Bio Engineer Archive

Thread: experimenting

Rhyus
Sat Jul 05, 2003 4:36 pm
#1

Are there any guides that explain the different types of experimentations categories that can be done with each type of item? I'd like to know what experimenting on the different categories of a power-up will give you in its effect. Or to a weapon or armor or food or whatever. Some are self explanitory, like charges or effectiveness can be somewhat self explanitory, but, all the others that you cannot see an effect happen to the item would be very helpful.



Rhyus






- I support a rollback and keeping & balancing the old combat system.
...and making SWG a better place to be.
Your voice counts!
raz1337
Sun Jul 06, 2003 2:18 pm
#2

can someone explain it to me?



btw, someone told me that to get bone and hide from animals, you have to hold a gun, is that true?




Annoka Starkep ~~~~~~ Danielle Sevi


Jedi are like ants in an ant farm, you watch them work and play, and if one is being bad, you squish them
ramonaWoo
Sun Jul 06, 2003 2:37 pm
#3

to experiment you need:



the correct specialized crafting tool


next to the correct public crafting station (in town)


and of course all the necessary resources... the around step 4 or 5 in the crafting process you get the option to experiment or create a draft schematic.

raz1337
Sun Jul 06, 2003 3:03 pm
#4

yeah but how do you do it, what are you supposed to do, I don't understand how to do it



Annoka Starkep ~~~~~~ Danielle Sevi


Jedi are like ants in an ant farm, you watch them work and play, and if one is being bad, you squish them
Ylara
Sun Jul 06, 2003 3:10 pm
#5

On crafting screen 4 you will have your available experimentation points to the left and the things you can experiment with to the right. You allocate your points by clicking on the boxes on the right hand side. When you have distributed the points you run experiment. You will either fail or succeed at some degree or other.


There is no reason to experiment if you are just grinding, but if you are crafting for use or sale, experimenting can give your item a lot of benefits.


Tiiquila




Aph
Infinity
Master AS and Chef

My char looks like a mushroom, so feel free to treat me like one. (Keep me in the dark and feed me s***).
raz1337
Sun Jul 06, 2003 4:10 pm
#6

do difference types of resources have different odds at succeeding in experimenting in certain areas than others? or are they all the same?



Annoka Starkep ~~~~~~ Danielle Sevi


Jedi are like ants in an ant farm, you watch them work and play, and if one is being bad, you squish them
Ylara
Sun Jul 06, 2003 5:16 pm
#7

Not sure if success rate is influenced by ore type, but quality is. I get much better quality items when I use copper, than when I use aluminium.



Tiiquila




Aph
Infinity
Master AS and Chef

My char looks like a mushroom, so feel free to treat me like one. (Keep me in the dark and feed me s***).
FelzorsBrother
Mon Jul 07, 2003 3:38 am
#8

While I consider myself a great salesmen, I honestly do not consider myself a great crafter. Does anybody when I am able to start experimenting? I'm at Domestic Arts III right now. Also, do I need any special tools? When does it tell me I'm able to experiment? After I finish the item or during?


Basically, I have a feeling that I've been able to experiment for a while now, I just don't know how---I'm doing something wrong.

raz1337
Mon Jul 07, 2003 3:40 am
#9

does experimenting increase the amount of exp?



Annoka Starkep ~~~~~~ Danielle Sevi


Jedi are like ants in an ant farm, you watch them work and play, and if one is being bad, you squish them
Paweh
Mon Jul 07, 2003 7:29 am
#10

Say, is Copper better than Steel?


I ask this, because thanks to the recent resource shift, our main Steel vein dried up and was replaced by Aluminum for a day, then Copper.


Fortunately, I changed my Metal Harvestor each day (having noticed that it stopped when I first checked them each day), so I have some steel and aluminum in stock, and my brother has a harvestor where the new steel deposit appeared, so I can still get some Steel if needed... so far though, I think the items I've made with Copper have turned out better.




--
Paaweh

Elder Musician, Elder Merchant of Radiant
mld0806
Mon Jul 07, 2003 7:46 am
#11

It all depends on what you're making. For tools, CDEF weapons, and power ups, the best material I've found is a Copper. Conductivity and Overall Quality very high. For structures, steels are usually best. It all depends on what you're making.


Mike


AKA


Oka Higre
President, HigreCorp




Mike

"Players were right, development was wrong."
Paweh
Mon Jul 07, 2003 8:06 am
#12

Well, at the moment I was making Armor and Clothing, and occasionally medical supplies. Our Copper types shot through the roof (we had 1 type, now we have 5), while our Steel (had 5 scattered everywhere, now we have 1 in isolated locations: Namely inside the city itself) and Aluminum (had 4 types scattered everywhere, now have 2 in low quantities) bottomed out.


Well, at least the Steel didn't get replaced by Iron. I have yet to find a good use for Iron.




--
Paaweh

Elder Musician, Elder Merchant of Radiant
Foozilla
Tue Jul 08, 2003 1:06 pm
#13

So how much does "+10 to experimenting" help?


thx,

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