Bio Engineer Archive

Thread: experimenting

DeathDawnsOnAll
Sat Jul 03, 2004 9:28 pm
#66

Unless you are messing with stun, You would probably be best off putting al your points into BE then into condition cause when you have someone buying armor they rarely look at the encumb **thanks to buffs*** With stun you will have to find the best way, I believe each armorsmith has his or her own trick that they use.



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Itod
Sat Aug 28, 2004 8:10 pm
#67

what is the best thing to experiment on dna templates?
Zadokk
Sat Aug 28, 2004 8:12 pm
#68






Itod wrote:

what is the best thing to experiment on dna templates?








Much to learn you have. Generally getting health up is the best thing as its the most commonly hit pool, this means experimenting on the physique line. Get sum junk dna and fiddle around with the different experimentation lines and see how each one effects the final outcome

droid327
Sat Aug 28, 2004 10:52 pm
#69

and read the faq, it goes into detail about the pet crafting system there, with info on what all the different stats and experimental lines are for.



Jekk Badlander
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Kntajus
Tue May 03, 2005 4:28 am
#70

I was expecting to see a few more posts on this but seeing as I can't find much I'll just ask you all...

How are you experimenting to get the best dps? Last I heard was speed then damage on components, followed by damage then speed on the weapon - does this still hold or do 8/4 combinations work better for example?



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Aeron-Blackthorn
Tue May 03, 2005 6:24 am
#71

I've been maxing speed on components then dumping balance into damage


Then final assembly of weapon reversing that


Max damage thendump balance into speed



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NateKronohs
Tue May 03, 2005 7:23 am
#72

I'd be trying to figure out how to max out DPS is I knew what it was... it's the one thing about the new weapon stats that confuses me, can anyone clear it up please?
Dusk
Tue May 03, 2005 7:40 am
#73



NateKronohs wrote:
I'd be trying to figure out how to max out DPS is I knew what it was... it's the one thing about the new weapon stats that confuses me, can anyone clear it up please?





DPS stands for Damage Per Second. This is a calculated statistic as per the following formula:
Average Damage/Speed
or
((Min Damage + Max Damage)/2 ) /Speed

You can't expirement directly into DPS, but increasing the Speed or the Damage of a weapon will increase its DPS. The DPS is listed more as a convience by the Devs.



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IonovTeutonian
Wed May 04, 2005 2:13 am
#74

Well everyones talking DPS. But theres a base DPS and a modified DPS. I'm assuming the modified is where it's at?



Dumb question but it's late/early.





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giffordgekko
Wed May 04, 2005 2:37 am
#75

modified dps is taken from the modified speed which in turn is calculated from the user/consumers speed mods and the weapons speed
JediAbston
Wed May 04, 2005 3:38 am
#76

I don't believe that DPS is really all that important since the specials limit the speed you can fire your weapon, making a real low speed(lower than say 1.5?) almost not worth spending the points on it. My guildies would rather see a high dmg with around 2.0 or lower base speed since their skills will lower it significantly. SAC is also important to most classes if the person using that weapon like to do high level specials.


I usually spend about 5-7 points on dmg then spend about 1 or 2 on spd and the rest on effectiveness/





Ri'anna
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Vade_WS
Wed May 04, 2005 8:04 am
#77

True, but DPS can be a quick way to compare weapons.

In any case, I'm worrying less about DPS nowadays. For the moment, I've been playing with the following approach. 1) I'm trying to get SAC to 105 or less. 2) For speed, I try to get pistols 2.0 or less and everything else 2.5 or less. 3) The rest of my exp points go into damage.

It seems to work pretty well especially for people that want low SAC.




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Asir_SWG
Wed May 04, 2005 8:14 am
#78

WS is much more like old style AS crafting, what I mean by this is that every point counts!


On your every day non loot enhanced weapons, use amazings to full effect... Make sure you only use components with all amazing exp results.


Also don’t waste points to get minimal results, for example if you have spent 7 points on speed to get to 80% ish, and the 8th point will get to 82%, that last point was a waste, use instead on damage or SAC cost...


Using the above you will set yourself apart from the competition, who will wonder how your goods are always better



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