Bio Engineer Archive
Thread: top bio engineer issues Jan 05: priorities
Message Edited by ArthurDentOnBria on 01-05-2005 11:23 AM
2 35. some method for hitting target CLs more easily (CL displayed during experimentation, CL limits, experimenting status down, etc.)
3 3. vendors for BE's
4 4. too many skill points used for BE
5 25. more variety in craftable creatures (new skins, colors, sizes)
6 34. different damage types for BE pets
7 30. more explanatory info listed in creature schematics: minimum CL, aggro/non-aggro status, mountable
8 15. The CL 10 problem
9 2. lack of secret research data
10 23. creature warping (including upwards) during sampling & milking
honestly though, i think if 3 OR 4 were fixed, it would solve both problems for the most part
and i think 34 should be included IN 25, but that's me
2. 23. creature warping (including upwards) during sampling & milking
3. 19. CL level not reflected in size of creature
4. 2. lack of secret research data
5. 5. dna storage (laboratory, blood, freezer, droid, etc.)
6. 24. color specified during creature assembly isn't reflected in tamed creature
7. 25. more variety in craftable creatures (new skins, colors, sizes)
8. 33. BE specific quests
9. 4. too many skill points used for BE
10. 35. some method for hitting target CLs more easily
1. #5 - dna storage (laboratory, blood, freezer, droid, etc.)
2. #29 - creature donor's name listed on dna sample in inventory
3. #8 - tissue ingredients vs desirability balance
4. #18 - 33/33/33 tissues (seriously guys, just change it already)
5. #19 - CL not reflected in size of creature
6. #27 - more high level sampleable creatures added to game (also the apparent CL sampling cap)
7. #15 - the CL 10 problem
8. #25 - more variety in craftable creatures (new skins, colors, sizes)
9. #28 - BE creator's name listed on tamed creature when /examine
10. #30 - more explanatory info listed in creature schematics: minimum CL, aggro/non-aggro status, mountable
Message Edited by Kivrin on 01-03-2005 07:03 AM
oops.. I didn't realize this was a separate thread when I posted this. Please ignore.
Message Edited by Hylidex on 01-03-2005 09:44 AM
1) #25 more variety in craftable creatures (new skins, colors, sizes)
2) #27more high level sampleable creatures added to game (also the apparent CL sampling cap)3) #5 dna storage (laboratory, blood, freezer, droid,etc.)
4) #29creature donor's name listed on dna sample in inventory
5) #34different damage types for BE pets6) #9 dna sampling failure rates
7) #20 Misc pet crafting oddities (as documented by NancyJ)
8) #33BE specific quests9) #28BE creator's name listed on tamed creature when /examine
A) #35 some method for hitting target CLs more easily (CL displayed during experimentation, CL limits, experimenting status down, etc.)
Oh no, creature warping doesn't fit, and it NEEDS to go on this list! I say we combine a few of the similar ones. BE Quests and the FS issues could perhaps be one. All of the "more info" types, including donor's name,could be one.
Are you SURE they don't want our top 50?
Message Edited by Hylidex on 01-03-2005 09:38 AM
Message Edited by Hylidex on 01-04-2005 01:22 PM
1. 27. more high level sampleable creatures added to game (also the apparent CL sampling cap)
2. 13. larger stack size for harvestables
3. 25. more variety in craftable creatures (new skins, colors, sizes)
4. 34. different damage types for BE pets
5. 35. some method for hitting target CLs more easily (CL displayed during experimentation, CL limits, experimenting status down, etc.)
6. 8. tissue ingredients vs desirability balance
7. 3. vendors for BE's
8. 18. 33/33/33 tissues
9. 26. more tailor and chef tissues
10. 30. more explanatory info listed in creature schematics: minimum CL, aggro/non-aggro status, mountable
Honorable Mention: DNA Storage
There are so many great suggestions listed that it's hard to limit it to just ten but here aremy top ten...
- 5.) dna storage (laboratory, blood, freezer, droid,etc.)
- 15.)The CL 10 problem
- 35.) some method for hitting target CLs more easily (CL displayed during experimentation, CL limits, experimenting status down, etc.)
- 30.)more explanatory info listed in creature schematics: minimum CL, aggro/non-aggro status, mountable
- 31.)more explanatory info listed on pet deed: suitability for non-ch, aggro/non-aggro, mountable
- 25.) more variety in craftable creatures (new skins, colors, sizes)
- 26.)more tailor and chef tissues
- 24.) color specified during creature assembly isn't reflected in tamed creature
- 18.) 33/33/33 tissues
- 8.) tissue ingredients vs desirability balance
Issues #30 & 31, imo, fall into the same heading, and the same could be said with issues #25 & 26, and could be condensed into one item.
These are issues that I feel are almost as important, and I had a hard time decidingif they should be in the top ten or not soIincluded themasrunner-ups.
- 1.) lack of skill tapes
- 2.) lack of secret research data
27.)more high level sampleable creatures added to game (also the apparent CL sampling cap)
22.) unusable specials shouldn't show on dna samples
- 34.)different damage types for BE pets