Bio Engineer Archive

Thread: Creature recipies

Sumorex
Wed Dec 17, 2003 2:03 pm
#53

Interesting little woolamander I threw together using left over bits


Challenge Level: 14
Health 6996
Action 1719
Mind 1827


Kinetic 25
Blast, Heat, Acid 39
Rest vulnerable


2.16 attack at 0.23 to hit for 340-350 damage


Special 1: Crippling strike
Special 2: Dizzy strike
Ranged: YES


Was vexed voritor, noxious vrelt, noxious vrelt, noxious vrelt, slinking voritor in order Phy to Agg. Don't recall the ratings on the DNA, was just left overs from fiddling with numbers.




Sumo - Master Bio Engineer - Master Creature Handler

Omus - Master Artisan, Merchant, Marksman, Musician, Architect, Medic, Doctor, Scout, Brawler, Image Designer, Entertainer, Ranger, Swordsman, Armorsmith, Droid Engineer, Creature Handler, Smuggler

Intrepid Server
Pheng
Wed Dec 17, 2003 2:16 pm
#54

Correction to my earlier post: Savage Quenkers resists were nerfed or something. They use to be 45 to almost all, not they have 2 35s and the rest are 15s :/





Phenglei Karos, Elder Jedi

Marus Timpel, Commando
Pathis
Wed Dec 17, 2003 2:55 pm
#55

Does anyone have pics of these high CL n00b type critters? Its been a day and Id like to know how big they are getting. Like are the Jax's getting to a Grand Wrix size? I guess maybes its too early to tell, maybe some that was on the TC might know.


Im so upset, im a MCH/MBE and I couldnt play at all yesterday and Im stuck at work for another 3 hours!!!!!-Pathis

lwwrestler
Wed Dec 17, 2003 3:39 pm
#56

Any non-master BE's posting here? I'm a bit worried my services aren't going to be needed/wanted. I make pretty decent stuff, lower levels then this stuff, but still nice for tanks I'd think.
LadyMorana
Wed Dec 17, 2003 6:25 pm
#57






lwwrestler wrote:
Any non-master BE's posting here? I'm a bit worried my services aren't going to be needed/wanted. I make pretty decent stuff, lower levels then this stuff, but still nice for tanks I'd think.





I'm not quite master (4/3/4/4) and was able to make a CL34 (if I remember correctly) with 57% Kinetic Resist and other decent stats using Grassland Voritor Trackers and plain Bols. Was trying to get Knockdown in as a special, had it in all 5 samples,but it didn't carry over (just Crippling Strike did inSpecial 2). Oh well, at least the KR was decent.


I'm anxious to hit master and see what I can REALLY do.





~~~~~~~~~~~~~~~~~~
Morgaine - Eclipse * Morana - Sunrunner
The dancing shoes have been put away
The pets have all been set free
Apr 03 - Nov 04
Maddawg42
Wed Dec 17, 2003 7:18 pm
#58

Cl: 20 Kwi

Damage: 260
Ham: 6k
Range attack
Stun
35% Energy resists


I used 5 DNA from Giant SandBeetles.


~Kiwi



~Kiwi~
Master Bio-Engineer
Master Creature Handler
FarStar/Bestine -571, -3964
Lowca
Dulles
Wed Dec 17, 2003 7:37 pm
#59

Ok...here's my best creation so far:



Carrion Spat (Blackberry Color)


12.2k health


10.7k Action


12.4k Mind


Light Armor


60 kinetic


12 blast


20 heat


20 cold


vulnerable to energy & stun


2.16 speed


.55 to hit


410-420 damage


Strong Poison


CL 53

Bosskt2bb
Wed Dec 17, 2003 7:39 pm
#60






LokSG wrote:

Didnt get much time to fool around with this, but I took 4 vhq samples from a dwarf nuna and one high sample from a CL21 clone I had, and used the bol model, and got at CL10 bol with some resistances and blinding strike. Am still dinging around alot with this system, suspect


CL = sum(dna levels)/5, so a CL10 creature could be made with 4xCL7dna + CL22dna







not so sure on that because I made a Vir Vun with Mountain Wort, Bocatt, dieseased bocatt and mountain squill DNA and it came out CL 10. Not sure the levels on all those but I know they are all over CL 20 except maybe the DB. The Vir Vun had like 3k HAM (give or take a couple hundred in A/M)



Now I just need to figure out how to cram armor and resists into that sucker and Ill make a mint selling em to non CHs lol




Warralof
Warralof's Warren- Bio Engineered Terrors and House pets
Anchorhead - Scylla Universe
Master CH
4/1/4/2 BE
"We cant solve problems by using the same kind of thinking we used when we created them. " - Einstein
KnightHawk420
Wed Dec 17, 2003 8:23 pm
#61






AgeOldMyth wrote:

The CH rebalancing is making pets weaker. Remember that when you post your recipes. If they see a recipethey feel its too powerful, kiss it good bye.


Poster Emptor guys






You missed the point of the CH rebalancing. It didn't really have anything to do with neccessarily making CH's and they're pets weaker.



Cheylin Mena - R.I.P.
Menon Mena - R.I.P.
Hunglo Bavmador - R.I.P.
Betatoxin
Wed Dec 17, 2003 9:28 pm
#62



KnightHawk420 wrote:


AgeOldMyth wrote:

The CH rebalancing is making pets weaker. Remember that when you post your recipes. If they see a recipe they feel its too powerful, kiss it good bye.

Poster Emptor guys




You missed the point of the CH rebalancing. It didn't really have anything to do with neccessarily making CH's and they're pets weaker.




Exactly, there is this assumption that this was a nerf, it was not, it was a rebalance. Read the dev posts in their entirety as well as the intended BE changes, this is working as designed. CL is tied to the stats, it is just that you have a lot of wiggle room there as a BE to make pets good for specific purposes.
ZargosX
Wed Dec 17, 2003 10:42 pm
#63

here is my best pet so far



http://members.cox.net/milkmaid/screenShot0005.jpg



also made a kimo with 57 kenetic but had knockdown and dizzy attacks.



I still have no idea how i got those stats. I finally got sick of thinking I knew what i was doing and did it all random to get that nice pet. I used VHQ dna from bull rancors, something defilers, and seething bol crushers.

ZargosX
Wed Dec 17, 2003 10:44 pm
#64

Also anyone know why I cannot make a pet with plague strike that a bull rancor dna has?
Chazisi
Wed Dec 17, 2003 11:45 pm
#65

none of the ae attacks are transferring into clones. even if you use 5 samples with the same specials.


Probably intentional, but we don't know yet.

Page 5 of 10