but that's not much of an issue these days.




Afaud Imo - Master Bio Engineer/Shipwright
Macke Imo - Master Creature Handler/Pistoleer
Radiant Galaxy
Sumorex
Sat Jan 10, 2004 9:43 pm
#10

While it might be nice to have the experimentation tapes, keep in mind that if they do get added to the game we'll be plunged into the horrible world of being sub-par because of loot. Armorsmiths feel this very strongly. If you are an armorsmith without the +20 in skill tapes your product is second tier.... and tapes sell for MILLIONS even on the lowest plus.



Sumo - Master Bio Engineer - Master Creature Handler

Omus - Master Artisan, Merchant, Marksman, Musician, Architect, Medic, Doctor, Scout, Brawler, Image Designer, Entertainer, Ranger, Swordsman, Armorsmith, Droid Engineer, Creature Handler, Smuggler

Intrepid Server
Aerius
Sun Jan 11, 2004 5:32 am
#11

Hrm, you guys use all your points? Dumping points into Psyc doesn't seem to do a lot for me so I stopped doing that to avert the risk of experimentation failure and it breaking another stat. Then again I dont try to make super high level pets I guess.






Aerius - DS
DS Armory: Home of 39/67 Stun Armor and 20k 48% Stun PSGs / -500, -4123 Senia, Naboo
Now buying Premium rated Crystals/Pearls - contact me ingame

Tal-N
Sun Jan 11, 2004 6:16 am
#12

Psych effects the attack speed. As for the heavy weapons skill tapes, they're useless. Commandos have skill mods for each weapon, there is no heavy weapons skill mod and there hasn't been a unified one since Beta. The current heavy weapons tapes are a throw back to those days again and are utterly useless, just like the +active pet ones.



Tal-N Chratk
Ahazi Master Bioengineer / Hunt Master / Rifleman
______________________
Tal'N Chratk
Shadowfire Bounterhunter / Commando

meroc
Sun Jan 11, 2004 6:21 am
#13

I've got one for grenade assembly, but that'd only be for making them...




TheGlassman wrote:

Commandos have a generic one, Heavy weapons bonus skill tapes. I'm not sure what else they would need. They do not have one for grenades though, but I'm not sure but that could be covered by the heavy weaponstapes as well.








Meroc

Taipan's Pet's and Bio Tissues, Anchorhead, Tatooine 430 -5000, Ahazi
Master Bio Engineer, Master Creature Handler, Part time Pistoleer.
BECalc 2.0, the Clone and Tissue Pricing tool for Bio Engineers
Version 1.x mirrored on SWG Warcry
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