Bio Engineer Archive

Thread: macro help

jeffmasterjeff
Fri Dec 05, 2003 4:59 am
#105

put this macro in your F1 slot



/healDamage;


/ui action toolbarSlot00;



You will need someone that is using a tumble to standing macro to target, and hellalot of stims, but i got medic novice to 2-2-3-4 in 3 hours last night. If i had been using the macro it would have taken 2 hours


hope this helps




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Wookiee-Combat-Medic
Sat Dec 13, 2003 12:38 pm
#106

ive just started combat medic, it took me a long time to craft for master medic, and now i have to do it again, i havnt got much stuff to make things with apart from basics like chemical release duration mechanisms, if anyone can tell me a macro to make the simple things to get me thru combat medic crafting i would be grateful



Thanks




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HempKnightSW
Wed Dec 24, 2003 8:38 pm
#107

Hey! Does anyone know how to take off all your armor in one macro? Thanks
pap
Wed Dec 24, 2003 8:51 pm
#108

Step 1: Pick a tool bar - I have selected the toolbar marked in game as 3 (so for programming Pane02)

Step 2: Hotkey your armor - Drag all your armor pieces (for me eight of them) into the buttons starting at the left (so for programming, Slot00 through Slot08).

Step 3: Create a macro - Create a new macro, name it, pick the icon and enter the following lines.

/ui action toolbarPane02;
/ui action toolbarSlot00;
/ui action toolbarSlot01;
/ui action toolbarSlot02;
/ui action toolbarSlot03;
/ui action toolbarSlot04;
/ui action toolbarSlot05;
/ui action toolbarSlot06;
/ui action toolbarSlot07;
/ui action toolbarSlot08;
/ui action toolbarPane00;


Step 4: Place macro on toolbar - Place the macro you created on your primary toolbar, which for my example I use the 1st one (notice I used Pane00 at the end). So now that the macro is setup, whenever you hit the button on the primary toolbar, the macro immediately switchs to the toolbar that has all the armor on it, it selects every armor piece, then goes back to the toolbar you used the macro on. The end result is an immediate equipment/unequipment without ever leaving your primary toolbar.



RC
Starwarsy
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Priceless.
HempKnightSW
Wed Dec 24, 2003 10:40 pm
#109

Thanks!
Libretto
Thu Dec 25, 2003 2:25 pm
#110

Using a variation of this macro, to put on my armor and get a weapon out, I ran into the error:

To many commands queued. Command lost.

Or something to that effect.

Is there a limit on number of lines to a macro? If so, why is it less than say, twenty?

Thanks,

Libretto



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MrTsakeo
Mon Dec 29, 2003 12:16 pm
#111

there shouldnt be a limit of commands less than 20...iknow its over 120, i know i've counted. i dont know the exact number of lines but i know its over 120 cuz i stopped counting there. I have made long flourishing macros for my musician and i never got an error, it was prolly a little over 20 lines.




Bano3
Mon Dec 29, 2003 1:09 pm
#112

i need a macro for Armorweave segments.. i want the macro icon in the slot00 and have 3 or 4 crafting machines... schematic number is 14 ..can anyone help me pls??



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Burbaq
Tue Dec 30, 2003 7:50 am
#113

/ui action toolbarSlot00;
/selectDraftSchematic 47;
/pause 6;
/nextCraftingStage;
/nextCraftingStage;
/nextCraftingStage;
/createPrototype practice no item;
/createPrototype;

ok first off

/selectDraftSchematic 47; it doesn't select a schematic

/select DraftSchematic 47; selects one

but when i use that, no matter what i change the number to it will do the first schematic i have in the datapad



Burbaq Alo ex-masters scout/ranger/rifleman/medic/doctor/marksman/architect/weaponsmith(holo)/commando/artisian
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http://forums.station.sony.com/swg/board/message?board.id=Development&message.id=372457&highlight=burbaq#M372457
Burbaq
Tue Dec 30, 2003 7:53 am
#114

/ui action toolbarSlot00;
/selectDraftSchematic 47;
/pause 6;
/nextCraftingStage;
/nextCraftingStage;
/nextCraftingStage;
/createPrototype practice no item;
/createPrototype;

ok first off

/selectDraftSchematic 47; it doesn't select a schematic

/select DraftSchematic 47; selects one

but when i use that, no matter what i change the number to it will do the first schematic i have in the datapad



Burbaq Alo ex-masters scout/ranger/rifleman/medic/doctor/marksman/architect/weaponsmith(holo)/commando/artisian
UGA VENDORS
Dearic, Talus 235 -4860 city of Ardent
http://forums.station.sony.com/swg/board/message?board.id=Development&message.id=372457&highlight=burbaq#M372457
jmpmstr
Tue Dec 30, 2003 8:51 am
#115

----------------------------------------------------------------------------------
/selectDraftSchematic 47; it doesn't select a schematic

/select DraftSchematic 47; selects one

---------------------------------------------------------------------


This is mine, and i use it all the time:


/ui action toolbarSlotxx;
/selectdraftschematic yy;
/pause 7;
/nextcraftingstage;
/nextcraftingstage;
/createprototype practice no item;
/createprototype practice no item

Notice only one of the lines has a capital letter! The suggestion i have for you is to remove the space between the selectdraftschematic and the the number to see if it selects a schematic. or give the abovea run. repost if this does or does not help. good luck



Jmpmstr


Master Architect, Master Artisan, DE 3004 and grinding

Budz
Tue Dec 30, 2003 9:32 am
#116

This happened to me the other day, and Im not sure why but simply by changing the order in which the macro calls the crafting tools will get everything back to normal.



Vae Victus
saintchuck
Wed Dec 31, 2003 1:35 am
#117

Just use /sel ##

Although I am not in game to verify, /selectDraftSchematic should of worked. When you spaced it out, it must have choked on /select [alpha] (dropping the ## due to only 1 argument) causing it to spit out the first schematic.



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