Bio Engineer Archive

Thread: Getting to know you and your profession!

Iggep
Mon Oct 25, 2004 4:42 am
#859






Tiggs wrote:



Since I am the new kid on the block I would like to take a little survey to see what you feel is the most pressing issue with your profession right now. Wait! Don't post just yet, seriously think about this for a moment and post what "you" feel is important, not what you think the overall class feels is important. (Flamers, trolls need not reply). Please do not link me to another thread, I want it in "your" words.


There are no promises being made that you will see immediate changes implemented. This is simply to gauge what you feel is important so that I can discuss this further with the team. I am going through a few professions at a time so if you don't see this post in another forum you participate in, do not worry. I will get to the other forums in due time


Thanks in advance for taking the time out to do this.


P.S.


I am well aware of the sticky issues threads on the forum and the excel sheets that ThunderHeart has. The reason(s) "I" am doing this is 1. to get to know you, 2. get a better feel about your posting styles and 3. Gather fresh feedback from the community. If you feel like you are repeating yourself then please feel free to opt out of posting in this thread.





I think the single greatest problem with our profession, is that while droids are a hallmark of Star Wars, we, as a profession are nearly useless to the game. There are numerous reasons why I think that, but it can be aptly summerized in one example. And that is an individual can buy a single Adv R3 droid with multiple crafting stations and med modules, thennever need see us ever again. We're hardly the only crafting profession with this problem, but since you're only asking how I feel, I'll limit the discussion to just that. Droids do not offer enough utility to a majority of players, and those that do buy them need not return. I'd like to see droids offer greater support to other crafters, and to a wider range of the player base. Perhaps some additional bonus to crafting for crafters that use them in conjunction with crafting stations. Greater utility of droids in general. Something.




Crestlighter Heavy Industries
Boom - Master Droid Engineer/Master Artisan/Master Shipwright
Iggep Master Rifleman/Master Doctor Extraordinaire!

See current stock of Droids, Starships & Starship Components
Bastion, Naboo (2844 6355)


CapainTrippi
Mon Oct 25, 2004 4:44 am
#860

Its weapons for me too! Partly because the weapons we have just don't have the elegance assoiciated with a fencer, and partly because there is a lot of master level content out there I'm unable to touch at all. I could live with very little damage, but it would be nice to have some special moves that had some tactical value, such as a leg shot to stop 'em running around shooting me, or an arm shot to slow down their attack speed...


babyblue_d
Mon Oct 25, 2004 4:47 am
#861



1. Decay ... ThisI feel is one of are biggest issues and needs to be addresed customers rarely return after the first sale. module decay replaced by a DE sound like a good soloution ans is very star wars.


2. Chassis need more abilities like MSE (Bomb) and the power droid (Power).I dont like that a mouse and a BLL can hold the same # of items. this seems silly and is a loss of much profit.


3. Looted/quested DE schematics


4. Droid Commander Profesion (Bigger Market)


Tiggs PLEASE PLEASE PLEASE!!!!!!!!look at theDC proposal in my sigI spent a long time working on it and would just like to know it if has been seen by any dev at all .. I'm not asking for aproval or any thing like that. I just REALY want to know something like a yes or no to "have you read / seen this post?"


5. More modules for more profesions.

Message Edited by babyblue_d on 10-25-2004 02:22 PM




Deloo Droid Works
Deloo Pabet, Master Droid Engineer Since 8/03, 2535 6446 Tatooine in the Corprate Sector
\\ 12 Point Master Artisan || 11 Point Droid Engineer || Force Crafter || Master Shipwright //

::UPS What can brown do for you? ::UPS Price Guide::DC Proposal 2.0::

MrHawat
Mon Oct 25, 2004 4:52 am
#862


Oh! To the trolls that posted, sorry I am all out of troll food today. Guess we will have to buck heads another day.


That's ok, I wasn't hungry anyway.


