Bio Engineer Archive
Thread: experimenting
Can someone verify if special cooldowns supercede weapon speeds or if the cooldown is directly linked to weapon speed?
Cheers guys
I_Zombi wrote:
whichever line i'll use the most points in i fill up first... usually using at least 6 points at a time. i keep on doing that over and over 'til i get an amazing success, then i drink port and try to get an amazing on the next line. and so on and so forth until i get an all-amazing schematic or give up
Doesn't that involve a lot of waste? I tried doing that with BoH but after 6 attempts I gave up. I've got pretty decent results from doing it 1pt at a time but it takes so bloomin long!!!
I have found more consistancy with using as many experimentation points as I can. I will use about 10 per experiment and leave two to cap off anything I fell short on. There is a greater chance for fail as stated on the "Risk" factor but not even sure that is working because I never get lower than great success due to my outfit with all the attachments, good crafting station, +15 crafting tool, and top notch bespin port. I have found that I get better numbers this way even if it says great success. Just because it says great success does not mean that all points were great successes but a majority of them were. One stat might actually be higher. I only have tocraft about 2-3 items before I come out with a satisfactory product and one or more of the stats on the item is higher than if I did it one point at a time.
Beleive me, I have tested this out millions of times.Almost used up a whole run of components making a batch of brandy manually and they came out better my way almost everytime.Then there is the chance that you get all amazings on 10 of your points in one go and your stomach will be ready to move on to the next item to craft.
Message Edited by golfingtx on 07-12-2005 05:51 AM