Bio Engineer Archive

Thread: 499 Damage Experimentations

Kivrin
Tue Aug 30, 2005 4:46 am
#14

I'd be surprised if those values held true. 500 seems to be the cap. Lucha posted what I have seen, damage over 500 and CL under 70 still becomes uncallable. Thanks for sharing recipe though.

Edit: sorry for moot point, saw you're other post. good luck.

Message Edited by Kivrin on 08-30-2005 07:49 AM



- C A N C E L L E D -
kivrin://m.pikeman.bio-engineer/~ahazi
dantooine.MO ['vendor'] = { 100, 2222 }; /* meds and supplies */

LuCha
Tue Aug 30, 2005 12:13 pm
#15

I forgot to mention, the power of my 499s is in the low 720s. (722-725 ish)

I'm not sure if 500 damage is ok. I haven't made one yet with exactly 500 damage (i haven't gone over yet either i think) This is a good question and I'd love to know the answer so I can tweak my pets for that one more point if it is ok



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