Bio Engineer Archive
Thread: Creature recipies
Ikti wrote:
oops.... I also have a CL 63 Kimo with a little higer stats.... Master CH tame level is still CL 70...isn't it???
Yes it is.
My favorite creation at the moment, made mostly from Shear Mite Soldier, and Queen DNA (Maybe a noctious k though, i forget exactly).
Kaadu CL: 28
HAM: 8217 10227 8378
Kinetic: 25%
Energy: 40%
Heat: 51%
Electric: 25%
Acid: 30%
Attack Speed: 2.17
Damage: 250-260
Special 1: Dizzy Strike
Special 2: Strong Poison
Ranged: Yes.
Going to be my mount, of course. ![]()
I'm only at 2/2/3/1
so, can't wait to get my experimentation up.
I did another test today, to find out how much the Quality of the DNA seems to effect the pet. What I have found: randomness yet again.
4 Noucous Kamurith, 1 Kamurith Defiler (Mental on latter). All Above Average. Put into Gnort, CL 19.
Same thing, High Quality samples. Gnort, Cl 17.
Same thing, VHQ samples. Gnort, CL 19.
I looked at the DNA Assembly part and all very Great Successes.
Also, I tried the Kamurith Snapper and 4 Nocuous formula, got about the same results, occasionally a 20-24 CL pet.
Im disliking the outcome of these tests, as it seems its going to be impossible/very hard for a Master BE to make Non-CH pets from the same DNA that a novice BE can make them. This could very well make Non-Master BE's the person to go to for Non-CH pets, which I don't like at all.
Did you check the quality of the samples? They may have a drastic effect on the quality of the outcome.
maybe the 6k ham ones were average, 9k vhq or something similar
Greetings, I am Lyyfe'Takr, Master BE on Lowca.
I thought I would share a spreadsheet layout that I am trying to use to track my combines.
If you find this useful or can think a a good way to accumul;ate the information please share it.
http://members.cox.net/gammelt/DNA%20Tracking.htm
if this link does not work, and you type it in manually, please know it is VERY case sensitive. ( stupid Cox Communications)
Lyyfe'Takr, Master BE, Master CH
Proud Member of Helix Inc
Citizen Of Helfire City on Lok -- Lowca Server
Ikti wrote:
oops.... I also have a CL 63 Kimo with a little higer stats.... Master CH tame level is still CL 70...isn't it???
Yes, 70 is the max level pet a MCH can use.
I have been playing around with riverside sulphur mynocks from lok - because they have the lowest cl with armor i can find. In order i mixed:
1) RSM cl33
2) RSM
3) Mountain Wort cl22
4) Mountain Wort
5) Mountain Wort
Experimented mostly on Physique to get the light armor to stick.
Sampled the clone dna and put it into the following slots
1) Sampled CLONE DNA cl23
2) Sampled CLONE DNA
3) Mountain Wort cl22
4) Mountain Wort
5) Mountain Wort
Experimented on Physique again and on my last attempt reached the 49% mark and light popped as i maxed out the experimentation bar. Producing this screen capture crit:
http://www.imagedump.com/index.cgi?pick=get&tp=23957
--------------------------------
cl 16 gurrcat
light armor <What i was trying to get
HAM 8000/4000/4000
energy 34
heat 64
acid 61
--------------------------------
Intitial Findings:
Thereappears to be nointernal crafting cap ongetting light armoron pets down to cl16.
Experimentation on Physique to get it to about 50% or more will cause armor to bleed through
Prowress may help armor chances go up as my first experiments with armor in Physique slot only failed to bleed armor through
Confirmedthat ranged attack modifier in mind slot will carry over the ranged attack flag everytime
raz1337 wrote:
After spending 3 hours on dathomir chasing after mutant rancors and sticking needles up their butts, I came up with this kimogila
http://www.imagedump.com/index.cgi?pick=get&tp=23947
I didn't keep track of what samples I used, I just thought it was cool lol
I mad a Kimo, pretty much the exact same like that. Its a decent tanking pet, but then I used some Merrick Harvestor DNA for another Kimo, a long with some Bull Rancor DNA and got this...
CL: 53
12k Health
13k Action
12k Mind
Light Armor
60% Kinetic Resistance
440-450 Damage
Special 2: Dizzy Strike
Got the same exact pet, but in the form of a Rancor when I tried it again. Both came out to be very nice PvE pets.
I have done some testing with extensive documentation in another thread here.
It may help some of you, at least that was my plan.
http://forums.station.sony.com/swg/board/message?board.id=bio-engineer&message.id=39726
Lyyfe'Takr - Master BE, CH on Lowca
I've been making creatures around 27, 29 CLs and getting no armor, 7k-10k HAMs, and 35-60 kinetic resists, with other resists and vulnerabilities varied.
I made a CL27 bol with 10k HAM, 57KR, everything else vulnerable, 310-320 damage. How good is this compared to other CL27 pets?
BTW, I'm a 3/3/4/3 BE
Physique: VHQ, merek harvester, AR1, Kin75%, BlastHeatColdAcid 10%, ElecStun vuln; S1:Area Combo, S2: Dizzy strike; RangedL: No
Prowess: HQ, merek harvester, AR1, Kin75%, BlastHeatColdAcid 10%, ElecStun vuln; S1:Area Combo, S2: Dizzy strike; RangedL: No
Mental: VHQ, toxic merek battlelord, AR1, Kin40%, Acid80%, BlastHeatElec60%, ColdStun50%; S1:Strong Poison, S2:Blinding Stike; Ranged: yes
Psych: VHQ, prowling gurreck, AR0, KinEner65%, BlastHeatElecStun30%, Cold vuln, S1:Blinding Strike, S2:Crippling Strike; Ranged: No
Aggression: VHQ, merek death's head, AR1, KinEneBlastHeatColdElecAcidStun10%, S1:Strong Poison, S2:Strong Disease; Ranged: No
Experimented 1 pt into Physique (59%), 2 pts into Aggression (32%), 2 pts into Mental (51%), 2 pts into Prowess (60%), 2 pts into Physique (65%), 1 pt into Psych (58%)
It made a Narglatch, CL50, 12704H 12309A 11107M, AR1, Kin54%, Acid3%, Blastheat2%, EnerColdElecStun vuln, 2.06 AtkSpd, 0.48 ToHit, 440-450 Dmg, S1:Strong Poison, S2:Strong Disease; Ranged: Yes
The CL would have been a bit higher (I think) if I hadn't put that 1 pt into Psych.