So, are you saying that as far as you are concerned everything is fine with CH? Hmmm, interesting. You know it says alot that you have to ask friends in game about CH. Yeah, I know. TKM is much more fun with a crafting profession. Try playing CH sometime. It might just change your attitude. Oh, you do not want to grind another profession? Ok. It is not like you are being paid for it or anything. Do I sound like a digruntled Troll? Yeah. Funny, I only troll the CH forums. I wonder why that is?
Tarne_Monter
Mon Oct 25, 2004 4:59 am
#863

I think the biggest thing, mentioned many times earlier in this thread is that droids should be "Needed". A close second to that is some sort of droid decay to keep the customers coming back, and in third place chassis differentiation. I'm very very tired of the best droid being an R3 because it can fit the most.





Tarne Monter from Elderhome, Naboo, Ahazi
Vendor "Tarne's Droids" in the Merchant Tent at 5680 4451 Naboo
Master Droid Engineer and Master Artisan
Smuggler 0/2/0/0

Kadaara, Naboo, TC
Marksman 0/0/3/0
Iggep
Mon Oct 25, 2004 5:05 am
#864






Tarne_Monter wrote:

I think the biggest thing, mentioned many times earlier in this thread is that droids should be "Needed". A close second to that is some sort of droid decay to keep the customers coming back, and in third place chassis differentiation. I'm very very tired of the best droid being an R3 because it can fit the most.





You hit it right on the nailhead. Reading through this thread, there seem to be two "top" issues here. Half want decay so that people need to buy more droids, and half want droids to have a greater utility/value to users.



Crestlighter Heavy Industries
Boom - Master Droid Engineer/Master Artisan/Master Shipwright
Iggep Master Rifleman/Master Doctor Extraordinaire!

See current stock of Droids, Starships & Starship Components
Bastion, Naboo (2844 6355)


Jenden
Mon Oct 25, 2004 5:14 am
#865

The number one most pressing issue I'd have to say is decay. There is currently absolutely no reason for someone to get their droid replaced unless they switch professions or some new patch brings out new functionality. Some form of decay system that affected utility droids as well as combat droids would bring some nice repeat business. The only thing about decay that bothers me is people do get attached to their droids, so I'd like to see a way for the droid to be "refurbished" to be good as new, but would cost about the equivalent of original droid. An alternative to this would be being able to save the droid's "personality matrix", meaning any commands, name, personality, etc would be saved and could be put in the new droid.


The next largest issue, which really needs to be worked on hand in hand with the decay, is the necessity of droids. Currently nothing really requires a droid, there's other in-game ways of getting around them. It would be nice to see some reason players need (or at the very least would be at a large disadvantage if they didn't have) droids... I know that you shouldn't require people to have droids, but for some instances it doesn't make sense to *not* use droids.



Jenden Morn - Master of Droids- Tarquinas
Droid Engineer Blue Glowy
Owner, Operator, and Founder of DarkStar Inc.
Groupy of the best band in the galaxy, Solar Flair
3D art of Jenden by Saeelwenea

Irtimed
Mon Oct 25, 2004 5:30 am
#866

What Fencer needs is a AP weapon that is actually worth something. The Vibro Blade just doesnt cut it. AP1 with Gaffi stats would be nice (AP2 is too much for our speed imo).


What Fencer does not Need is a higher damage output. This is not just a fencer thing though. In the combat balance, every prof will have its own role. I see fencer as the tanks. Tanks dont do much damage, but dont take much damage either. Fencer's defence is among the best in the game.


You gotta sit down and think. You cant have the best of both worlds. Either defence or damage. Me?I would take defence. Tank for a friend while THEY do the damage. *gasp* teamwork in a MMO? People have gotten used to soloing stuff in this game too much imo.


but that is enough of me ranting...



Demitri Traties
-Dark Jedi Padawan
-Padawan of None
-Lover of His Kil-Heart
-Historian of The Troll Order
Daigoro202
Mon Oct 25, 2004 6:13 am
#867

Hello, Tiggs:


I'd have to say that weapon variety is the most important fencer-specific issue. I think this profession really suggests a dueling culture (PvEor PvP). We have titles like Duelist, Swashbuckler, Blade Weaver.


