Bio Engineer Archive
Thread: Attention Devs
DouglasArmand wrote:
>lot of BH's (notice i say alot..not ALL...there are some decent ones out there) <
Wellthanks - your opinion really means a lot to me personallyas a BH ( hint = NOT A LOT)
>seem to want this "force anyone and everyone into PvP for my enjoyment" card. <
did a BH force you to become a Jedi?. Did a BH force you to go on the terminals?.
once again a Jediin the BH forum, not here to educate or discuss, but to berate. Come back pleasewhen you want to contribute something?
I am going to be a little more considerate than one of my other posts on this subject. But how many times a week is a player bounty system proposed on these boards where somebody wants to hunt any player in the game under certain rules of course. Once again I say that I do not pay to be your content. I am in no way talking about Jedi Bounties. If a system is put in place as has been suggested by others where you can register to be part of these bounty system this is fine.
I understand that Jedi should live in fear and anyone who would reigster for this system should live in fear but your casual everyday crafter or PvE player just does not want to participate in a player bounty system.
I've been killing Vorritor trackers to get out of that deficit, but now i'm down to -17,500,000,000,000 vorritor faction standing. It's just a vicious cycle.
Smitemo wrote:
wickedHangover wrote:
if that was the case my jedi would be on the terminals forever. I'm -5k imperial, -5k valarian, -5k nyax, -5k janta and after the village grind, -10,000,000,000,000,000,000 quenker
Now what do you have to kill to get out of that negative quenker faction?
I am all in favor of adding new types of marks to the Bounty Hunter terminals, but those marks should not be added for performing functions already in the game. Players shouldn't AVOID primary content (Jedi is not primary content, since it must be so thoroughly unlocked) simply because they don't want to be tracked down and killed by someone with 250 points of pure combat skills. If you want to introduce NEW types of OPTIONAL missions (Smuggling Missions for example), and failing those can get you on the Bounty Hunter terminals, I say hell yes!
About the only exception I could imagine would be concerning the GCW, but if that is the case, you would need to get a whole lot more than -5000 faction wit the Imperials or the Alliance. If that total could tick upwards considerably, that would be fair. And if there were missions you could complete to reduce your negative faction with them (a difficult, lenghty mission that allows you to hack into their computer system and alter your records), that would be a good counter-point. I also think that if you get killed by a Bounty Hunter under that system, your "extra" negative faction should reset.
In other words, people (excluding Jedi) should only be on the Bounty Hunter terminals for failing to do something in-game. If there is a way to both 1) experience the full GCW content and 2) avoid being hunted, I'd be all for normal people going up on the Bounty Hunter terminals. In fact, I suspect there'd be a certain percentage of people actively trying to get on the terminals just to see if they can best a Bounty Hunter.
But as soon as being on the terminals prevents people from accessing normal content (of which there is already too little), that system is DEAD IN THE WATER. Not going to happen. The Devs are not going to screw the majority in order to make the game more fun for the minority. By most other profession standards, Bounty Hunters already HAVE the most content anyhow. And if you don't believe that, ask an Image Designer.
Message Edited by Aden_Nak on 12-07-2004 03:59 PM