Bio Engineer Archive

Thread: What are your top 5 issues?

rmesch
Tue Nov 11, 2003 12:51 am
#92

These will be my top 5 after everyting promised in the last dev notes has already been implemented

1. DNA Storage Device - what a great idea
2. Chef tissues (although fixing this will require chefs to be fixed too. And I have made a serious effort to explore this line with a master chef and not just dismissed it our of hand - it really is worthless with the current desirable chef food items)
3. Rare resources - several things. The ones that hardly exist need to be changed or added, but just as importantly fish needs to be made easier to get. 3 hours of fishing for a crate of 5 stims makes those stims worth about 50k each, compared to other items I make vs. profit I make from them. I have tried offering ridiculous amounts of money and free rods / bait to newer scouts to fish for me, but none of them sticks to it.
4. Single type of resources determining the pet B and C stim quality. Talus fungus is not too bad, as at least you can get a lot of it when a good one spawns. However, Dath insect meat is tough te get in quantity as there are only 2 creatures that drop it on the planet - shear mites and gaping spiders. Both seem kind of rare to me. At least make it wild meat or something that exists on a few more mobs.
5. **edit** why wasn't it top four issues?

P.S. change Gaping Spiders back to Graping Spiders - it's much more menacing to be threatened with a good graping :-)
Vegas420
Tue Nov 11, 2003 5:08 am
#93

1.Cloneing-nuff said


2. DNA-increase our carrying space or help us out SOME how! Oh, and the MIND cost is ridiculous!


3. eggs, milk, mollusks- Hmmm...fish for 5 hours and MAYBE get a mollusk, or go kill 5-10 NPCs TOPS and get a holo?


4. Balance- We have one of the highest costs to master, both in XP, and Skill points. Give us something to justify this! oh and while you're at it, give us our UXP


5. The complete lack of Customer Service on the part of SOE. Instead of even acknowledging that BEs exist in the game, the dev avoid our board like the plague, yet have time to post about the MATRIX. Boy I'm glad to see my money in good use Thank goodness for Talth, and his ability to getthe attention of TH and Keldarin!



Vegas420
Tue Nov 11, 2003 5:09 am
#94

1.Cloneing-nuff said


2. DNA-increase our carrying space or help us out SOME how! Oh, and the MIND cost is ridculous!


3. eggs, milk, mollusks- Hmmm...fish for 5 hours and MAYBE get a mollusk, or go kill 5 NPCs TOPS and get a holo?


4. Balance- We have one of the highest costs to master, both in XP, and Skill points. Give us something to justify this! oh and while you're at it, give us our UXP


5. The complete lack of Customer Service on the part of SOE. Instead of even acknowledging that BEs exist in the game, the dev avoid our board like the plague, yet have time to post about the MATRIX. Boy I'm glad to see my money in good use Thank goodness for Talth, and his ability to get hte attention of TH and Keldarin



BravoL
Tue Nov 11, 2003 8:03 am
#95

1)Cloning of course!


2)Rare resources


3)Experimentation


4)Dna sampling


5)stacking tissues




Frederick Bra'Vol
Silver Arrow Force Guild Master
BloodFin - Corellia - Coronet
Jedi Initiate since 23/05/2004

BravoL
Tue Nov 11, 2003 8:06 am
#96

1)Cloning of course


2)Rare resources


3)Sperimentation


4)Dna sampling


5)Stacking modifiers for tissues




Frederick Bra'Vol
Silver Arrow Force Guild Master
BloodFin - Corellia - Coronet
Jedi Initiate since 23/05/2004

MedmanDC
Tue Nov 11, 2003 8:58 am
#97

1. Cloning obviously.

2. Sampling mind cost. Why does it cost us 240 mind to sample drug-free and a CH can attempt to tame a creature at ZERO mind cost? It's the same idea.

3. DNA storage is a pain.

4. I should get BE crafting XP when making subcomponents for pet stims, not medical crafting xp.

5. BEs should be able to make the following: drugs to buff pets, enahncements to player medical drugs, and bio-weapons.



--------------
Medman, Former Master Bio-Engineer, Master Swordsman, Member of Imperial Storm Squadron, Tarquinas

Dadinho, Bounty Hunter, Freelance Pilot, Wanderhome

GreenStok
Tue Nov 11, 2003 9:19 am
#98

I read the above, some things I agree with and some I don't. If I disagree with you, don't take it personal, it isn't.


