Bio Engineer Archive

Thread: 499 Damage Experimentations

Nueanda
Mon Aug 29, 2005 1:18 pm
#1

People, don't you know Dor by now? You gotta put it into equations, formulas, fractions, complex numbers or else it's utterly usless! Geez, your working with a woman who's brain rivals Einsteins!!


/target Dorelli


/worship







Major Abish Woundhealer Md.
Elder Combat Medic

Jochebed Woundhealer
Master of all things Entertaining

"I am not just a support profession.
I am a chemical warfare expert.
I am a bio-warrior.
I am a zerg-stopper.
I am a Master Combat Medic. Run for your life!"
Namessiah
Mon Aug 29, 2005 1:25 pm
#2

/target Nueanda

/agree



______________________________
Ridcully [Chimaera] Pikeman
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Aerontako_Shretalon
Mon Aug 29, 2005 1:27 pm
#3

As far as statistics go, all I gotta say is "whatcha see is whatcha get". The only true factors that determine level aredamage and health, so I'm assuming if you hit those correctly it will be close, if not on, a CL70 with 499 damage.
Amethyst-Moonshadow
Mon Aug 29, 2005 2:53 pm
#4






Aerontako_Shretalon wrote:


This image here shows the statistics that gave 493 damage. The first was at CL63 and the second gave CL69.


This image here shows the statistics that gave 507 damage. The resulting creature was CL65.


Both have health around 4.4K health, so I'm not sure weather or not it'll bemuch, if any, better than a 488 damage with 5K health. I am assuming the Power required for 499 damage lies within the upper 720's. Once the exact number is discovered, it is only a matter of adjusting the predicted health.

Message Edited by Aerontako_Shretalon on 08-29-2005 12:30 PM




what kind of recipe/DNA are you using to create these?




Amethyst Moonshadow & Zoque Silvermoon
:: Entertainer :: Domestic Trader :: :: Old MCH/12pt MBE ::
Drunken Kimogila Disco & Nightclub (New Justice, Lok)
The Official Pink Rodian of Flurry
Aerontako_Shretalon
Mon Aug 29, 2005 7:15 pm
#5

The original recipy was made useing the...


1: Merek Death's Head


2: Merek Death's Head



3: Merek Death's Head


4: Merek Death's Head


5: Jagged Fang


Experimenting 2 in Agression and 1 in Prowess always seemed to produce a CL72. I took the DNA of those experiments and tinkered with their stats by doing...


1: DNA (2nd strand from produced critter)


2: DNA (2nd strand from produced critter)


3: DNA (2nd strand from produced critter)


4: Jagged Fang


5: DNA (2nd strand from produced critter)


And adjusted from there.

LuCha
Mon Aug 29, 2005 9:50 pm
#6



Namessiah wrote:
/target Nueanda

/agree


/target Nam;
/secondThat

fyi: i've made about 15-20 pets with 499 max damage. They all have about 5k health and there are other stats too. (i'm at work, don't remember off hand). CHs on Bria seem to have NO problem paying 1 mill for these. I actually have trouble keeping them in stock on the vendor, and honestly that is one of my price guides. (stuff sells, raise the price. stuff stops selling, lower the price) I haven't posted the recipe for 2 reasons:
1) The DNA I use is old & has been nerfed
2) Its my secret



ooooooooooErus ~ 12pt Domestics, Elder CHoooooooooooo
ooooooooooErusia ~ Spy, Elder CH{BEAST}oooooooooooo
ooooooooooBioWorkz ~ 14pt/12pt Engineeroooooooooooo
oooDarkSideBio ~ Entertainer ~ 12pt Elder BioEngineeroooo
oooooooooIthorian and proud of my kewl hat!
oooooooooo
ooooooooooooooooDarkSide BioWorkzoooooooooooooooo
ooooo775m South of Theed Starport (-4835,3400) Briaooooo
Gimpynoob
Mon Aug 29, 2005 10:03 pm
#7



Aerontako_Shretalon wrote:

The original recipy was made useing the...

1: Merek Death's Head

2: Merek Death's Head

3: Merek Death's Head

4: Merek Death's Head

5: Jagged Fang

Experimenting 2 in Agression and 1 in Prowess always seemed to produce a CL72. I took the DNA of those experiments and tinkered with their stats by doing...

