Bio Engineer Archive
Thread: Getting to know you and your profession!
I think the single greatest problem with our profession, is that while droids are a hallmark of Star Wars, we, as a profession are nearly useless to the game. There are numerous reasons why I think that, but it can be aptly summerized in one example. And that is an individual can buy a single Adv R3 droid with multiple crafting stations and med modules, thennever need see us ever again. We're hardly the only crafting profession with this problem, but since you're only asking how I feel, I'll limit the discussion to just that. Droids do not offer enough utility to a majority of players, and those that do buy them need not return. I'd like to see droids offer greater support to other crafters, and to a wider range of the player base. Perhaps some additional bonus to crafting for crafters that use them in conjunction with crafting stations. Greater utility of droids in general. Something.
Tiggs wrote:
Since I am the new kid on the block I would like to take a little survey to see what you feel is the most pressing issue with your profession right now. Wait! Don't post just yet, seriously think about this for a moment and post what "you" feel is important, not what you think the overall class feels is important. (Flamers, trolls need not reply). Please do not link me to another thread, I want it in "your" words.
There are no promises being made that you will see immediate changes implemented. This is simply to gauge what you feel is important so that I can discuss this further with the team. I am going through a few professions at a time so if you don't see this post in another forum you participate in, do not worry. I will get to the other forums in due time
Thanks in advance for taking the time out to do this.
P.S.
I am well aware of the sticky issues threads on the forum and the excel sheets that ThunderHeart has. The reason(s) "I" am doing this is 1. to get to know you, 2. get a better feel about your posting styles and 3. Gather fresh feedback from the community. If you feel like you are repeating yourself then please feel free to opt out of posting in this thread.
1. Decay ... ThisI feel is one of are biggest issues and needs to be addresed customers rarely return after the first sale. module decay replaced by a DE sound like a good soloution ans is very star wars.
2. Chassis need more abilities like MSE (Bomb) and the power droid (Power).I dont like that a mouse and a BLL can hold the same # of items. this seems silly and is a loss of much profit.
3. Looted/quested DE schematics
4. Droid Commander Profesion (Bigger Market)
Tiggs PLEASE PLEASE PLEASE!!!!!!!!look at theDC proposal in my sigI spent a long time working on it and would just like to know it if has been seen by any dev at all .. I'm not asking for aproval or any thing like that. I just REALY want to know something like a yes or no to "have you read / seen this post?"
5. More modules for more profesions.
Message Edited by babyblue_d on 10-25-2004 02:22 PM
You hit it right on the nailhead. Reading through this thread, there seem to be two "top" issues here. Half want decay so that people need to buy more droids, and half want droids to have a greater utility/value to users.
Tarne_Monter wrote:
I think the biggest thing, mentioned many times earlier in this thread is that droids should be "Needed". A close second to that is some sort of droid decay to keep the customers coming back, and in third place chassis differentiation. I'm very very tired of the best droid being an R3 because it can fit the most.
Most professions have some sort of "cool new" weapons that have appeared over the months. Sadly, fencer has been lacking. There are no fencer blueprint drops. No fencer weapon quests. And the new fencer weapons that are in the game don't actually get distributed (but we know that devs and Minerunner are working on the Junta Mace).
Message Edited by CAHS235 on 10-25-2004 06:44 AM