Bio Engineer Archive

Thread: Factories

Nobie
Fri Aug 22, 2003 1:44 pm
#66

nope, you get either 5% or 15%, not sure.



Nobie
Master Droid Engineer and don't ask me why.
ritchie270
Mon Aug 25, 2003 6:52 pm
#67

I can only get 100 items to fun through my factory in what seems to be a 24 hour period. This is a food/chem factory and I am trying to produce liquid suspensions, biological effect controllers, and chemical release devices. The first day I set up the factory, made a schematic for 50 liquid suspensions and put it into the factory. I got a message later that it was finished. I then made a schematic for 100 bilogical effect controllers, put that into the factory along with the ingredients,and took the finished liquid suspensions out of the output hopper. After a little while i got a message that said that 50 of the biological effect controllers were done and that the factory had stopped production. For the rest of the night I tried a few different schematics and every time i would get a message about 2 minutes after I started production that the factory had produced 0 items and was finished. The next day I made a schematic for 100 liquid suspensions and these ran just fine. After that I tried to make more schematics and i keep getting the same message about 2 minutes after i start production that the factory has produced 0 items and is finished production. If anyone has any suggestions or answers to this problem I would appreciate it.
Dlarkin
Mon Aug 25, 2003 7:25 pm
#68

My suggestion to you, is before coming to the boards and posting something that you didnt do any research on.....is research on it.


Factories are busted, and as you may or may have not figured out by now, they arent doing anything about it currently.


(Click the SWG Discussion page on the Forum to see the other 200 posts about factories)






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Gulak Sslarin [-TC-]
Kettemoor Galaxy
SFSith
Sat Aug 30, 2003 7:35 pm
#69

I don't see any reason, except that it may be fixed soon, for factories working properlynot to THE #1 priority for the chef class. Even if our buffs sucks, the lines make only a small bit a sense (if you make all the stuff in the order you get them, they kinda make sense, except for some exceptions like sunburns) and doctors and spices outdo us,people still buy it. And in order for chefs to get greater recognition and customer flow, we need to sell lots.


However:


Most chefs refuse to use factories because it "jips" their customers out of uses.I believe this is only partly so. When making a schematic for a factory as it is now you can completely forget about the quantity and experiment like crazy on duration and effectiveness. This is exactly the same as making a very good, long lasting food by hand, and usually when you do this you get at most 2 or 3 uses out of the food. So yes, ina way we are jipping people out of uses. However, many people like my crates solely because they see it as one stack of 25, therefore taking up less inventory space. Also, by charging by resources and not quantity for crates, I get the base price for 1 food made by hand. I then charge alittle more per use after that when making the food by hand. Items still sell, because even though the price is higher per use, people aren't spending as much in one shot as with a crate, but they still get more than one use. I charge more per use simply because its by hand (everything "hand-made" always costs more).





Xiem, Master Chef, Shining Force
5100, -4000 Moenia, Naboo, Bloodfin
SFSith
Sun Aug 31, 2003 3:51 am
#70

Are my posts too hard to understand? Seems the more time I put into thinking about them....



Xiem, Master Chef, Shining Force
5100, -4000 Moenia, Naboo, Bloodfin
PBN
Tue Sep 02, 2003 11:14 am
#71

Not only does it make sense, I agree. I even posted something to the same effect earlier.



Misterie

Quleion_Nabraxis
Tue Sep 02, 2003 11:31 am
#72

I might agree on a few items, but certainly not on the high end master items. I would not even agree when it comes to tatooine sunburn.


I only sell 9 stacks of sunburn anymore. Using your method of making 25 use crates, thats 7500 per crate. (I sell for 300 a use).


Were I to use the SAME resources to make 25 stacks of 9 charge sunburns, thats 67500 credits. By using a factory to sell 25 use crates, you are wasting 60k potential profit.




* Quleion Nabraxis (Master Chef)*
## Galaxy Grub - West of Mos Eisley, Tatooine ##
## Menu located at http://galaxygrub.bcgt.net/ ##

Chef Factory Bug: Vanquished by Vass!!! You are my hero. /salute
Kamileon
Tue Sep 02, 2003 12:49 pm
#73

Having that problem currently.


Essentially, the factory is acting like you're not the owner, even though you are. It's a bug, and it's really frustrating. I don't have the 50k to spend on another factory (that's the cheapest price I could find an Architect to quote me) and I'm going to need more factory components really soon.


I ticketed mine... but we all know about how well that works. Currently I have 70k in messed up or missing items ticketed, since my droid disappeared.




Aelik Orrigo: Smuggler, Pilot, and Ranger. Kettemoor
.:-: Imperial Sector Rangers, Deep Space Reconnaissance :-:.

Potillan
Tue Sep 02, 2003 1:11 pm
#74

I totally agree with everything you said SFSith...........




Your posts are too hard to understand.






Game Name: Potillan Gondas
Profession: Master Chef, Rifleman, and TKA
My store: -1411 -5623 in the TLC mall, part of the city of Da'Vinci on the planet Tatooine.
2km west of AH and 3km south of Bestine


fatgit
Tue Sep 02, 2003 2:56 pm
#75

My Ormacheck starts at 5 uses before experimentation, so do many other items, that is why factories are totally gimped for a chef.

If you use high quality ingredients, the product generally has multiple uses before you even start experimenting.
Sonofabitx
Thu Sep 04, 2003 9:16 pm
#76

I have a chef friend who frequently crafts food items (Tatooine sunburns for example) and I am a medic (soon to be Doctor). Is a there a single factory that could accomodate the crafting of both food and medical items (stims, components, etc...)? If so, I would really be interested in knowing what kind of factory this is, and how much it commonly sells for (along with maintenence & power needs), so my friend and i could split the costs of maintenence and power. I'm sure this question has been answered before elsewhere, but after scouring the forums for a while I have not come to any conclusion. Thanks in advance for any assistance!




NINEVEH
Dark | Jedi | Master
Bagheera2000
Thu Sep 04, 2003 10:50 pm
#77

All factories for producing food and stims are Food/Chem factories. So you could not by one that did not do both even if you wanted to. Thats a really good idea to save money with the chef but they take so much time that you might end up having to get two. What you should share is a power generator for both as they are expensive to up keep.






Youta Cole - Jedi or... So'reena Hige - MBH
BonaJoros
Fri Sep 05, 2003 9:09 am
#78

Okay,


It seems that other people aren't having problems with their factories and I am so I must be doing something wrong.


How do I get the factory to produce seeker droids? I am sure I have the exact components required (serialz checked and everything) but my factory is still not producing. I have tried with the components in and out of the crates.


Would someone be so kind as to help me out here?


Thanks,


Bon Joros





Bona Joros
Scylla
With Vendors outside Keren, Naboo
and Anchorhead Tattooine
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