Bio Engineer Archive

Thread: Lowering CL for the non-CHs

1imawookie1
Thu Oct 30, 2003 10:20 am
#1

I don't know the first thing about BE. I've read some of the sitcky topics but there is a lot I don't know. I am a non CH wondering what my pet options are going to be if the nerf everyone is talking about hits.


So my understanding is that you guys (the BE's) are the ones who are going to be doing things like reducing certain attributes during the experimentation process, thereby lowering the CL. Essentially allowing the capability for non CH's to use pets that are greater than CL10 in their 'default' state.


My question is how much flexibility do you guys have with that? Basically what I am asking is what is the highest 'default' CL that you think you can get down to 10 and what has to be sacrificed to do so?


Unless my understanding is incorrect it sounds like you guys will be much in demand to provide pets to the non CHs.


Any input is much appreciated.





imawookie
Carbineer/Combat Medic/Doctor
Resident of New Aldera, Talus, Lowca Server
Tal-N
Thu Oct 30, 2003 10:59 am
#2

Well even if we're able to drop a critter by a megre 10 CL points then it totally blows open the barn door for the variety of animals... however, for this new system to go in it totally alters how we make clones anyway since we gain control over the HAMs, the armor, the special moves and the secondary stats. The final appearence of the animal has no bearing on the CL rating aside from some 'bodies' not being allowed below a certain level. So you'll never see CL10 rancor for example. But ultimately it'll turn bio-engineering for clones into the equvilent of ordering a custom made pizza..


"Hi, i'd like a CL10Kusak, 1500 HAM, poison melee attack... oh and hold the armor please. "




Tal-N Chratk
Ahazi Master Bioengineer / Hunt Master / Rifleman
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Tal'N Chratk
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Echinacea
Thu Oct 30, 2003 11:05 am
#3

Oh, Tal-N, that was a much needed chuckle! Thanks! I only hope it works that well. Don't forget the part about "...and could you make it hot pink?" /snicker


Seriously though, I hope we're able to have that much control. I won't be holding my breath, mind you.




Col. Tarot v Starsider
Elder Master Entertainer and AXIS M.I.L.F.
Mathom © Starsider
Entertainer
Tal-N
Thu Oct 30, 2003 11:22 am
#4

Well those are exactly the things in the report which the designer said we'd have control over. Only thing we weren't told is if we could control the resistances for the pet as well as the armor.



Tal-N Chratk
Ahazi Master Bioengineer / Hunt Master / Rifleman
______________________
Tal'N Chratk
Shadowfire Bounterhunter / Commando

1imawookie1
Thu Oct 30, 2003 11:32 am
#5

Thx for the input guys, sounds like some cool new features for the BE's. I want my rock beetle with leopard striped fur a big exhaust pipe please.


What about ability to lower CL currently? I just bought a Rock Beetle that I was told would be compliant with the nerf, under the current rules can you also knock around 10 off the CL? Or in the case of my beetle 3 (I think they are default 13).






imawookie
Carbineer/Combat Medic/Doctor
Resident of New Aldera, Talus, Lowca Server
Tal-N
Thu Oct 30, 2003 11:38 am
#6

We have no such ability to alter anything significant on the clones at the moment.



Tal-N Chratk
Ahazi Master Bioengineer / Hunt Master / Rifleman
______________________
Tal'N Chratk
Shadowfire Bounterhunter / Commando

Tigasnake
Thu Oct 30, 2003 11:48 am
#7

From my perspective, if these cloning changes make its way into the TC then to Live, You'll be able to take that CL 90 Kimogila and wimp him up to like a lvl 60 pansy.



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Calculus - 12 Point Droid Engineer

1imawookie1
Thu Oct 30, 2003 12:12 pm
#8

Weak sounds likeI lose my rock beetle when the nerf hits. But on the bright side sounds likeby the time I actually get restricted to cl 10's the BE's will be able to see to it that I'm running around with one with a significantly higher default cl and custom colors and **edit**.




imawookie
Carbineer/Combat Medic/Doctor
Resident of New Aldera, Talus, Lowca Server
Tal-N
Thu Oct 30, 2003 12:30 pm
#9



From my perspective, if these cloning changes make its way into the TC then to Live, You'll be able to take that CL 90 Kimogila and wimp him up to like a lvl 60 pansy.


Unless they physically alter the size of the kimogila in a drastic way then I expect it to be removed from the bio-eng blueprints. The thought of every bio-engineer owning a CL60 kimogila and using them in cities and on the battle field poses too many problems because of their huge size.



Tal-N Chratk
Ahazi Master Bioengineer / Hunt Master / Rifleman
______________________
Tal'N Chratk
Shadowfire Bounterhunter / Commando

Talthazar
Thu Oct 30, 2003 12:44 pm
#10

I want all my pets plaid....



Brutir Llecc'Honep
Master Bio-engineer - Proprietor - Honep Industries - Kauri
Brutir - Master Bio-Engineer - Test Center
SWG Bio-engineer
Vshbaa
Thu Oct 30, 2003 2:33 pm
#11

I can't wait to see what happens when we make a rancor with chuba dna and it alters the size to a chuba


"Look, a 1-foot tallrancor!"




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Vshbaa
Former CURB Alpha Tester
Test Center: Zeath, Novolo, Pretentious
Eclipse: Novola, Pretentious, and Winnfield
Elder Jedi and Elder Swordsman
"Fine. I nominate YOU for the job. You fit the bill. No compassion, no morals, and a proven ability to follow the line no matter the personal cost." - WildCat84
oaktree68
Thu Oct 30, 2003 6:00 pm
#12

I dont know Tal, lowering CL could possibly be our biggest boon, yet it would be needed to be balanced first. If we could say lower the CL of creature by 20%, just begin to imagine the possibilites that it would bring. It would open us up in the CH market as a CH fighting with a tamed pet is fighting at a 20% disadvantage compared to a BE'd pet. Leave in the ability to make better top end pets than a CH can tame and all we really need after that is variety, and we got a functioning creature sales system.

Tilen
Scylla
Plageron
Thu Oct 30, 2003 6:07 pm
#13

You know this is all great speculation on all our parts, but a big problem right now, is that if we have many things we can experiment with...then we better at least have as many experiment points as a Chef has when making a food item.

I.e. 14 or more points....

The reason is that with the amount of points we currently have, and all the added categories.....would mean we would not be able to experiment very well at all....we would conceivably make lower level CLs but at the cost to everything else.

Unfortunately I have a bad feeling this is exactly what will happen.....we will get great changes with so many possibilities but we will be unable to utilize them.



---"Back off Man!! I'm a Scientist."----
Peter Venkman from Ghostbusters
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