Bio Engineer Archive

Thread: macro help

JediKnightMark
Wed Jan 14, 2004 7:42 pm
#118

Hey there I'm a DE trying to figure out why I'm only getting credit for about half of my grinding efforts. Below is my macro, if anyone would feel kind enough to help me or redirect me to someone who would. I have read most of the large posts on macroing and macro-crafting, so please don't post links unless they directly address the problem I am having.


Notes: the schematic is for the advanced droid frame module. I have four crafting tools and a set of four macros (below) that call each of the 4 crafting tools and then proceed to call the next one in the series. The last one loops back to the first. Issues of efficiency are not pertinant at this time, I'd really just like to know why I'm only getting 1/2 the xp I should be.


GrindDE01
/ui action toolbarSlot09;
/selectDraftSchematic 159;
/pause 3;
/nextCraftingStage;
/pause 3;
/nextCraftingStage;
/pause 3;
/createPrototype Practice noitem;
/pause 3;
/createPrototype Practice noitem;
/pause 3;
/macro GrindDE02


GrindDE02
/ui action toolbarSlot10;
/selectDraftSchematic 159;
/pause 3;
/nextCraftingStage;
/pause 3;
/nextCraftingStage;
/pause 3;
/createPrototype Practice noitem;
/pause 3;
/createPrototype Practice noitem;
/pause 3;
/macro GrindDE03

GrindDE03
/ui action toolbarSlot21;
/selectDraftSchematic 159;
/pause 3;
/nextCraftingStage;
/pause 3;
/nextCraftingStage;
/pause 3;
/createPrototype Practice noitem;
/pause 3;
/createPrototype Practice noitem;
/pause 3;
/macro GrindDE04

GrindDE04
/ui action toolbarSlot22;
/selectDraftSchematic 159;
/pause 3;
/nextCraftingStage;
/pause 3;
/nextCraftingStage;
/pause 3;
/createPrototype Practice noitem;
/pause 3;
/createPrototype Practice noitem;
/pause 3;
/macro GrindDE01


Thanks for any help. This has really been bugging me.




---------------------------
Haelon's Mercantile, Bounties and Starship Services.
Tatooine 2490 -4860
2-4-1-4 Reality Consultant
Yet another beta wasted
A respec a day keeps the monotony away

TrueBoom
Wed Jan 14, 2004 8:35 pm
#119

Well first of all change your macro to look like this:


GrindDE01
/ui action toolbarSlot09;
/selectDraftSchematic 159;
/pause 3;
/nextCraftingStage;
/nextCraftingStage;
/createPrototype Practice noitem;
/createPrototype Practice noitem;
/pause 2;
/macro GrindDE02


Whole lot faster that way. Second there is nothing wrong with your macros per se. If you aren;t getting XP for a given grind, you're tool should also not display a count down either right? If it doesn't display a count down, then that tells you you had a critical fail. Happens, but happens a whole lot less if you use good tools. Make sure you're not using a crafting tool with effectiveness -14 or something lol. Try to make or buy some +15 tools and use those. Your critical fails will happen a LOT less if you do.




Crestlighter Heavy Industries - FT Berchest, Naboo (2184 5363)
Boom - Master Droid Engineer/Master Artisan/Master Merchant/Weaponsmith
Iggep Master - Rifleman/Master Doctor Extraordinaire!
Raepod - Dark Jedi Knight - Pre-publish 9 DJA


MacMyk
Thu Jan 15, 2004 3:47 pm
#120

Can anyone give me a good macro, tryed to do the macro tha stood in the guide. All got wrong.



OroZ Freelight - Contract Miner Eclipse
RagedGamer
Fri Jan 16, 2004 9:57 pm
#121

I know the topic of the dang sample macro has been overkilled and then some, but I can't seem to get it to work. This is what I have.

/sample;
/pause 50;
/sit;
/pause 10;
/stand;
/pause 6;
/ui action toolbarslot00

and I have the macro in the 00 slot. but when I run it once he stands he doesn't sample again, so I guess it isn't running the macro again. What am I doing wrong?
RagedGamer
Fri Jan 16, 2004 10:36 pm
#122

w00t, never mind, I found the problem, if the S for Slot isn't capped, it won't work, crazy huh?
JediKnightMark
Sat Jan 17, 2004 11:10 am
#123

it happens basically 60% of the time and yeah I've been playing since beta so my tools are 14.85. I don't think they're critical fails. Ty for the macro assist. I'd really like to know what the specific problem is so I could help others with their macroing issues.



---------------------------
Haelon's Mercantile, Bounties and Starship Services.
Tatooine 2490 -4860
2-4-1-4 Reality Consultant
Yet another beta wasted
A respec a day keeps the monotony away

gwood3
Wed Jan 21, 2004 9:51 am
#124

Thank you, I'll try it. I don't understand the "science" part though. How would I indicate titles such as "Medical Professor", "Skilled Dancer", "Choreographer" and "Master Dancer"?
morticide
Wed Jan 21, 2004 12:31 pm
#125



gwood3 wrote:
Thank you, I'll try it. I don't understand the "science" part though. How would I indicate titles such as "Medical Professor", "Skilled Dancer", "Choreographer" and "Master Dancer"?



i'll give it a try

Medical Professor - /setCurrentSkillTitle science_doctor_knowledge_04
Skilled Dancer - /setCurrentSkillTitle social_dancer_technique_04
Choreographer - /setCurrentSkillTitle social_dancer_knowledge_04
Master Dancer - /setCurrentSkillTitle social_dancer_master

not positive on the first 3, but it should be close



The Brothers Bane - Aeger (a deranged bothan) / Forseti
Brotherhood of Tartarus

gwood3
Wed Jan 21, 2004 1:07 pm
#126

How is the macro /setCurrentSkillTitle used? It's in the // list of macros, but there is no help for it (that is /help setCurrentSkillTitle produces no result). On August 29 it was stated that it was changed so users could no longer designate titles they don't deserve.

Which means there must be a way to designate a title one has earned. But if you type:

/setCurrentSkillTitle

...that apparently just removes the title designation under Control-P.

When I try things like:

/setCurrentSkillTitle Master Medic

....nothing seems to happen.

I would like to use this command in my dancing macro to toggle between displays of different professions. Can that be done?
morticide
Thu Jan 22, 2004 8:44 am
#127

well, technique might be techniques - not sure about the other one though



The Brothers Bane - Aeger (a deranged bothan) / Forseti
Brotherhood of Tartarus

gwood3
Thu Jan 22, 2004 1:15 pm
#128

Thanks a massive bunch!!!!

I had mixed (and curious results):

Worked:

Choreographer - /setCurrentSkillTitle social_dancer_knowledge_04

Didn't work:

Medical Professor - /setCurrentSkillTitle science_doctor_knowledge_04
Skilled Dancer - /setCurrentSkillTitle social_dancer_technique_04

Couldn't test Master Dancer - /setCurrentSkillTitle social_dancer_master because I'm not there yet. (Well, I didn't even try it.)

At least I can now toggle between Master Doctor and Choreographer while I dance on macro, which is kind of cool. But it makes no sense that those other two didn't work. I'll try again next time I log in.

Thanks again!

George Wood
Lusty
Thu Jan 22, 2004 5:17 pm
#129

Hi,


I'm looking for a bit of help creating a macro. I was wondering if there was a command to call a pet and then store it.


The plan is to macro my last few doctor boxes by calling, buffing and then storing my pets.


Cheers,


Lusty (Ahazi)
JasonK
Thu Jan 22, 2004 6:43 pm
#130

Can you put the pet in the toolbar and call it that way? Not a CH so I've never tried it.



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