Bio Engineer Archive
Thread: Update
Page 6 of 6
Verser
Thu Sep 02, 2004 5:27 am
#66
Morningbrood wrote:
Ok I'm at the end of my rope here I have been trying for a while now to hit 900 on a buff pack and just cant seem to do it.
If anyone could help me I greatly appreaciate it.
Place: Research Center City in front of a 44 pnt crafting machine.
Tools: 15 pn tool
Parts:
Avian 994/596 OQ/PE
Gas 996 OQ
21/14 ABEC
65 ACRM
70 ASDS
I do use polyfil for the assembly and get great successes on every exp but max out at 90% (857 pack) now it seems that i'm missing something major being almost 50 pnts from my goal but I know you some of you hit 900+ with charge exp becs, does the pe matter that much on the avian?
Might seem like a half-arsed answer, but you could try going to the top crafting docs on your server, they usually sell ABEC/ASDS/ACRDM in crates. Though it wont be as much of a bargain as crafting your own, it savesA LOT more time and effort, and it should be easier to hit those 900, especially if you buy a doctor's crafting apron for 70,000cr.
Shanegru
Thu Sep 02, 2004 7:34 am
#67
Billemall wrote:
Buff calculator spreadsheet? Do you mind sharing this. It sounds like a great tool.
nerf_you wrote:
Yep it's the PE on your avian meat for sure. Total OQ+PE is what matters on avian meat. I ran your numbers thru my buff calculator spreadsheet and arrived at a similar number to what you're getting.
Not sure if this is the one they mean but....
Morningbrood
Thu Sep 02, 2004 7:39 am
#68
Verser wrote:
... especially if you buy a doctor's crafting apron for 70,000cr.
Boy I'd sure like one of those, but alas I'm a big furry dude and the manufatacturer doesn't make them in my size.
Message Edited by Morningbrood on 09-02-2004 07:41 AM
Nabodia_Norilles
Thu Sep 02, 2004 8:47 am
#69
Raskor wrote:
With BE clothing you can get +25 wound treatment which will give you a 25% bonus to the effectiveness of your buffs and improve your results in a similar manner for healing wounds.
The BE clothing has no bearing on creating buffs, only using them.
You can however get a crafter's apron with +5 med experimentation and assembly and buy clothing attachments (seas) that give bonuses to med experimentation.
+10 points of med experimentation gives you one extra point of experimentation. In addition higher experimentation decreases your chances of a critical fail on an experiment attempt.
Thank you for the detailed answer. 
Hearts
Mon Aug 01, 2005 1:57 am
#70
Just recently saw that my kind of post looking for crafters wasnt appreciated in this part of the forum, so I just delete it as good as I can, sorry for everyone offended by a post.
Message Edited by Hearts on 08-01-2005 02:28 AM
MaliaMing
Mon Aug 01, 2005 3:55 am
#71
Most people get mad that we're so fast to chime in about the trade forums, but you didn't. For that, you get *hugs*!
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