Bio Engineer Archive
Thread: Pricing question
This was very entertaining to read. Incase anyone was wondering, I did ban him from my vendors. I don't mind the reselling as I think it is fair business practice, but I did not think his price was fair. So, I cut him off. If he was offering the same item at twice the price, so be it. Seven times just wasn't fair to the people he was preying on, so I stopped it.
He did just send me a tell asking if there were any new painting I could provide. I chose to ignore him.
- Speed Sliced Weapons
- Damage Sliced Weapons
- Encumbrence Sliced Armor
- Effectiveness Sliced Armor
- Smuggler Supplies
I was wondering if anyone has come up with pricing models for pre-sliced goods (weapons/armor) and what those pricing structures are. What I have thought about so far was some sort of base increase to the item for the slicing and then an additional variable amount added on that is determined by the slice percentage. I am going to try to work out relationships with armorsmiths and weaponsmiths on my server to get bulk pricing on weapons/armor to slice and then put the items on the vendor as I slice them.
One I thought about was: Base Price + Slicing Fee + Variable Fee (toying with it being 500 creds per Slice percent)
Example (FWG5 Pistol): 5000 (Base Price) + 5000 (Slicing Fee) + 16000 (32% Slice)
I am not quite sure if that is the formula I would tryto use and tweak based on experience with itbut thought I would come out here first to see if anyone has tried this before and what they found that works and what they know doesn't work.
Thanks in advance for any input.
I think after a bit longer at 5k I may raise my prices to 7k and see how that flies.