1: DNA (2nd strand from produced critter)

2: DNA (2nd strand from produced critter)

3: DNA (2nd strand from produced critter)

4: Jagged Fang

5: DNA (2nd strand from produced critter)

And adjusted from there.






This is why your health is so low. Use something with higher hardiness and less fortitude.
You want the fortitude to be as small as possible since it resets itself to a pre-set number after taming anyway.



Anakin: Master, I think my lightsaber is getting dull. Its not doing nearly as much damage as it used to.
Obi-Wan: O.k. when we're done showing the youglings around the temple, we'll stop by the bazaar and you can buy a new crystal. I hope you've got a couple million credits saved up for this.
Anakin: WHAT?!!?? I don't have THAT kind of cash!
Obi-Wan: Well you could try sharpening it on these younglings. I've got a headache and all their questions are driving me NUTS!
Anakin: hmmm.... Sharpen my lightsaber on younglings...... hmmmmmm.....
Obi-Wan: uh, that was a joke Anakin. I'll spot you the cash for a new crystal THIS time, but next time you're on your own.
Kaomond
Mon Aug 29, 2005 10:09 pm
#8






Gimpynoob wrote:





Aerontako_Shretalon wrote:

The original recipy was made useing the...


1: Merek Death's Head


2: Merek Death's Head



3: Merek Death's Head


4: Merek Death's Head


5: Jagged Fang


Experimenting 2 in Agression and 1 in Prowess always seemed to produce a CL72. I took the DNA of those experiments and tinkered with their stats by doing...


1: DNA (2nd strand from produced critter)


2: DNA (2nd strand from produced critter)


3: DNA (2nd strand from produced critter)


4: Jagged Fang


5: DNA (2nd strand from produced critter)


And adjusted from there.








This is why your health is so low. Use something with higher hardiness and less fortitude.
You want the fortitude to be as small as possible since it resets itself to a pre-set number after taming anyway.





The low health is intentional by the looks of it, you have to lower the health to increase the damage or the leel will go too high, i'm afraid gone are the days of uber pets with high damage and high health




Kaomond Medi / Kaomir Medi / Belios Goveko / Kao' Medi

Chimaera / Bloodfin


Founding Member of BEta(BE Training Academy) the non-profit
'
BE for fun and research' organization



Alliester
Mon Aug 29, 2005 10:23 pm
#9

Hi,

I had a high quality DNA template
381 Hardiness
178 Fortitude
249 Dex
304 Endurance
391 Intellect
693 Cleverness
309 Dependability
121 Courage
275 Fierceness
727 Power

Produce:

CL:63 Slice Hound
2904 Health
26 Regen
1068 Armor
142 2hit
60 Defense
38% State
2.2% Crit Hit
2.47 % Crit Save
3.02 % Aggro Bonus
Damage 134-501


I was able to initally tame him, but not call due to invalid stats (Does anyone know if a dam 500 would be useable, or is 499 the max)
Aerontako_Shretalon
Tue Aug 30, 2005 12:25 am
#10


This image here shows the statistics that gave 493 damage. The first was at CL63 and the second gave CL69.


This image here shows the statistics that gave 507 damage. The resulting creature was CL65.


Both have health around 4.4K health, so I'm not sure weather or not it'll bemuch, if any, better than a 488 damage with 5K health. I am assuming the Power required for 499 damage lies within the upper 720's. Once the exact number is discovered, it is only a matter of adjusting the predicted health.

Message Edited by Aerontako_Shretalon on 08-29-2005 12:30 PM

Dorelli
Tue Aug 30, 2005 12:34 am
#11


Theoretically working backwards I got 729required formax damage = 499 ? Not my combat level equation - using the damage equation ...


Dor




Dorelli Deacon of Bloodfin server
RIP BioEngineering 15-11-2005 : RIP CH 15-11-2005

Aerontako_Shretalon
Tue Aug 30, 2005 12:39 am
#12

Experimented or assuming?
Dorelli
Tue Aug 30, 2005 12:44 am
#13


Predictive and not tested Just -exactly what you said - butI wanted to back up your statement with maths.


The damage equation was derived by taking power and plotting against resultant minimum and maximum damage (linear relationship on both counts)- input of data was by many people and it seems to be fairly accurate but it is, as you said, purely predictive and not hard experimental evidence.



Dorelli Deacon of Bloodfin server
RIP BioEngineering 15-11-2005 : RIP CH 15-11-2005

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