Bio Engineer Archive
Thread: New Tailor Tissues
Page 8 of 8
obeewan
Fri Aug 20, 2004 12:58 am
#92
Hey all.
Personally i cannot think of any "new type" tissues that are not in the game one way or another....but
a new tissue line that maxes out at 25 instead of 20 might be nice
a tissue sub-component line available through armorsmiths would be cool (minor stun, kinetics, etc.)
and as previously mentioned
Bio-Engineer spicific tissuessuch as the example/ DNA Sampling+, as well as scout bonuses, etc.
oops, one more for not only Bio-Engineers, but for similar classes like Doctor and Combat Medic.
are you ready?
here it comes....
A Merchant Tissue...
muahahahaha....I just had to do that
+1 to hiring...hehehe, only usable by Non-Artisian crafters
Thank you
Yvgar
Sat Aug 21, 2004 3:17 pm
#93
Just something I'd like to toss in (don't know exactly how feasible it is)
I'd like to see certain casual clothing give bonuses to the rate at which your BF is healed.
For example: After clobbering rancors for three hours, I head to the cantina, put on my bathrobe and slippers (with +25 to BF healing receptiveness, or something), and my BF is reduced significantly faster.
Just a random thought from a retired BE 
Page 8 of 8