Bio Engineer Archive
Thread: Reproducable Results Not Possible?
Ok, I am having a real problem with this and am wondering if anyone has figured out how to get reproducable results. Here is what I have been using to make pets:
Frenzy Graul DNA: Phys / Prow / Psy
Toxic Merek Battlelord DNA: Mental
Bark Mite Burrower Queen DNA: Agg
My first experiment resulted in exactly what I thought it would and gave methis:
CL52
HAM ~11k
Light Armour
Kin: 60%
Other Resists: 2-80%
Elec: Vuln
Spec 1: Strong Poison
Spec 2: Strong Disease
Ranged Attack: Yes
However, all further attempts using the same mix of DNA Slot/Quality wise has failed to generate another one! I am looking to reproduce the ranged and specials, except they are coming out all over the boar.. examples:
Spec 1: Strong Poison
Spec 2: ---
Ranged Attack: Yes
Spec 1: Stunning Strike
Spec 2: Strong Disease
Ranged Attack: Yes
Spec 1: Stunning Strike
Spec 2: ---
Ranged Attack: No
Spec 1: Strong Poison
Spec 2: Blinding Strike
Ranged Attack: Yes
Etc, etc, etc...
Does anyone have a clue on what sub-stats might be controlling this? I have tracked and tried many many different ones, but none of it seems to be consistant aand after 30+ pets made with this DNA combo I have yet to reproduce my original creation.
Phys: BMB or BMBQ
Action: TMB
Mental: TMB
Pysch: TMB
Agg: BMB
Have gotten both to stick pretty often along with ranged. But there is still a big random factor and I still would say I have at least 50% go the wrong way on specials
Well that would insinuate that the system is 100% random, which believe it isn't at all. I am of the strong opinion that the various sub-stats are controlling which specials show up and whether or not the mob has ranged attack. I have found that I can easilly force a particular special by putting the DNA in the Mind slot with a very high Int attribute, it is the balancing of 2 different specials that I am having issues with.
As far as resists, those are easy, they are the average of all 5 slots, Vuln counts as approximately -5, but if a slot which has Vuln DNA in itis under 20% or so average,it becomes Vulnerable.
I think Mental and Aggressive havethe greatest affectson specials, but the other slots have a small weight as well. I havea lot ofsuccess putting the DNA of the one creature who's specials I want inboth Mental and Aggression.
I have rarely intentionallytried to get one special from one creature and another special from another creature, and I've been very skeptical of those who say one special comes from one slot and another comes from another slot. I think it may be that, depending on the quality of the DNA, you are more likely to get eitherboth specials from the sample in the Mental slot orboth specials from the sample in the Aggression slot. Since the BMB Queen is CL 60 and the TMB is CL 45, it wouldn't surprise me if you got the Queen's Specials more often than you got the Battlelord's Specials. Also, with only one TMB sample and only one BMB Queen sample, you are really pushing your luck hoping to get one special from each of them. All of the slots have weights, I think, even if small.
I also havea lot ofluck putting the DNA of a creature with Ranged in the Psychological slot to get Ranged. Since the Frenzied Graul does not have Ranged, I'm not surprised if you often didn't get Ranged. Other slots besides Psych seem to affect Ranged, but I think Psych has the greatest weight.
The Merek Death's Head has both Strong Poison and Strong Disease. Maybe you should try:
FG, Slots 1 and 2 for high Kinetic
MDH, slots 3 and 5 for Str Poison and Str Disease
BMBQ, slot 4 for Ranged and help with Str Disease and with high Kinetic.
You'll have Str Disease in slots 3, 4, and 5, with Ranged in Slot 4, and high Kinetic in 1,2, and 4. Also, with Str Poison in 3 and 5, you should have a very good chance of getting that too.
The aboverecipe should give you 56% Kinetic instead of 60%, but HAM should be higher. Merek Deaths's Head is CL 56, and TMB is just CL 45, although I can't say that I know how their HAMs compare. I would expect you would get Str Pois, Str Dis, and Ranged well over half the time with this recipe.
Well I changed tactics and finally managed to get a worthwhile pet, I gave up on the Poison / Disease combo after my friend gave me some feedback on how the Knockdown / Dizzy pet I gave him was working out.. he said it tends to put mobs out of action and keept them that way...heh.
So here is my newest creation, made for PvE: CL55 Gurreck