Bio Engineer Archive
Thread: Pricing question
Q-5.3: What should I charge for a building/harvester/piece of furniture??
A-5.3: Short answer: Specific prices that you choose are going to be very server dependent. No price is too high if your customers will gladly pay it and no price is too low if you make a good enough profit.
Copy/paste from ZenDragonMLS -
"Find the vendors for many of the Master Architects on your server. Go visit them. Copy down the prices. Talk with miners and ask them where they get their harvesters and how much they pay. Check the Bazaar for furniture prices. Check the Trade Forum for your server.
Then sit down and figure out what kind of business *you* want to run. If you want to be a low-cost / high-volume guy, then figure out how you can keep your operating costs as low as possible and yet pump out lots of stuff (high-volume means you will need extra lots and/or people to mine for you). If you want to focus on furniture, then you need to make sure that your vendor always has a large selection on it and you need to advertise a lot. If you want to only service miners by making high-end heavy harvesters, then figure out the economics of *their* business and charge for your harvesters based on their payback (e.g., selling someone a money-making machine that never decays for an amount that they can earn back in 2-4 days is not a recipe for long-term success.)
You get the idea: price is only *one* aspect of your whole business model. Think through how you want to play and pick your prices to fit that model. Whatever you do, don't take some "rule of thumb" like "charge X credits per unit of resources that it takes you to build it" and call it a "business model". Take more control over your business than that."
In particular, there is one here:
http://forums.station.sony.com/swg/board/message?board.id=architect&message.id=63763
about how to "Distinguish yourself" as an architect - it may give you some ideas on things other than pricing that you need to do to be sucessful.
Welcome.
for 38 power - near max for an MSE, you could probably go for 5~6k depending on server. (although I've seen 37s for 4k on corbantis)
Oh, and you want to sell them crated.
Message Edited by Capt on 12-03-2004 12:32 AM
Capt wrote:
for bomb droids though, you need to go a touch lower - especially since, if they're enjoyed by the BH (do smugglers really use them?), they'll be back for more.
I've set mine at 10k, 100k per crate. Tolium is very rare, and good stuff even rarer. I'd have to say that for their use these things are a bit more useful than10 item storage, which I sell for 4k in an MSE. Undercharging for something that can take out an AT-ST (the primary use my clients have found for these) seems a bit unreasonable, also considering the incredible amount of inflation on our server. But to each his own
for 38 power - near max for an MSE, you could probably go for 5~6k depending on server. (although I've seen 37s for 4k on corbantis)
Oh, and you want to sell them crated.
Message Edited by Capt on 12-03-2004 12:32 AM
Straker_Atrella wrote:Ohh yea, forgot to mention this. People use the R3's for Jedi, Jedi mission values went up a lot, you can make a few hundred thousand credits form a mission. People are far more willing to pay for good bomb droids then they used to be.
People are far more willing to pay well for ALL droids than the used to be...as long as you give them the chance.
AO
AudioOrgana wrote:
Straker_Atrella wrote:
Ohh yea, forgot to mention this. People use the R3's for Jedi, Jedi mission values went up a lot, you can make a few hundred thousand credits form a mission. People are far more willing to pay for good bomb droids then they used to be.
People are far more willing to pay well for ALL droids than the used to be...as long as you give them the chance.
AO