Bio Engineer Archive

Thread: top bio engineer issues Jan 05: priorities

Tushai
Mon Jan 03, 2005 4:51 pm
#14






1. # 8 -tissue ingredients vs desirability balance


2. # 23 -creature warping (including upwards) during sampling & milking


3. # 13 -larger stack size for harvestables

4.# 26 -more tailor and chef tissues

5. # 1 -lack of skill tapes

6. # 4 -too many skill points used for BE

7. # 3 -vendors for BE's

8. # 12 -tissue complexity too high

9. # 11 -larger crate size for tissues

10. # 18 -33/33/33 tissues



Message Edited by Tushai on 01-03-2005 05:57 PM



MIGHTY TAYS'TI
Tissue Emporium
Quality BE additives for Chefs and Tailors
-1059, -5628 Tatooine, 2km south of Bestine Starport

Gelert
Mon Jan 03, 2005 10:32 pm
#15


Before you begin to read this list, allow me to convey to you what I belive the task was. I was under the opinion that we had to rate each point on the list from #1 - #10 in level of importance (#1 being the lowest, #10 being the highest) so this is what I have done. I have C&P'd (copy & paste'd) the list from the original post and placed next to each point a rating in red.


Under one or two I have placed the comment (I brackets) "No comment due to lack of understanding" - this obviously means I did not quite understand what that point meant or was refering to. If I have incorrectly done what the task was due to confusion, then please let me know and I will re-do it.


Thanks alot.

Catch ya later. Take care.

Gelert



Game Balance

1. lack of skill tapes- #2

2. lack of secret research data - #9

3. vendors for BE's - #2

4. too many skill points used for BE - #8

5. dna storage (laboratory, blood, freezer, droid,etc.) - #6

6. harvesting of dna samplingkills - #3

7. experimentation & assembly failure rate(also losing the dna template) - #7

8. tissue ingredients vs desirability balance (No cemment due to lack of understanding)

9. dna sampling failure rates - #9

10. BE's excluded from FS crafters quest (both unlocking and transferring xp) - #7

11. larger crate size for tissues - #4

12. tissue complexity too high - (No comment due to lack of understanding)

13. larger stack size for harvestables - #7

14. BE's often find themselves becoming "schematic monkeys" rather than selling products - #5


Exploits

15. The CL 10 problem - #10

16. The covert BE dna sampling, TEF scenario - (No comment due to lack of undertsanding)


Bugs

17. dna sampling with full backpack - #4

18. 33/33/33 tissues - #5

19. CL level not reflected in size of creature - #3

20. Misc pet crafting oddities (as documented by NancyJ) - #5

21. pet pharma showing up in wrong category of vendor/bazar - #6

22. unusable specials shouldn't show on dna samples - #2

23. creature warping (including upwards) during sampling & milking - #9

24. color specified during creature assembly isn't reflected in tamed creature - #10



Enhancements

25. more variety in craftable creatures (new skins, colors, sizes) - #10

26.more tailor and chef tissues - #10

27.more high level sampleable creatures added to game (also the apparent CL sampling cap) - #7

28.BE creator's name listed on tamed creature when /examine - #8

29.creature donor's name listed on dna sample in inventory - #3

30.more explanatory info listed in creature schematics: minimum CL, aggro/non-aggro status, mountable - #8

31.more explanatory info listed on pet deed: suitability for non-ch, aggro/non-aggro, mountable - #7

32. better error messages during sampling (CL too high, full backpack) - #6

33. BE specific quests - #9

34.different damage types for BE pets - #8

35. some method for hitting target CLs more easily (CL displayed during experimentation, CL limits, experimenting status down, etc.) - #10



"Pain Heals, Chicks Dig Scars And Glory Last for Ever" - The Replacments
Cubsfan22
Tue Jan 04, 2005 6:08 am
#16

I guess it really sucks to have non-CH pets and they are only allowed to have 500 HAM. I mean, what purpose do these serve? I do not see a problem with your so called cl 10 problem. Before, everyone in the game was partial CH and everyone who was PvP Uber, had 2 graul maulers to hide behind. Then the big CH nerf came and now, CHs are rarer than Jedi. So if a BE is able to make a 10k HAM pet with 60 kinetic Resistance and the damage output is only 150 - 160, then these serve really nothing more than a meat shield. They are not PvPable and if they are used to help tank a rancor, then who cares?



