Bio Engineer Archive
Thread: A message from the BE designer
[quote]The ingredient requirements are not currently being changed. We'd rather see these ingredients get reasonable methods to collect them then to remove all the variety of ingredients and have everything made with the same few things.[/quote]
Perhaps making these organic items findable on organic mobs in the wild would increase the rate that they are aquired in. for example, the eggs in lairs, increase the amount found. Adding milk to the harvest list on certain creatures, like mothers for example. Make all matriarch(sp?) type creatures have milk on their harvest list. And for fish, add a fishing net to the artisan's schematics list. And make it so it actually works like a fishing net. Too many times I've swam across a river and seen a school of fish. stop, think I might actually catch one, only to waste 30 minutes of precious game time with no results. Just some suggestions. Thanks for the updates.
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Dra'gos Nor - Ahazi/Bio-Engineer
Kkaos Reinz - Lowca/Brawler
Silvvrbaach - Sunrunner/Marksman
Lorr - Wanderhome/Tailor
Sha'do Nyte - Test Center/Scout
Bah, the heck with tissues!I became a bio to make pets not clothing, fix the clone line first! What is it with you guys?....../sigh
Guess we will continue to be broke for months to come till you open your eyes and fix what NEEDS TO BE FIXED: cloning and experimentation!
Yet another pissed-off master bio
I am a CH, I dont sell pets and I am working to being a MCH. To be honest this is all a mute point. I dont care if I can or can not give/sell pets to ppl.
Lets talk about the real issues. I have a cl22 and cl26 pet and I am still getting cl10 missions. When does this change why would only the high lvl weapon ppl get good missions.
I have no real want to sell pets (and I have not started)but if something dont change there is no real way that someone like me can make money. Running 10 missions a night doing the same stuff I did as a newb with no chance to get better is really getting mondane.
"pet" attack
I sleep while it does its thing.
The only way I can get exp is going to kill things that I cant pull as missions. Then its just pointless grinding (YAWN)
.
I would like to see this fixed first then we can go over the never winning debate about who can or cant give/sell pets. IMO who cares leave it for the ppl that just want to milk the game and fix the game for them that want to play it.
EyeDye_SWG wrote:
Bah, the heck with tissues!I became a bio to make pets not clothing, fix the clone line first! What is it with you guys?....../sigh
So I became a BE to make tissues not pets, what we do now? I would say let the dev's work.
thank you for the update - i find this a really encouraging post. seems like the potential of the bioengineer is being realized not just for the eventual new clones but also for bringing some variety to other classes with the fix to the tissues. its more than just fixing the class - its enriching the game with more variety and choices.
MalNedra wrote:You couldn't even cover this up with the post dated 6-25! So it appears that you planned this worthless post ahead of time knowing you haven't a clue what to do....
Um. What are you talking about? The post is dated 9/8, which is day before yesterday. The 6/25 you see is the date he registered on the board, not the day he made the post.
Unless the post you just put up was in reality posted on 8/17. *boggle*
Falin
The above post was made on August 5th, as was this one.
Thank you for your time.
Falin
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First, the bad news, it doesn’t look like everything is going to make this next big update as originally stated. The enhanced creature crafting stuff is taking longer than originally expected and will most likely not make it. Here’s the stuff that will be included in the update and I strongly recommend everyone check it out as soon as it goes up to Test Center and give feedback here.
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From the Test Center Forums 9/11
- Fixed issue that caused items to sometimes disappear from your inventory after purchasing them from a vendor and traveling
- Fixed issue that prevented combining data disks if your inventory was full
- Fixed issue with factory crates that allowed item duping
- Fixed an Imperial mission that was not working correctly
- Fixed issue where creature handlers could call multiple pets that were not allowed
- Increased HP of creature lairs. Destroying lairs without attacking the creatures protecting it should be more difficult now
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No comments negative or otherwise. Just one simple question.
What do you mean by soon and next big update?
(So it's two questions smushed into one... sue me)
Just a ballpark estimate.. next week... next month.. next (insert time measurement here).
Ugh.. was going to leave it at that.. but I have to ask this as well. I know that this is taking a while because it's a HUGE change to our prof, but why do we have to wait for it ALL AT ONE TIME? (okay Half Soon and then then other HALF Soon after that) I mean couldn't you, as a sign of some in game progress, at least put something small from that list on the live servers? DNA sampling animation .... how about that? Or if you can't put in the new animation yet... how about just disabling the one we have now until the new one gets put in.
I don't think that is unreasonable to ask. And if it is... I would like to know why so I won't be so unreasonable in the future. ![]()
Man, I am SO disapointed. I was looking forward to getting a stat mod tissue for medicine use that worked.... I have been waiting so long to see this.
"And I took special care to add creature types that are do not have tamable versions in the wild. "
This actually concerns me a bit. Is it possible he's referring to currently untameable animals that already don't have wild versions, such as Tybis, Blurrgs, and Kimogilas? Eek.
Holo these are all great fixes to help us stay afloat till the "big patch"
but can I ask is there ANY thought being given to any kind of dna harvester or meat harvester or cloning factories for pets?
We are still the only crafter class that does not get access to harvesters for the most vital component of what should be our most vital product.
I would love to see a DNA harvester, maybe you can make it so that the quality of the DNA is not as good as going out into the wild, for instance you want a super rancor you actually have to go out into the field and sample the "good" dna, but for vendor filler or grinding purposes this synthetic DNA and Synthetic Meats would be perfect.
Lets face it there are 2 types of customers out there. Customer A wants the coolest looking pet and doesnt care about stats. Customer B is all about stats and doesnt care what the pet looks like.
Customer A would be perfectly happy with Synthetic DNA pets where as customer B would demand top of the line hand sampled goods.
for an example lets take rancors
Rancor with Yard Trash DNA
HAM 10000
Max Damage 500
Suggested Retail- 30k
Rancor with Synthetic DNA
11000 HAM
600 max damage
Suggested Retail Price - 40k
Rancor with Kryat or Kimo DNA and high end meat
14000 Ham
800 Damage
Suggested Reatail Price - 60k
I know plenty of CHs who would pay through the nose for a rancor with stats like that ESPECIALLY if we can customize its look
and I know plenty of CHs who want a rancor but don't want to spend all their money