Bio Engineer Archive

Thread: Creature recipies

AvitasKnosh
Thu Dec 18, 2003 4:51 am
#66

perhaps not the BEST place to post, but I figure Id have the best chance... Im a commando with CH 3/2/0/0


is there any pets available with 9k+ham dizzy/KD ? I am in desperate need now that I cant use my graul mauler or my bile drenched quenkers =(



post here or PST to Avitas in game


Chaii
Thu Dec 18, 2003 5:10 am
#67

So, the specials are all luck? Maybe it is a combination of DNA, the Type of critter being engineered and the resources used in conjunction? Has anyone been able to reproduce the "area bleed"?

leothric
Thu Dec 18, 2003 5:12 am
#68






KnightHawk420 wrote:





AgeOldMyth wrote:

The CH rebalancing is making pets weaker. Remember that when you post your recipes. If they see a recipethey feel its too powerful, kiss it good bye.


Poster Emptor guys






You missed the point of the CH rebalancing. It didn't really have anything to do with neccessarily making CH's and they're pets weaker.




I agree, it was a 2 step thing, one allowing CH's to get decent pets in the wild that are not over powering with the chance of finding rally rare and good pets. And step 2 to allow the crafted creatures to be better then what you can get in the wild generating a demand for bio-enged pets from CH's that would use them.



X-Master Bio-Eng (yea i know crazy huh?)
X-Master Doctor
Death by NGE RIP 6/03 -12/05
vesnaz
Thu Dec 18, 2003 5:35 am
#69

[quote]


So, the specials are all luck? Maybe it is a combination of DNA, the Type of critter being engineered and the resources used in conjunction? Has anyone been able to reproduce the "area bleed"?


[/quote]


I always get the specials I put into the agression slot and that makes sense to me. It seems though (I am pretty sure about that) that there is no way to get any AoE (poison spray, bleed, etc ...) going!


I think this intended! Imagine a 2 pet combo, one with poison spray, the other with AoE bleed in PvP! Would be very unbalanced imo.



Lycaon Pictus


Starsider


Master BE, Master CH, some ranger




FreestyleMiami
Thu Dec 18, 2003 6:13 am
#70

Using 3 Mutant rancors, 1 Craggy Bolma and a noc karamith(sp?) i was able to get a CL70 Gurreck Rough Stats (i'm at work now) are:

12.8k/12.4/12.4

45%kin, 95% or so to cold/elec/heat, 22% to acid and stun,

580-620 damage



Aylia Harlock
PyrealGnat
Thu Dec 18, 2003 6:18 am
#71

oh I forgot, CL 13.
Feeni
Thu Dec 18, 2003 7:01 am
#72

I see everyone mentioning the body they put it into, though I was under the impression the body didn't matter... Does it?



-Feeni -- Sunrunner Galaxy

Master Creature handler
Working on Master rifleman
Novice medic with shirt of instant medic
Ranger with tracking tree (will drop as needed for Rifle)
GreenStok
Thu Dec 18, 2003 7:22 am
#73

I think it only matters on tricks and running speed.. lowest acceptable level...



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MentalSpirit
Thu Dec 18, 2003 7:45 am
#74

made with rancor youth and kwi dna a gurreck lvl 42. 10k ham, 80% electrycity, 35% kinetic no armor. 420dmg. special knockdown!!¨
good pvp pet i think, against BH and TK!



Demian - /STRONG>
Epic Quotes
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JediMasterCarlito
Thu Dec 18, 2003 8:26 am
#75

My wife went ballistic last night making creatures. Here's our two favorites so far, and we've put them up for auction:


a red Shear Mite
CL46
Health: 10855
Action: 10784
Mind: 9007
Armor: Light
Kinetic: 60%
Energy: 33%
Blast: Vulnerable
Heat: 78%
Cold: Vulnerable
Electricity: 71%
Acid: 79%
Stun: Vulnerable
Attack Speed: 2.16
To Hit: 0.41
Damage: 400-410
Special Attack 1: ---
Special Attack 2: Strong Disease
Ranged Attack: Yes


a yellow Angler
CL34
Health: 11125
Action: 10263
Mind: 8019
Armor: None
Kinetic: 57%
Energy: 38%
Blast: Vulnerable
Heat: 75%
Cold: Vulnerable
Electricity: 69%
Acid: 75%
Stun: Vulnerable
Attack Speed: 2.16
To Hit: 0.33
Damage: 370-380
Special Attack 1: Stunning Strike
Special Attack 2: Medium Disease
Ranged Attack: Yes





Vamir Daba Hermit of Naboo Eclipse
Sarynn Daba Jedi Knight Eclipse

Star Wars Galaxies Developers: "Much work remains to be done before we can announce our total failure to make any progress."

Rathnak
Thu Dec 18, 2003 8:58 am
#76

Apparently the body does matter. I dont think the Devs can tell us because they havent got it figured out.

Last night I grabbed a ton of K. Defiler DNA...level 50. This is all I used to make creatures last night. Heres what I got.

2 Kimos level 40
9k-11k HAM
light armor
400-500 hit(don't remember exactly)
Stunning Strike
Strong Disease

1 kimo level 40
10k HAM
45% resist to all
400-500 hit (don't remember exactly)

It seemed here with this DNA I could get the resists to 45% to all max and then 1 more experiment point put me into light armor. Which is better?

The Last Pet and I liked this one was.

Razor Cat Level 35
10k HAM
400's hit ( cant't remember exactly)
light armor
Stunning Strike
Strong Disease

Apparently the skin does affect level. I can figure it out. This was all level 50 DNA so how did I get 3 40's and 1 35?

~Rathnak



If you can hear me...Beware! If I make it back...Will they follow? If I open the door...Are you ready?

Master Bio-Engineer, Retired. Master Scout, Retired. Master Ranger, Retired. Master Rifleman, Retired. Master Creature Handler, Retired. Master Commando, Retired. Master Fencer, Retired. Master TKA, Retired. Master Brawler, Retired. Master Marksman, Retired. Master CM, Retired. Master Medic, Master Doc...Im Tired
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jedisliver
Thu Dec 18, 2003 9:02 am
#77

Though I am very new to this forum I believe I have seen Kimos have a min level of 40 more than once... therefore in any other skin they are level 35 but anything in a Kimo skin is atleast level 40.


Just an observation,


Lod-Reh SaJon ~ StarSider

Dozekar
Thu Dec 18, 2003 9:04 am
#78

The lowest lvl a kimo can be is lvl 40 is why it defaulted to lvl 40 on em.




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"Pray you die . . . BEFORE . . . You feel my Rage."
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