Bio Engineer Archive

Thread: Update

Psykeman420-HS
Fri Feb 06, 2004 2:18 pm
#53

any news you can share on energy lance? or does that have to wait on the patch



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Gunman21
Fri Feb 06, 2004 4:05 pm
#54

Nope, have to wait for the patch to see what the new numbers are like :/





Aidelon Kejaci
Legends Among Warriors

Former pikeman correspondent December 2003 - August 2005.

R.I.P. Pikeman!

Psykeman420-HS
Fri Feb 06, 2004 5:58 pm
#55

ah i see

im hoping for

Mind Diease
More Dmg
Quest and/or perm schematic

lol i have too much hope



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antares_Kauri
Fri Feb 06, 2004 6:30 pm
#56

My guess on the new energy lance:


same basic stats as a vibro lance (roughly 90-290 to start), but 3.2 speed, energy dmg (of course) and -10/+4/-5 range mods



antares

master pikeman



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ScDarkKnight
Sat Feb 07, 2004 1:18 am
#57


hehe ... All the other professions are looking for Pre-Patch Weapons while we are looking for Post-Patch weapon ... Thing are getting better I guess ....


I guess .... I Hope ... there is still a long way ...


Thanks for the Info btw =)

Message Edited by ScDarkKnight on 02-06-2004 03:18 PM



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whyhellothere
Sat Feb 07, 2004 6:06 am
#58

Clab maybe i'm wrong but i thought that the 'no defense stack was gonna happen in the oh so wonderful comabt rebalance.

Please say im right

ikewa
CLab2021
Sat Feb 07, 2004 12:38 pm
#59






whyhellothere wrote:
Clab maybe i'm wrong but i thought that the 'no defense stack was gonna happen in the oh so wonderful comabt rebalance.

Please say im right

ikewa





eh, I have no idea my self I think its happing this patch...I never really know untill a few days after the patch what actualy goes live, my post was more of a question than a statement as Im not sure my self...



J.I.A.S.F.C
Psykeman420-HS
Sat Feb 07, 2004 2:25 pm
#60

really sucks if it does I just got some acceptable defenses by going up pistoleer

def vs dizzy 90
def vs kd 70
def vs pd 50



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Cronan44
Mon Aug 30, 2004 10:45 am
#61






Morningbrood wrote:
Well thanks to everyones help I made it

Somehow someone had 8k of some 840/912 avian and this was the result.

http://www.imagedump.com/index.cgi?pick=get&tp=115792&poll_id=0&warned=y
Clicky

Thanks again for your help everyone.




/cheer









CronOshie
(Widow Maker/Ater Imperium)

You will be Pwned.
Morningbrood
Tue Aug 31, 2004 12:02 am
#62

The dr was 768 on the gas it was the best I could find with oq still in the 900's

avian's dr was only 596, I think I'm getting the hang of this now




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-= Naritus =- Wave Gedock - Master Artisan -- Master Weaponsmith -- Master Architect -- Droid Engineer

Nabodia_Norilles
Tue Aug 31, 2004 12:33 am
#63


Wow I picked up some really good tips on resources. I have one question tough. What are BE clothes and why is it important? Thanks



__________________________

}N{abodia
There'snothinginthisworldsosweetaslove,
Andnexttolovethesweetestthingishate.
__________________________


Nabodia_Norilles
Wed Sep 01, 2004 11:41 am
#64






Nabodia_Norilles wrote:


Wow I picked up some really good tips on resources. I have one question tough. What are BE clothes and why is it important? Thanks






Okay I'm guessing no one knows the answer or can't be bothered to clue in a novice doc. Thanks for your help.



__________________________

}N{abodia
There'snothinginthisworldsosweetaslove,
Andnexttolovethesweetestthingishate.
__________________________


Raskor
Wed Sep 01, 2004 5:15 pm
#65

With BE clothing you can get +25 wound treatment which will give you a 25% bonus to the effectiveness of your buffs and improve your results in a similar manner for healing wounds.


The BE clothing has no bearing on creating buffs, only using them.


You can however get a crafter's apron with +5 med experimentation and assembly and buy clothing attachments (seas) that give bonuses to med experimentation.


+10 points of med experimentation gives you one extra point of experimentation. In addition higher experimentation decreases your chances of a critical fail on an experiment attempt.
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