Bio Engineer Archive
Thread: The Effects of the CURB on the BE Profession
Zadokk wrote:
I could tell you but then I would have to kill you.
LOL. It is a shame that some of our most prolific posters are the very people who can contribute least to this discussion.
On second thought, it isn't a shame at all. Those are the very posters I would like to see guarding our interests out there. Go team!
Meplorium wrote:
Seeing as I was able to sample fine with a wookiee pre-armor without melee defenses/buffs or any actual fighting (term here is run away) I don't see any protential nerfs as an issue for BEs. It use to be a big hassle before bikes, just finding the animal and then surviving the encounter, but that hasn't been an issue for a long time.
The problem is that we don't know how much our power will change. I think they will want to make such things as mutant rancors group-only content. I remember when a rancor lair could take out a group of 20 people. Usually people died in only one or two hits. (Actually, this was a lot of fun. You had to use divide and conquer tactics to attack. Disorganized groups died...period. I think a worthwhile goal of the CURB is to bring this level of fun and danger back into the game.)
I can't get near an enraged rancor with mask scent intact at present. The lower the combat level, the more aggressive the creature seems to be. If it drops so much that it is an automatic aggro whenever we get within 70 meters of a mutant rancor, we won't be able to sample them any more. Since BE already requires mask scent and some method of self-healing, plus points to CH or Merchant if one wants to be able to use the pets or sell them on a vendor, I would hate to see a mandatory template also require a master combat profession.
And with the current meat situation on Gorath already, I'm alsovery worried about meat. If people can't harvest as easily as they do now, then meat supply will drop even lower.
I can't help but think I may be overlooking other potential pitfalls, too.
While I will admit I don't have the utmost trust in the developers, I don't think that they'll completely overlook us.
While combat is being balanced, for all we know creatures will retain their power but have lower aggresiveness.
Message Edited by evfields on 01-05-2005 06:47 PM
Message Edited by Hylidex on 01-05-2005 02:09 PM
droid327 wrote:
heh yeah my first thought was "crap, Hyli posted in the wrong forum, he's a goner now" =)
LOL, actually, I'm flattered that you would think I might have qualified for the sandbox in the first place.
I wouldn't have wanted to. After all, how can one be a rabble-rouser with all that secrecy hanging over one's head?![]()
Now, come on, Rabble, Wake Up!