1. Pets.. We need to have the indisputable strongest pet at each level and have enough variety to please people.


2. Pet Stims. If we do a good job on everything else, we do not have time to chase down a Doctor every day to make Advanced components. I do not mind the expense. I do not mind Doctors doing it. I mind the loss of playing time trying to find a Master Doctor that is online and the loss of time that is associated. They have to make the schematic from my stuff. I can not just leave it for them. Since it is impossible for all of us to be on top of all the best of maybe 50 different resources and impossible to describe what good meat is to a hunter... give us a streamlined method for getting schematics.


........... These are also issues.


3. Combining Piles. I have about 300 piles total. I have full bags of meat that I could just hit combine and I would not care what it made, as long as it was one pile. Identical tissues do not stack. DNA everywhere, there must be a better way. I have a full bag a eggs, is this necessary? I have like 6 different stacks of Lok WW. 6 stacks of Dath insect meat, 6 stacks of Class 4.... Simplify my life please.


4. Customizing Mercant menus. As a BE, we have PETS, PET STIMS, PET VITS, TAILOR TISSUES, CHEF TISSUES AND OTHER. Also, under pets, we have pet that are CH, some are non CH. Non CH basically know nothing,




______________________________
______________________________
GreenStok, Master Bio Engineer, proprieter of Green Acres
Shop on Lowca server, Naboo, Theed
/waypoint -5430 3417
Also on Dantooine -595 2891
GreenStok
Tue Nov 11, 2003 9:45 am
#99

I read the above, some things I agree with and some I don't. If I disagree with you, don't take it personal, it isn't.


1. Pets.. We need to have the indisputable strongest pet at each level and have enough variety to please people.


2. Pet Stims. If we do a good job on everything else, we do not have time to chase down a Doctor every day to make Advanced components. I do not mind the expense. I do not mind Doctors doing it. I mind the loss of playing time trying to find a Master Doctor that is online and the loss of time that is associated. They have to make the schematic from my stuff. I can not just leave it for them. Since it is impossible for all of us to be on top of all the best of maybe 50 different resources and impossible to describe what good meat is to a hunter... give us a streamlined method for getting schematics.


........... These are also issues.


3. Combining Piles. I have about 300 piles total. I have full bags of meat that I could just hit combine and I would not care what it made, as long as it was one pile. Identical tissues do not stack. DNA everywhere, there must be a better way. I have a full bag a eggs, is this necessary? I have like 6 different stacks of Lok WW. 6 stacks of Dath insect meat, 6 stacks of Class 4.... Simplify my life please.


4. Customizing Mercant menus. As a BE, we have PETS, PET STIMS, PET VITS, TAILOR TISSUES, CHEF TISSUES AND OTHER. Also, under pets, we have pet that are CH, some are non CH. Non CH basically know nothing, make it easy. Give me the ability to add messages on the merchant so that I do not have to puta message on every single item.


5. Decay. A master BE has to constantly DNA sample creatures that DB. YOu have to get 5 successful samples just to make a single pet. rethink this.


6. I want to rename things.. house pets, in house backpaks, Schematics, DNA samples, inventory items, House Merchants.


7. Show the finish CL level in the data pad on pets.


8. Communication to BE from dev has been poor. What are THEIR priorities for our profession?


9. Chef tissues. Even if they are fixed, they will be over priced and unworkable. I would be willing to by food and drink and pay premium price. But you need to look at the value ultimately, based on game pricing. It is not close now.


10. I want to be able to leave things for specific people. Like resources for Doctors schematics, Crates for the tailor, A harvestor for a friend... An assignable backpack would be fine for transferring things, assignable in merchant is needed also.


11. Hopper.. I would like to pull resources out or the hopper when I use them in a schematic without pulling up a gob of screens and a seperate place to put those, or lable or something. It is hard to keep resources straight.


.......... Not a problem


12. We must need like 50 different specific resources. It is really hard. But if it was easy, the challenge would be gone and so would I.


