Bio Engineer Archive

Thread: Experimentation

Slythetove
Mon Dec 15, 2003 2:18 pm
#105

This is a tough question mainly because you have to take a "roll" every time you click experiment. So, if you have one point spent and you get amazing success you get the amazing success worth of 1 point. If you have 5 points then it's like all 5 got amazing success.


However, if you do 5 and get a bad then that's 5 down, whereas if it was 1 it would only be 1 down.


I wrestle with this, and sometimes I play it like blackjack almost.


Hit me. Hit me. Stand!






--Sly


Slythetove - Starsider
Master Droid Engineer | Master Chef
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(moved 100m because of player cities)

Drenarb
Mon Dec 15, 2003 2:30 pm
#106

Also remember that the more experiment points you use at one time, the higher your chances of failing will be... notice the bar on the side that gives a percent value...



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Syke
Mon Dec 15, 2003 6:16 pm
#107

Generally speaking, on artisan combines (carbosyrups, soypro, etc) I do 2-3 points at a time. On Chef combines, I almost always do it a single point at a time. Of course, I also tend to experiment 4-5 times before I am completely happy with the result.



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Syk'e Auttic Master Chef & Author - Formerly Syke Auttic Transcendent Emarr

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Szordin
Tue Dec 16, 2003 1:18 am
#108

Howdy everyone,


I had more of a general crafting type question, but since I'm headed up the chef route...I thought I'd pop in and say hi and ask away.



When you are experimenting, you have a certain number of points to place...is it more beneficial to use these points one by one or to allocate them all at once and then experiment everything at the same time.



I guess I'm mostly wondering if the % increases for successful experiments stack with each other individually or if you get the same results doing them all at once?



I'm guessing it doesn't matter, but I thought I'd ask anyways. Thanks in advance everyone!


-Raurra 0020 (Starsider)




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Starsider - Tatooine - Mos Nevah -1029 65
Raurra - Master Chef
Guilt - Master BE
Georb79
Tue Dec 16, 2003 10:56 am
#109

I dont belive in the side bar telling you your chances of making something good. Because I have about +19 in experiment tapes in food and +10 in food assembly I still cant rely on that system to work correctly. Something the devs need to fix.


I do 1 at a time btw. Works best for me. Btw criticals should never hit 0 because if you mulitply anything by 0 its still 0. Simple math I dont know what went wrong.




Georb
Master Chef
Tarquinas
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GalinHawk
Tue Dec 16, 2003 11:27 am
#110




Slythetove wrote:

However, if you do 5 and get a bad then that's 5 down, whereas if it was 1 it would only be 1 down.





The way I approach it is this:


- If I'm making something for personal use, I'll experiment a little at a time, and take the luck of the draw.


- If I'm making something for a draft schematic to use in a production run, I'll use all points in one area (or as many as I want to dedicate) and keep tryinguntil I get amazing success. When I do, I'll do the same with the remaining points. Once I get the appropriate result, that's the schematic I will use.


Example - when researching StarShine Surprises, I'll use all my points in "quantity", which leaves me 1 left. I'll experiment, and if I get an "amazing success", throw that last point into effectiveness and experiement, knowing I already have the highest quantity. If the quantity shot fails, then I'll just junk it and start over.




Isith Char, Bootlegger extraordinaire, purveyor of everything immoral
Ghost Company

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Szordin
Wed Dec 17, 2003 8:40 am
#111

hahaha Thanks, Everyone. Looks like everyone has a slightly different approach. I guess I'll just have to play with it a bit and see which way suits me better.



hrmmm...gambler or impatient...gambler or impatient.



-Raurra




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Starsider - Tatooine - Mos Nevah -1029 65
Raurra - Master Chef
Guilt - Master BE
Vishna
Wed Dec 17, 2003 11:15 am
#112

Ive actually found the best ratio for me is to experiment 3 points at a time. any lower than 3 and your waisting a exponential return on amazing or greats and any higher than 3 at a time and you double your chances of just a good or below.


Thats what works for me.




Master Chef Vishna Fleetfoot

Proud member of Coventry
Owner and operator of CLUB V in New Coventry city on Corellia!
SIRVIMES (chef correspondent)
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Yosho_Tarien
Wed Dec 17, 2003 7:22 pm
#113

right



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Karajj
Wed Dec 17, 2003 7:24 pm
#114

k, good then im not bugged thank GOD lol



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GarfBiocap
Thu Dec 18, 2003 12:47 am
#115

I have noticed that the more 'experiments', the longer the time to create certain items, and thus longer times in the factory.


I have yet to see a differentiation between an 'amazing sucess' vs. a 'great success' on prototypes of my Sunburns, but of course, this could be due to the quality of the gas in the final combine. Using +821 OQ gass, I get like 3%/7%/24%, which stays the same when I get an amazing. Amazing results on experimentation tho are good, andthere also appears to be a range of percent values for 'amazing', 'great'..


Sunburns I do until I get70% or more in quantity to get 7 uses, then use my additional point in quality (only have cooking III).


Garf




Garf Biocap
Zinje, Dantooine
Naturner
Thu Dec 18, 2003 4:41 am
#116






GarfBiocap wrote:

I have noticed that the more 'experiments', the longer the time to create certain items, and thus longer times in the factory.





Factory times are set in stone for every item, and nothing about the experimentation can change that.



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JediSwedishChef
Thu Dec 18, 2003 8:24 am
#117




Naturner wrote:





GarfBiocap wrote:

I have noticed that the more 'experiments', the longer the time to create certain items, and thus longer times in the factory.






Factory times are set in stone for every item, and nothing about the experimentation can change that.




I disagree. each round of experimentation seems to add to the complexity of the item and every point of complexity seems to add 8secs to the construct time.



Thasnelfic
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