- B.M.S.T.T.R. Enterprises -
+20/21 FS Master Doc - +20/19 FS Master CM - +20/19 FS Master Chef - FS Master BE - Master Shipwright -
- Jedi Knight -
All Vendors are now in Mos Tyrenia in front of shuttleport. Please make all drop offs there too.
Zadokk
Tue Jan 04, 2005 6:51 am
#17






Cubsfan22 wrote:

I guess it really sucks to have non-CH pets and they are only allowed to have 500 HAM. I mean, what purpose do these serve? I do not see a problem with your so called cl 10 problem.







Well the whole point is that they serve little purpose as they require no skill point investment. If you want the pets to be 'useful' (although I think that non-exploit non-ch pets ARE useful) then you will need to invest the neccessary skill points into CH skills. Besides, non-ch pets are not to have 500 HAM. If you read the FAQ you will see that there is a perfectly legitimate non-ch pet recipe that yields a 14% Kin/Blast pet with about 8k Health, which, against a number of mobs, acts as a useful distraction or tank. As a tailor on Farstar, I have one (thanks Nancy ) which I call when I check harvesters and factories and there are enemies around.


Please don't use this thread to discuss the issues here as it most likely end up in a mud slinging match or something else as unconstructive.

Hylidex
Tue Jan 04, 2005 8:04 am
#18






Gelert wrote:


Before you begin to read this list, allow me to convey to you what I belive the task was. I was under the opinion that we had to rate each point on the list from #1 - #10 in level of importance (#1 being the lowest, #10 being the highest) so this is what I have done. I have C&P'd (copy & paste'd) the list from the original post and placed next to each point a rating in red.






I do think you misunderstood. From the list, choose the ten things you most want to see done. If only ten things are done, which ten do you want them to be?


Then put them in order with the most important at the top and the least important at the bottom.


Then number them, with 1 at the top through 10 at the bottom.


Most of the posts here give good examples on what Arthur is looking for.





Hylidex Lightstrider
AFS Outfitters, League of all Factions and Species (LAFS)
-6600, 4440, Theed, Naboo, Gorath
Gelert
Tue Jan 04, 2005 9:52 am
#19

Fair enogugh - I will re-do my post soon. But first, in relation to the CL 10 pet usefullness. I basically understand that a CL 10 pet is usefull for mounts. Some of them can be mounted and it gets rid of those pesky speerderbike/landspeeder repair costs.


Also, a friend of mine wants a CL 10 pet just to tank simple things for her, having a friend to train her, and then using it for that above stated purpose.


Catch ya later. Take care.

Gelert


PS

I will prioritise a little later on...



"Pain Heals, Chicks Dig Scars And Glory Last for Ever" - The Replacments
PlainWhiteSocks
Tue Jan 04, 2005 10:15 am
#20

1. #23 creature warping (including upwards) during sampling & milking
2. #20 Misc pet crafting oddities (as documented by NancyJ)
3. #25 more variety in craftable creatures (new skins, colors, sizes)
4. #33 BE specific quests
5. #34 different damage types for BE pets (give the CH’s some love at the same time)
6. #29 creature donor's name listed on dna sample in inventory
7. #7 experimentation & assembly failure rate (also losing the dna template)
8. #13 larger stack size for harvestables
9. #24 color specified during creature assembly isn't reflected in tamed creature
10. #28 BE creator's name listed on tamed creature when /examine



Corbis
Kauri
Ex-Master Bio-Engineer
Gelert
Tue Jan 04, 2005 10:26 am
#21

15. 35. some method for hitting target CLs more easily (CL displayed during experimentation, CL limits, experimenting status down, etc.) - #10

9. dna sampling failure rates - #9

2. lack of secret research data #9

4. too many skill points used for BE #8

7. experimentation & assembly failure rate(also losing the dna template) #7

5. dna storage (laboratory, blood, freezer, droid,etc.) - #6

14. BE's often find themselves becoming "schematic monkeys" rather than selling products - #5

17. dna sampling with full backpack - #4

19. CL level not reflected in size of creature - #3

3. vendors for BE's - #2



There we are.


