Bio Engineer Archive

Thread: Top 10 Questions for the Devs.

Talthazar
Tue Jan 27, 2004 10:55 pm
#1

The Devs have asked me to collect your top 10 questions you would like to have them answered. Please post the 10 questions you would most like to have answered for the BE profession and I'll gather toghether the top 10 asked and pass them along.



Brutir Llecc'Honep
Master Bio-engineer - Proprietor - Honep Industries - Kauri
Brutir - Master Bio-Engineer - Test Center
SWG Bio-engineer
Someguywholivesontatooine
Tue Jan 27, 2004 11:01 pm
#2

I'd say myself that one of the main questions is will the dev's remove the critical failures on BE? It is really a big, big problem IMHO.



Crikey, sir. I'm looking forward to today. Up diddly up, down diddly down, whoops, poop, twiddly dee - decent scrap with the fiendish Red Baron - bit of a jolly old crash landing behind enemy lines - capture, torture, escape, and then back home in time for tea and medals
DialUp
Wed Jan 28, 2004 2:01 am
#3

1. What is a LEGAL pet going to be!!!!!!!!!!!!!!!!!!!!!!!!!!!!!



2. Why don't we get a crit fail break like Architects do? We have to craft twice to make a pet. twice the fail rate at least.



3. What is a LEGAL pet going to be!!!!!!!!!!!!!!!!!!!!!!!!!!!!!



5. What is a LEGAL pet going to be!!!!!!!!!!!!!!!!!!!!!!!!!!!!!



and so on...



DialUp
Wed Jan 28, 2004 2:04 am
#4

oh yeah, What about skill tapes for BE.


Oh, and befor I forget, what is a legal pet? I would like to make pets agian...



Meplorium
Wed Jan 28, 2004 2:22 am
#5

Difficultly level on the DNA template, where is it?


Why was the BE revamp done in such an unprofessional way, ie no documentation?


Since chef food requires a BE suppliment to have a 'useful' buff, will the meat requirement be lowered so those suppliments be more available?


Why would someone rub milk and meat into their clothes? Shouldn't most of the BE tailor tissues use hides and chemicals instead of meat and milk?


When will BE trainers be added for player cities?


When will BEs have skill tapes available?


Crit fails suck and should be removed from the game, don't the Devs aggree?


How can one animal have better stats accross the board than another animal and yet have a lower CL?


Can we get a full explaination of the equation used to determine CL?


Why can we not get above 60% Kinetic resist, yet there are babies of animals that have above 60% kinetic resists that can be tamed? Why is there a lack of consistancy there?



- Meparch (Master Crafter, AS, DE), Mepaarch (MiniMep, Chef, SW), Meparca (Master Wookiee), Mepthorian (Master Naturalist, CH, BE)
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Kevie
Wed Jan 28, 2004 2:23 am
#6

how to special attacks on creatures work? do they have to be fully grown? why won't some creatures who are engineered with ranged learn that attack?

also something to add not sure how to form it into a question but some pets when tamed don't retain their engineered color




Oaceen Tunaisea (Ow-seen Two-nay-see), Kettemoor
There is no command, mood, chat type: smuggle
"#*% damnit, no. Caboose; I'm not cold, I don't want a hotdog, and if you
put mustard in my #&$^ing sheets again I'm gonna kill you." - Tucker
-

EvilJonUk
Wed Jan 28, 2004 3:16 am
#7

1. Can we have the CL displayed during crafting?


2. What is a valid pet?


3. What are the plans for the future of the profession?


4. Can we have a list of what each of the 10 stats is supposed to affect?


5. Can we get a break on the crit fails, losing 3 Mutant Rancor samples in one combine is a nightmare.


6. Can you add white to the Cu-Pa pallete I want to make a Taun Taun


7. More a creature handler question, but the special attack commands seem a bit flakey, also Bio Engineered pets have an issue with being able to train the ranged attack command.


8. Any way we could act as none registered cloning centers for groups we are with, by sampling a group member and if they die crafting the appropriate body for them using our droid crafting station, or a top level ranger camp.


9. Any reason why Bio Engineers aren't required to place cloning centers?


10. How much wood would a woodchuck chuck if a woodchuck could chuck wood?





Evey cloud has a silver lining, except mushroom clouds, they are lined with Iridium and Strontium-90!
asdartha
Wed Jan 28, 2004 4:57 am
#8

Documentation PLZ.


What is a Valid Pet???????????????


Can I Get Some Info On CL's Before They Go Into Final Crafting?


Oh and Some Clear Documentation PLZ......



-ASDARTHA


MASTER Bio-Engineer (Starsider)


Fishbrains said it best.... BE: Our crafting system has less documentation than Windows





ASDARTHA

MASTER Bio-Engineer (Starsider)
InfinitePossibilities
Wed Jan 28, 2004 6:15 am
#9

1. Could we get clear concise documentation on all the numbers involved in crafting and experimenting on a creature?

2. Could we get a CL indicator on the dna templates?
Argarell
Wed Jan 28, 2004 6:35 am
#10

Could we somehow get a break on the storage of DNA? Perhaps each sample could count as one-tenth of an item instead of as one whole item.