13. The Pet Stims are fine, don't touch them. But it would be nice to occasionally to make Pet Stim D's, like a treat. Right now, making Pet Stim D's are stupid. They are there to distract BE's from what makes sense. As far as I am concerned they don't exist.


14. Economy is fine. If a person understands basic economics, that part of the game is easy.





______________________________
______________________________
GreenStok, Master Bio Engineer, proprieter of Green Acres
Shop on Lowca server, Naboo, Theed
/waypoint -5430 3417
Also on Dantooine -595 2891
GreenStok
Tue Nov 11, 2003 9:51 am
#100

I do not have a clue what happened here. can those like 5 posts be deleted that are redundant?



______________________________
______________________________
GreenStok, Master Bio Engineer, proprieter of Green Acres
Shop on Lowca server, Naboo, Theed
/waypoint -5430 3417
Also on Dantooine -595 2891
Echinacea
Tue Nov 11, 2003 9:57 am
#101


  1. DNA Sampling mind cost

  2. DNA samples not stacking or coming in at least a batch of 3-5 per sample

  3. Tissues need too many different types of resources, the resources are prohibitively difficult to acquire (from other players, not even solo) or simply do not exist in sufficient quantity. They don't do enough or come in large enough stacksin the case of food additives to justify their resource requirements

  4. Tissue bonuses still show as stacking, don't appear to actually provide any benefit, etc.

  5. Oh, and yeah...cloning, cloning experimentation, number of creatures clonable and where you get schematics in the Clone tree. I'll believe this is addressed when I see the changes on a live server. I'm paying to beta test as it is, I'm not going to be bleeding edge and waste my time on the Test Center. That's if I last long enough to see the changes go live.



Col. Tarot v Starsider
Elder Master Entertainer and AXIS M.I.L.F.
Mathom © Starsider
Entertainer
ArthurDentOnBria
Tue Nov 11, 2003 10:06 am
#102

1a. balancing issues in the tissues system. Namely that there are so few tissues that go into synthetic cloth, and so many that go into reinforced fiber panel, yet so much clothing that uses synthetic cloth, and so little clothing that uses reinforced fiber panel.


1b. Getting a cloning system that makes sense/works, and actually getting this dang thing in our hands.


3. Fish/Eggs/Mollusk/Milk


4. Broken experimentation when making critters


5. The recent rash of crit fails





ArthurDent - former Bio Engineer, Tailor, and Droid Engineer
Account cancelled 7/8/05 due to game breaking bugs in these professions that have been neglected for FAR too long. Last day July 27 2005
custom tailoring and droid orders welcome. "making Evil products since July 2003"
Achiever: 80%, Explorer: 60%, Socializer: 46%, Killa 13%


Jordan_Karr
Tue Nov 11, 2003 11:42 am
#103

1) cloneing... enough has been said on this already


2) experimentation on creatures..


3) rare resources (eggs, milk)


4) DNA storage device


5) Tissues




Character Name: Chalvooka WOOKIEE FROM DAY ONE!! still a wookiee even after a small break from SWG!!! A Wookiee from before wookiee armors and ROTW or RTOS!!!!
Plageron
Tue Nov 11, 2003 12:40 pm
#104

My top 5 issues with this proffession.

1. Broken-Non-Working Clones still in existence.
2. Advanced components not doing anything for Vitality medicines
3. Variety of Creatures still lacking.
4. Proposed change of Non-CH maximum level to 10, making it almost impossible for any Bio-Engineer to create things for Non-Creature handlers, as everything we would be able to make will be pathetic to things that can be gotten out in the wild.
5. THE BIGGY.....Messed up Experminatation with Created Clones.....i.e. success causing failures, failures actually making things better...sometimes not being able to use all the experminatal points...other times a pseudo maximum appearing on the percentages for the creatures, which makes weaker creatures never able to become stronger.....making something cause more damage but getting a speed hit....not being able to increase the speed......

That last one is becasue the equations are messed up obviously, and I can understand why they have nopt been corrected.....



---"Back off Man!! I'm a Scientist."----
Peter Venkman from Ghostbusters
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