Catch ya later. Take care.

Gelert



"Pain Heals, Chicks Dig Scars And Glory Last for Ever" - The Replacments
DarthCosmo
Tue Jan 04, 2005 10:22 pm
#22

1 - 5. dna storage (laboratory, blood, freezer, droid,etc.)

2 - 3. vendors for BE's

3 - 35. some method for hitting target CLs more easily (CL displayed during experimentation, CL limits, experimenting status down)

4 - 29.creature donor's name listed on dna sample in inventory

5 - 27.more high level sampleable creatures added to game (also the apparent CL sampling cap)

6 - 28.BE creator's name listed on tamed creature when /examine

7 - 31.more explanatory info listed on pet deed: suitability for non-ch, aggro/non-aggro, mountable

8 - 8. tissue ingredients vs desirability balance

9 -34.different damage types for BE pets

10 - 2. lack of secret research data


~ Antale

Bloodfin



Antale
MBE ~ MCH ~ Trickshot

Send an email in game for all of your Pet, Additive and Tissue Needs.
"Every Four Seconds a Woman Has a Baby! Our Problem is to find this Woman and STOP Her!"


Aynianu
Tue Jan 04, 2005 10:42 pm
#23






ArthurDentOnBria wrote:

Ok, I'll list mine and set a good example of the format that I'm looking for


1) #26 - more tailor and chef tissues

2) #25 - more variety in craftable creatures (new skins, colors, sizes)

3) #5 - dna storage (laboratory, blood, freezer, droid,etc.)

4) #27 - more high level sampleable creatures added to game (also the apparent CL sampling cap)

5) #14 - BE's often find themselves becoming "schematic monkeys" rather than selling products


6) #8- tissue ingredients vs desirability balance

7) #28 - BE creator's name listed on tamed creature when /examine

8) #19 - CL level not reflected in size of creature

9) #29 -creature donor's name listed on dna sample in inventory

10) #15 -The CL 10 problem





Pretty much same as what i think for top 10


Inkanissen
Wed Jan 05, 2005 4:40 am
#24

1) #5. dna storage (laboratory, blood, freezer, droid, etc.)
2) #35. some method for hitting target CLs more easily (CL displayed during experimentation, CL limits, experimenting status down, etc.)
3) #29. creature donor's name listed on dna sample in inventory
4) #27. more high level sampleable creatures added to game (also the apparent CL sampling cap)
5) #25. more variety in craftable creatures (new skins, colors, sizes)
6) #34. different damage types for BE pets
7) #6. harvesting of dna sampling kills
8) #1. lack of skill tapes
9) #2. lack of secret research data
10) #26. more tailor and chef tissues
Meplorium
Wed Jan 05, 2005 4:54 pm
#25


Going through that list I couldn't narrow it down to 10 as too many items are on this list and too many are important to not be on a final list. Looking through the other crafting profession and their top 5 or top 10 lists, things are rather minor as most of their issues and bugs have already been addressed. BE is not that way and you need to make a very strong case for another revamp. They aren't talking about it one, so I doubt it is on their radar, but it needs to be. I would make items 1-10 all, BEs are in a situation where they need a full revamp. I thought about it and came to basically two catigories that put BEs in the shape that they are in, Pet products are not desirable, leaving us only as schematic monkeys, and second, there are many crafting oddities and bugs that need to be fixed. Feel free to use or not use what you like from this.