Could DNA samples be labeled by the creature they were derived from rather than their quality? It's more important to me to know the type than the quality when I'm looking for specific DNA.


Could we have a method of renaming DNA samples should we choose to do so? I'd like to be able to label a sample "Mutant Rancor VHQ Physique" so I know the source, the quality, and the best slot for it.


EirCH
Wed Jan 28, 2004 7:19 am
#11

1. What is a valid pet? What will be done with the "invalid" pets that have already been made?


2. Can we see the CL while experimenting on DNA? We see all the other numbers go up or down (depending on failures), why not the CL? I like to base what skin I want to use on the CL sometimes.


3. Can DNA samples have the name of the creature listed on them? It is a nightmare and timesink to click "examine" on 30 DNA samples to find the one Mantigrue screecher DNA that you wanted.


4. Is there any way for us to get a break on the meat usage? Good meat is very hard to get, seeing as you can't use a harvester for it. Some BEs have to rely entirely on other players to get thier meat supply.Because there areso many different types of meat needed, it is hard to keep a supply of decent quality stuff. If you don't have the absolute best, you can't get the good stats on tissues.







Eira - zabrak
Ainee - twi'lek
Guild Leader - Force Republic
Master Bioengineer / Master Tailor
Bioengineered clothing and pet vendor in Fal Dara, Talus (near Dearic). WP 2880 -2330. Always fully stocked!
Eir - wookiee - You will be missed.
GreenStok
Wed Jan 28, 2004 8:00 am
#12


I have too many stacks....


I have 100's of stacks of things that could just be combined, what ever the resulting stats are is ok.


I have 50 stacks of eggs... please the entertainers deserve buffs as much as medics


BE require about 100 different items for their schematics... why?


When I take something out of a crate, why can I not put it back... ok, sell me a machine. The crafting can put things back in crates.


Withing the merchant owner window, why can I not break a stack of 50 into 6's and sell all them for the same price? Without leaving to inventory window.


When inventory is full and I want to sell 6 out of 50 with a merchant, why is this not possible?


When I am wearing a bandelaro and the inventory is full, why can I not equip my backpack?


Why do some creatures detect you at over 60 and 65m when not moving?


And why do they seem to detect fine when faceing the opposite way and walking? ( I belly crawled after one like 200m the other night... got so upset, I got up and ran back to the nest, mask scent and shot the lair... ah, theres one. Why would one 200m away care?


It really bothers me to get to a planet and there is no creatures... NONE. Then I get a few missions to get things spawning, but that does little.


Why can I not loot something I BE kill?


Why can I not sample dead creatures, would be nice if I could have friends with me.


How did Mutant Rancors survive history when a Gnort walks by, one does an aoe and you have 10 mutant Rancors beating each other to death? You know, creatures with this kind of behavior did not survive the prehistoric times.


It is not rare at all that I get 2 crits in a row. In what profession, in real life, does an expert do something that was trivial long long aqo and fail twice in a row? and if there were, why is there nothing left to melt down and try again? Who's obsession is this that this exists and why?


Why does the inventory in the houses increase when I pull a crafting machine that has been there for a while... My main house went from 150 items to 400, just happened again yesterday.


When I have a pet and a friend has a pet and we are both full, why can we not trade pets?


When I put a DNA sample in a diagram, why can I not see what I put there? and when I pull it back out and I have switched from the inventory to like the backpack, I can not putt it back till I switch back.


Why does the crafting machine only have one drawer?


Why are sea's not usually available to BE's. After all, we go in solo on stuff that no hunter in his right mind would. Having said that... why are sea's available to macro looters in caves?


When I am running and something attacks me and I shoot back, why can I not target it so I can send my pet in?


When I stopmy bike and select it to get off, why do I get the get on option? And then once off, why do I get the get off option? Same thing happens on pets with call and store.


Why do my pets sit off and refuse to come sometimes? Since the game have a permanent, unsolveable problem here, why can you not put a indicator arrow showing me where the hell he is? And under these circumstances, why do I have to set up a camp to get him going again, you guys know that you have failed. You pay for this tent. And if I have to reset up a camp like this, why can i not do it anywhere.I can set up a camp in my front yard and back yard at the same time if I choose in real life.


=========


I feel better now





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GreenStok, Master Bio Engineer, proprieter of Green Acres
Shop on Lowca server, Naboo, Theed
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Also on Dantooine -595 2891
Madry
Wed Jan 28, 2004 8:17 am
#13

1. I, too, would like to see the CL of the pet/dna as I'm crafting and experimenting on it.


2. I would like to be able to harvest animals that are killed by sampling - we aren't sucking all the hide meat and bones in to our hypodermic are we? Besides, ifI get aggroed by something I've already sampled 5 times, and kill it in combat, I can sample it then.


3. I would also like to see better names of the DNA samples - like "VHQ Bark Mite Burrower DNA". In a full inventory of various creatures, it takes quite a while to sort if I have to open the examine window for each. Even a tooltip when the cursor is over the item,displaying the creature harvested from, would help.





Madry
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