I would like to see some weapons that reflected sword-based dueling as it might exist in the period of SWG.


The impression I get is that the vibroblade is just like a basic knife that anyone would use. But from there you get vibro-powered combat weapons including daggers and dueling swords that someone more specialized might use.








_______________

received: from unknown (swg.eclipse.daigoro)

VemaGara
Mon Oct 25, 2004 6:19 am
#868

Lack of "neato" weapons.

Most professions have some sort of "cool new" weapons that have appeared over the months. Sadly, fencer has been lacking. There are no fencer blueprint drops. No fencer weapon quests. And the new fencer weapons that are in the game don't actually get distributed (but we know that devs and Minerunner are working on the Junta Mace).



Dr. Vema Gara
Master Doctor, Master Fencer
Imperial Ace (solo), Imperial Inquisition
Valcyn
(Sophitia, Trinidad on Test)
BlindTyldak
Mon Oct 25, 2004 6:42 am
#869

Thanks for showing (yet again, like I needed an excuse) that there's still no reason to come back to the game, Tiggs. And for your information, it's "BUTT HEADS", not "buck heads". You know, like goats or sheep smack their heads together in a fight?


*looks around at the CH community* As you can see, TH did the expected: hired someone like himself. Personally, I'm going to go out on a limb here (and prove me wrong, dear) and say this is someone from Chillastra, probably TLC, since we know TH has a history of picking friends. He also only keeps as friends people who say he is right all the time. I've only got five more days here based on what GarV says, so I'll warn you (again) now: get out. You'll be getting nothing from these people. This Tiggs/blur/BageezusTri/whoever it is is going to be no help to you.
CAHS235
Mon Oct 25, 2004 6:43 am
#870


Fencer issues... well here is a big one


Weapons:

this is what a fencer can expect out of their weapons (not including the survival knife and not using acklay bones)


Curved Sword - [email protected] - 55.4 DPS

Gaderiffi Baton - [email protected] - 50 DPS

Vibroblade - I don't even make these cause they aren't worth the resources

Ryyk Blade - [email protected] - 49 DPS

Rantok Sword - cannot be crafted... only looted from Jabba and it sucks...

Stun Baton - [email protected] - 44.2 DPS


According to these numbers the curved sword which you get at one-hand 1 is the best weapon. Gaderiffi overtakes it through sheer damage when you get better speed mods and even the stun baton cannot top it against creatures that are stun vulnerable. This is very discouraging. The DPS actually goes down the higher level you go in 1-hand. As well fencers have less weapons than any other class (other than TKM... but at least their weapon is augmented with +250 damage and AP1) simply because their tier 4 sword cannot be crafted. Every other class (even pistoleer) has at least an AP1 weapon. Fencer does not.


This I think is the biggest issue with fencer. Because of this lack of damage and lack of weaponry I am forced to take another combat class with this one and am relegated to just using fencer for it's defence benefits. The acklay bones in the stun baton and Gaderiffi baton do help but not enough. Rancor teeth are useless. I make sword cores at 43/43/-0.61 which amounts to 69 DPS. The average Rancor tooth is 5/80/0.6 which only amounts to 53 DPS. Why would I use a rancor tooth instead of a sword core? Make rancor teeth an enhancement like krayt tissue and then they might be worth something.


Scion Greydeath - Master Weaponsmith/Master Architect - Wanderhome

Krioni Greydeath - Master TKA/Master Fencer - Wanderhome

Message Edited by CAHS235 on 10-25-2004 06:44 AM

Minerunner
Mon Oct 25, 2004 6:45 am
#871

Oh and give us back the Blademaster Title.



Roogah Heeveah : Starsider, Alien Master of the Force : Roleplayer
Leoaf Be'lya : Bothan Ace Alliance Pilot : Eclipse
Minerunner : Test Center


"Cast aside your preconceptions and you will be delivered from this sin of assumption."
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