Bio Engineer Archive

Thread: Creature recipies

Eogi
Fri Dec 19, 2003 9:38 am
#105






Ikti wrote:
oops.... I also have a CL 63 Kimo with a little higer stats.... Master CH tame level is still CL 70...isn't it???




Yes it is.



___________________________________________________________________


Eogi
Master Creature Handler, Master Bio-engineer, Novice Ranger
New Freeport, Naboo, Flurry
Kirith_Sarin
Fri Dec 19, 2003 10:22 am
#106

My favorite creation at the moment, made mostly from Shear Mite Soldier, and Queen DNA (Maybe a noctious k though, i forget exactly).


Kaadu CL: 28


HAM: 8217 10227 8378
Kinetic: 25%
Energy: 40%
Heat: 51%
Electric: 25%
Acid: 30%
Attack Speed: 2.17
Damage: 250-260
Special 1: Dizzy Strike
Special 2: Strong Poison
Ranged: Yes.


Going to be my mount, of course.


I'm only at 2/2/3/1 so, can't wait to get my experimentation up.




JaydenAlejandro & Kirith Sarin
Order of the Dying Knights
Citizens of Purgatory, Lok
Brikker-Sunrunner
Fri Dec 19, 2003 12:06 pm
#107

I did another test today, to find out how much the Quality of the DNA seems to effect the pet. What I have found: randomness yet again.


4 Noucous Kamurith, 1 Kamurith Defiler (Mental on latter). All Above Average. Put into Gnort, CL 19.


Same thing, High Quality samples. Gnort, Cl 17.


Same thing, VHQ samples. Gnort, CL 19.



I looked at the DNA Assembly part and all very Great Successes.



Also, I tried the Kamurith Snapper and 4 Nocuous formula, got about the same results, occasionally a 20-24 CL pet.



Im disliking the outcome of these tests, as it seems its going to be impossible/very hard for a Master BE to make Non-CH pets from the same DNA that a novice BE can make them. This could very well make Non-Master BE's the person to go to for Non-CH pets, which I don't like at all.




------------------------------------------
Medic, Combat Medic, Doctor
Brikker-Sunrunner
Fri Dec 19, 2003 12:09 pm
#108

Er, not "very Great Successes", just Great successes.



------------------------------------------
Medic, Combat Medic, Doctor
Chazisi
Fri Dec 19, 2003 1:13 pm
#109

Did you check the quality of the samples? They may have a drastic effect on the quality of the outcome.


maybe the 6k ham ones were average, 9k vhq or something similar

Honnor
Fri Dec 19, 2003 3:47 pm
#110

Greetings, I am Lyyfe'Takr, Master BE on Lowca.


I thought I would share a spreadsheet layout that I am trying to use to track my combines.


If you find this useful or can think a a good way to accumul;ate the information please share it.


http://members.cox.net/gammelt/DNA%20Tracking.htm


if this link does not work, and you type it in manually, please know it is VERY case sensitive. ( stupid Cox Communications)


Lyyfe'Takr, Master BE, Master CH


Proud Member of Helix Inc


Citizen Of Helfire City on Lok -- Lowca Server

KargosMcCain
Fri Dec 19, 2003 5:37 pm
#111






Ikti wrote:
oops.... I also have a CL 63 Kimo with a little higer stats.... Master CH tame level is still CL 70...isn't it???




Yes, 70 is the max level pet a MCH can use.



Ivan/Oaler
-=Absolut IMPHL=-
Daihlo
Fri Dec 19, 2003 6:51 pm
#112

I have been playing around with riverside sulphur mynocks from lok - because they have the lowest cl with armor i can find. In order i mixed:


1) RSM cl33


2) RSM


3) Mountain Wort cl22


4) Mountain Wort


5) Mountain Wort


Experimented mostly on Physique to get the light armor to stick.


Sampled the clone dna and put it into the following slots


1) Sampled CLONE DNA cl23


2) Sampled CLONE DNA


3) Mountain Wort cl22


4) Mountain Wort


5) Mountain Wort


Experimented on Physique again and on my last attempt reached the 49% mark and light popped as i maxed out the experimentation bar. Producing this screen capture crit:


http://www.imagedump.com/index.cgi?pick=get&tp=23957


--------------------------------


cl 16 gurrcat


light armor <What i was trying to get


HAM 8000/4000/4000


energy 34


heat 64


acid 61


--------------------------------


Intitial Findings:


Thereappears to be nointernal crafting cap ongetting light armoron pets down to cl16.


