Bio Engineer Archive
Thread: macro help
put this macro in your F1 slot
/healDamage;
/ui action toolbarSlot00;
You will need someone that is using a tumble to standing macro to target, and hellalot of stims, but i got medic novice to 2-2-3-4 in 3 hours last night. If i had been using the macro it would have taken 2 hours ![]()
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hope this helps ![]()
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ive just started combat medic, it took me a long time to craft for master medic, and now i have to do it again, i havnt got much stuff to make things with apart from basics like chemical release duration mechanisms, if anyone can tell me a macro to make the simple things to get me thru combat medic crafting i would be grateful
Thanks
Step 2: Hotkey your armor - Drag all your armor pieces (for me eight of them) into the buttons starting at the left (so for programming, Slot00 through Slot08).
Step 3: Create a macro - Create a new macro, name it, pick the icon and enter the following lines.
/ui action toolbarPane02;
/ui action toolbarSlot00;
/ui action toolbarSlot01;
/ui action toolbarSlot02;
/ui action toolbarSlot03;
/ui action toolbarSlot04;
/ui action toolbarSlot05;
/ui action toolbarSlot06;
/ui action toolbarSlot07;
/ui action toolbarSlot08;
/ui action toolbarPane00;
Step 4: Place macro on toolbar - Place the macro you created on your primary toolbar, which for my example I use the 1st one (notice I used Pane00 at the end). So now that the macro is setup, whenever you hit the button on the primary toolbar, the macro immediately switchs to the toolbar that has all the armor on it, it selects every armor piece, then goes back to the toolbar you used the macro on. The end result is an immediate equipment/unequipment without ever leaving your primary toolbar.
To many commands queued. Command lost.
Or something to that effect.
Is there a limit on number of lines to a macro? If so, why is it less than say, twenty?
Thanks,
Libretto
/selectDraftSchematic 47;
/pause 6;
/nextCraftingStage;
/nextCraftingStage;
/nextCraftingStage;
/createPrototype practice no item;
/createPrototype;
ok first off
/selectDraftSchematic 47; it doesn't select a schematic
/select DraftSchematic 47; selects one
but when i use that, no matter what i change the number to it will do the first schematic i have in the datapad
/selectDraftSchematic 47;
/pause 6;
/nextCraftingStage;
/nextCraftingStage;
/nextCraftingStage;
/createPrototype practice no item;
/createPrototype;
ok first off
/selectDraftSchematic 47; it doesn't select a schematic
/select DraftSchematic 47; selects one
but when i use that, no matter what i change the number to it will do the first schematic i have in the datapad
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/selectDraftSchematic 47; it doesn't select a schematic
/select DraftSchematic 47; selects one
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This is mine, and i use it all the time:
/ui action toolbarSlotxx;
/selectdraftschematic yy;
/pause 7;
/nextcraftingstage;
/nextcraftingstage;
/createprototype practice no item;
/createprototype practice no item
Notice only one of the lines has a capital letter! The suggestion i have for you is to remove the space between the selectdraftschematic and the the number to see if it selects a schematic. or give the abovea run. repost if this does or does not help. good luck ![]()
Jmpmstr
Master Architect, Master Artisan, DE 3004 and grinding
Although I am not in game to verify, /selectDraftSchematic should of worked. When you spaced it out, it must have choked on /select [alpha] (dropping the ## due to only 1 argument) causing it to spit out the first schematic.