1) BE's Pet Products are undesirable. Pets make up for 2/3rds of the BE skill set (Cloning, Tissues and DNA sampling) yet remain largely unused. This is due to the low level of creature handlers in the game, and lack of pet desirability by the nonCH population. This lack of desirability isn't necessarly due to a lack of power of pets, but more due to frustrating, slow and buggy game play. Pets are simply not fun to use and hence are not used. A revampofpet usuability is needed for both Bioengineers and Creature Handlers to improve their professions. Pets are also used, or not used as the case may be, by the entire population in general. Pets are a key feature in many MMOGs that many players find desirable, yet are not desirable in this game due to these game play issues. Due to the now low growth in MMOGs customers and customer poaching from one game to the other, many are looking else where for the game play they desire.



  • Fix long standing pet bugs -pet slow downs, auto storing, ghosting.

  • Fix annoying and frustrating game play with pets -Pets are slower than speeders, Mounts are slow and not useful, calling pets takes 5 seconds just to get the call option then another 15 seconds to call the pet (call/store should be default option)

  • More damage types for BE pets that use a range attack. Kinetic only damage is too limiting.

  • More skin types/mount types. Flying skins and mounts are very desirable and offered by competing games.

  • Pets are useless in PvP situations.

  • Final pet size is not reflected in by the final CL. Higher cl should give a larger pet and smaller size by smaller CL. This is desired for both immersion and RP purposed.

  • If/when pets became usuable and hence desirable there are unbalanced CL10 pets that could cause balance issues. This is currently not a problem since pets are rarely used outside of grouping to take higher paying missions.

2) BE Crafting Issues - There are numerious bugs and frustrating game play for BEs. Since BEs have a unquie and complicated crafting profession seperate from artisan based professions, we are left with many bugs and UI nuances that make game play frustrating that have already been flushed out with the more standard crafting professions.



  • BEs have no skill tapes, unlike other professions

  • Tissues incorrectly read 33/33/33 when in fact they are 20/30/50 (or something like that)

  • Invalid pets are still creatable

  • No secret research data is in the game to use, but in schematics.

  • CL is not listed during experimentation on the template. It is understood that this can change when placed into the final pet deed, however some number like a power number than can reliably be used to predict CL is needed.

  • BEs must store a DNA Library to create pets at different levels with different attributes, often on demand,yet do not have storage means to do. DNA Libraries in the real world can fit into small tubes and thenin small boxesfororganization. They take up little physical room, even if they take up a larger database room. Some more eloquent and efficient way to store DNA is needed.

  • Lack of creatures to sample on the high end, CL60-75, leads to difficult or lack of verity of high CL pets.

  • UI problem where all DNA looks the same in the inventory. Putting donor creatues name first on item name can solve this issue.

  • Inbalance with food tissues and required ingredients, the most powerful are the easiest to make.

  • Storage problems housing resources, increase stack sizes are desired.

  • Larger crate size for tissues, makes selling and transporting a full run of tissues difficult and fills the output hopper which already has a long standing bug.

  • More tailor skill enhancing tissues are desired.

Message Edited by Meplorium on 01-05-2005 04:11 PM



- Meparch (Master Crafter, AS, DE), Mepaarch (MiniMep, Chef, SW), Meparca (Master Wookiee), Mepthorian (Master Naturalist, CH, BE)
Drop Off Vendor: Buffy in the Bacta Tank, Crystal Hollow, Dantooine. -6931 4819
Visit the commerce district, Crystal Hollow, Dantooine.
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Meplorium
Fri Jan 07, 2005 5:26 pm
#26

Sorry, didn't mean to kill this thread or anything.



- Meparch (Master Crafter, AS, DE), Mepaarch (MiniMep, Chef, SW), Meparca (Master Wookiee), Mepthorian (Master Naturalist, CH, BE)
Drop Off Vendor: Buffy in the Bacta Tank, Crystal Hollow, Dantooine. -6931 4819
Visit the commerce district, Crystal Hollow, Dantooine.
The Armored Wookiee - Kashyyykian Armor Specialist
The Bacta Tank - Food, Drink and Stims
Grimy Shack - Tools, Vehicles and Ships
Special Orders Welcome, Send Mail.
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