Experimentation on Physique to get it to about 50% or more will cause armor to bleed through


Prowress may help armor chances go up as my first experiments with armor in Physique slot only failed to bleed armor through


Confirmedthat ranged attack modifier in mind slot will carry over the ranged attack flag everytime






Master Creature Handler / Master Bio Engineer / Master Scout
Medic Stimpack Chemist and Novice Marksman
MTDewback
Fri Dec 19, 2003 11:20 pm
#113

Thattle do pig, thattle do.


Good kimo.




--------------
"Kassius the Kandyman" Master Vetrinarian, Rogue, Grand Master Pimp. Radiant Server.
Bio Engineer Goods for sale on my vendor at +5345, -4498 near mos eisly.

My holocron said "SELL ME FOR $$$" so i did.
KargosMcCain
Sat Dec 20, 2003 12:42 am
#114






raz1337 wrote:

After spending 3 hours on dathomir chasing after mutant rancors and sticking needles up their butts, I came up with this kimogila


http://www.imagedump.com/index.cgi?pick=get&tp=23947


I didn't keep track of what samples I used, I just thought it was cool lol







I mad a Kimo, pretty much the exact same like that. Its a decent tanking pet, but then I used some Merrick Harvestor DNA for another Kimo, a long with some Bull Rancor DNA and got this...


CL: 53


12k Health


13k Action


12k Mind


Light Armor


60% Kinetic Resistance


440-450 Damage


Special 2: Dizzy Strike


Got the same exact pet, but in the form of a Rancor when I tried it again. Both came out to be very nice PvE pets.




Ivan/Oaler
-=Absolut IMPHL=-
Honnor
Sat Dec 20, 2003 9:58 am
#115

I have done some testing with extensive documentation in another thread here.


It may help some of you, at least that was my plan.


http://forums.station.sony.com/swg/board/message?board.id=bio-engineer&message.id=39726


Lyyfe'Takr - Master BE, CH on Lowca


mdorty
Sat Dec 20, 2003 4:28 pm
#116

I've been making creatures around 27, 29 CLs and getting no armor, 7k-10k HAMs, and 35-60 kinetic resists, with other resists and vulnerabilities varied.



I made a CL27 bol with 10k HAM, 57KR, everything else vulnerable, 310-320 damage. How good is this compared to other CL27 pets?



BTW, I'm a 3/3/4/3 BE

Dribbles
Sat Dec 20, 2003 8:01 pm
#117

Physique: VHQ, merek harvester, AR1, Kin75%, BlastHeatColdAcid 10%, ElecStun vuln; S1:Area Combo, S2: Dizzy strike; RangedL: No


Prowess: HQ, merek harvester, AR1, Kin75%, BlastHeatColdAcid 10%, ElecStun vuln; S1:Area Combo, S2: Dizzy strike; RangedL: No


Mental: VHQ, toxic merek battlelord, AR1, Kin40%, Acid80%, BlastHeatElec60%, ColdStun50%; S1:Strong Poison, S2:Blinding Stike; Ranged: yes


Psych: VHQ, prowling gurreck, AR0, KinEner65%, BlastHeatElecStun30%, Cold vuln, S1:Blinding Strike, S2:Crippling Strike; Ranged: No


Aggression: VHQ, merek death's head, AR1, KinEneBlastHeatColdElecAcidStun10%, S1:Strong Poison, S2:Strong Disease; Ranged: No


Experimented 1 pt into Physique (59%), 2 pts into Aggression (32%), 2 pts into Mental (51%), 2 pts into Prowess (60%), 2 pts into Physique (65%), 1 pt into Psych (58%)



It made a Narglatch, CL50, 12704H 12309A 11107M, AR1, Kin54%, Acid3%, Blastheat2%, EnerColdElecStun vuln, 2.06 AtkSpd, 0.48 ToHit, 440-450 Dmg, S1:Strong Poison, S2:Strong Disease; Ranged: Yes



The CL would have been a bit higher (I think) if I hadn't put that 1 pt into Psych.

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