Bio Engineer Archive
Thread: Getting to know you and your profession!
Tiggs wrote:
As easy as it sounds it is a bit more complicated then that. New rules will need to go into effect, call volume will increase considerably ect. Like I said it isn't my call to make but I will check into it.
- Pets disappearing
- Most of the time it happens when I'm getting ready for combat or in combat. Or when I'm trying to call multiple pets out, one at a time.
- Pets walking / running at 45 degree angle.
- Usually happens when I go on a long trek across the planet with my pets.
- Pets not engaging target when told to attack.
- Usually happens when I trigger range attack. There's a system message saying that range attack is ON but never say when it's OFF. My pets will start pawing /jumping 5 - 10 meters fromthe target and never hit the target.
Things I'd like to see improved:
- More storage for pets.
- There's a lot of exotic pets out there and there's just not enough space to keep them all. I'm not asking for space tokeep them all, just enough so that we can keep our collections and at the same time have enough space for mounts to sell to others.
- Ability to use specialswhile mounting pets.
- At the moment, we caninitiate attack but no specials.
It's not much, but just these changes will make me very happy.
Raptor2k1 wrote:
*gives Tiggs cover fire* Go! I'll hold them off! *puts away blaster and pulls out lightsaber*
Uh oh, now we'll have to fend off all the BH's too!
wow... how did u know I was a BH? LOL... I use to be a commando, then the ol' Holocron back in the day said to be BH.. and that was when u had to master all of Scout mind you..
Tiggs wrote:Since I am the new kid on the block I would like to take a little survey to see what you feel is the most pressing issue with your profession right now. Wait! Don't post just yet, seriously think about this for a moment and post what "you" feel is important, not what you think the overall class feels is important. (Flamers, trolls need not reply). Please do not link me to another thread, I want it in "your" words.
There are no promises being made that you will see immediate changes implemented. This is simply to gauge what you feel is important so that I can discuss this further with the team. I am going through a few professions at a time so if you don't see this post in another forum you participate in, do not worry. I will get to the other forums in due time
Thanks in advance for taking the time out to do this.
P.S.
I am well aware of the sticky issues threads on the forum and the excel sheets that ThunderHeart has. The reason(s) "I" am doing this is 1. to get to know you, 2. get a better feel about your posting styles and 3. Gather fresh feedback from the community. If you feel like you are repeating yourself then please feel free to opt out of posting in this thread.
All I want to know, is how could a profession own so much in the beginning and suck so much in the end?
TheRealTK421 wrote:
Most missing/needed Droid Engineer change: An equitable, all-encompassing (combat/utility) droid decay system....both for ground and space droid use.
/bow
Respectfully,
/quote
/bump
/lift
/sticky
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Without some sort of decay, Droid Engineering will continually go through cycles of product saturation, new game additions, product saturation, new game additions, etc. Other than that Tiggs, as you have in your post, the stickys and issues threads cover all the other details. And FWIW, I consider those issues FAR more important than anything like "Droid Commander" or any other Creature Handler-to-Bio Engineer tie for us.More combat droids, more chassis,all those thingsare and alwayswill be desired, but some of our core systems (and bugs) still need to be addressed first...eventually ![]()
I'd have to say, the #1 issue that haunts me as a droid engineer is the internal manufacturing error in factories.
It thwarts my progress daily. I now have to tend my factories 2-3 times during large runs because they dont behave properly.
The error I'm referring to, formerly known as error 7, now simply says 'could not create crate to store objects in.'
The workaround is pulling out your 1/3 completed run from the output hopper, thus making more room. The output hopper was nowhere near full, and this error happens at different times depending on what you're making. Most recently it happened on a batch of v1 and v2 flight computers (v3 went fine, so did my droid command modules). Dont even bring up the headaches I've had making astromechs, since they're so component intensive, I have to use vendors to store the crates temporarily, hoping someone doesnt buy part of my run before i can throw it back into the factory for the final output.
/rant off
[Edit: This applies to JTL as well. Once someone has everything from us they need, they're done. Not to mention that everything is essentially 100% swapable betweendifferent ships. So they don't even need to buy a new one when they get a new ship. A Flight Artist will likely have all the hardware from a DE they will ever need, including the consumable chips. A Master Swordsman still needs new armor and weapons.A Pilotwill never need new droid parts.
Additionally, a Data Droid or Flight Computer isn't *required* for spaceflight or combat. While they are very useful, they're not required. I personally flew without due to power maint issues and did very well. If I did, and I was a DE there also... there will be others as well. The necessity is gone. There's no decay. JTL made things worse in this department.]
[Edit 2: Changed some wording for clarification]
Message Edited by Jjiaah on 10-24-2004 11:51 PM
Message Edited by Jjiaah on 10-24-2004 11:56 PM