Bio Engineer Archive

Thread: Getting to know you and your profession!

ShufIrathe
Mon Oct 18, 2004 9:32 pm
#742

Grenades need to be useful. I think that grenades could be used to add flavor to the commando profession. They already do different types of elemental damage, it would be cool if they also added in state based effects. In addition to that, lower the HAM costs, remove the damage yourself problem and increase the number of nades in a stack.


From a theme based perspective, it would be nice for commandos to have an actual niche somewhere in the universe. Some purpose for existing. I haven't played in a long time because I got bored with the "go to point A and kill something" game play. At this point I'd rather play starwars battlefront because it offers richer "go to point a and kill something" content. SWG really needs to increase the "Starwarsy" feel of the game, hopefully jump to light speed will do this.
kirah_ashlin
Tue Oct 19, 2004 3:49 am
#743






Tralmek wrote:






Dreamland wrote:

*snip* women are*snip* evil. *snip*




/agree_wholeheartedly



Message Edited by Tralmek on 10-18-2004 10:30 PM





GASP! Lilo! For shame!


(I thought only the news media reworked people's statements! Snicker!)
Cindal
Tue Oct 19, 2004 4:41 am
#744

Since Tiggs is posting this same thread on every profession I wonder what the actual value of it will be to said professions.


Is it a ruse to get people to think that someone is listening and may actually do something?


Ah, to be old and cynical.



Cin or do you say Sin
~ Master Dancer/Master Bio-Engineer ~
~ Let la lune de miel begin ~
"You know you're loved if you've been *pillow*'ed."

CHFreak
Tue Oct 19, 2004 6:56 am
#745


Heya Tiggs, personally my biggest issue is the lack of being able to use the Bazzar to onsell trained wild pets.

Presently I can make a living via scout/ranger services but nothing more than a novelty transaction or 2 for CH.

This issue only just nudges out painfully infrequent spawns of some of the rare pets.



Caramar, Bria
Former Master Creature Handler/Master Scout/Ranger 0030/TKM
Now CL90 Jedi, Master Politician, Corsec Ace Pilot
Rare/Uncommon Pets Tamed: Wastelands CuPa, Swamp Stalker, Giant Veermok, Ravenous Roba Stalker, Jundland Eopie, War Gronda, Canoid Hunter, Male and Female Swamp Tusk Cat, Mantigrue Hunter, Boar Wolf Ravager, Bark Mite Burrower Collector, Merek Deaths Head, Gurreck, Prowling Gurreck, Mantigrue Screecher.

Dexeo, Bria; Former CL 90 Officer, now CL 90 Commando
MethodSDT
Tue Oct 19, 2004 7:31 am
#746

There is no pain, you are receding.
A distant ship’s smoke on the horizon.
You are only coming through in waves.
Your lips move but I can’t hear what you’re sayin’.
When I was a child I had a fever.
My hands felt just like two balloons.
Now I got that feeling once again.
I can’t explain, you would not understand.
This is not how I am.
I have become comfortably numb.



Brigitte Gahenne
Master Dancer / Thug / Jiggy Protector
Ruthless Intergalactic Pirates, Theed, Lowca
-----------------------------------------------------
This posting is provided "AS IS" with no warranties, and confers no rights.
rayill
Tue Oct 19, 2004 7:46 am
#747

Well, I take back what I said earlier. Instead, just remove these professions from the game. I think the damage is too intensive to fix at this rate. We all know how much Dancers and Musicians rate in comparisson to the oh so holy combatants.



Rayill Yi'tun
Master Dancer
- I support ATK people and playstyles
eugene2k3
Tue Oct 19, 2004 10:05 am
#748

My two cents:



  1. I understand the concern with stomachs emptying on cloning, but the solution you've come up with seems lazy to me. I see no reason why food/drink buffs should be handled any differently than doctor buffs. That is, with doc buffs, the timer AND THE BUFF go away when you die. It should be the same way with food. Take my buff away and empty my stomach. That way I'm really starting over from scratch and can jump back into the game. Now it's almost like griefing the user, so I'm dead which sucks, and I also can't go hunting again for 45 minutes until my stomach empties and I can drink more Brandy.

  2. The barrel is really annoying. I believe it was intentionally broken and will never be fixed, which is fine with me. The stack bonus for casks is plenty for my customers, and I'm used to the current system. However, now I've lost one of the rewards of being a master and that's not fair. I think it should be replaced with a new schematic or some other equivalent reward.

  3. The quantities of resources required to make BE additives is pretty annoying. It makes BE additives so expensive that I can't afford to use them in most foods and turn a profit. I've never been able to make a profit on high quality Accaragm for example. It doesn't make good business sense to take a resource (BE additive) and craft Accaragm with it when I can put the same item in Brandy and end up with a much higher return and quicker sales. Therefore even though I consider myself one of my servers best chefs, I only stock a narrow line of product that I can get a great return on and after a while it becomes boring. If BE's could make more addtives with the resources they harvest costs for chefs would come down, prices for food would lower, and I could make more money on more foods and stock a larger selection.

  4. I also hate having to worry about non-edible resource harvesting. It sucks to need Lube Oil for Vercupti.




Eugene
Imperial Master Smuggler - Contact me in-game for faction at 130/point
Master Chef - High quality foods at great prices
900 meters outside Coronet at 834 -4652, and 700 meters outside Bestine in Billy's med shop

Dreamland
Tue Oct 19, 2004 10:12 am
#749






Cindal wrote:

Since Tiggs is posting this same thread on every profession I wonder what the actual value of it will be to said professions.


Is it a ruse to get people to think that someone is listening and may actually do something?


Ah, to be old and cynical.






You mean like the months of saying the combat balance is next publish to keep people playing? Or anouncing the removal of recursive macros what was it 2, 3 months ago? and never saying another word about it again. I guess maybe i'm cynical too.
BrandonIT
Tue Oct 19, 2004 11:07 am
#750

Tiggs, one other thing I'd really like to see in the combat balance:

Power-ups for our non-consumable weapons.

We have powerups for grenades, made by Artisans, and as a Master Artisan I'd like to also be able to sell powerups for Commando weapons. I know at first glance this may seem outrageous, but EVERY other combat profession can power-up their non-consumable weapons. Why can't we power-up our non-consumable heavy weapons?

Some may say, "Whoa! A 30% powerup on a Flamethrower?!?" but I say "Whoa! A 30% powerup on a T-21?!?" Why not a powerup for my Flamethrower?!?



Erdeid - Master Commando
Erleid - Master Musician, Master Entertainer, Master Artisan
nope...gone again...
spreadsheet
Tue Oct 19, 2004 3:37 pm
#751

Tiggs, we all know what our proffession needs. But it seems like we all also agree that one of the

biggest problems is outside the game....communication. Most of us have asked for you to please post here.

Let us know you have been here and have read our requests and concerns. We have yet to see you back here. I know that JTL is coming out soon. But please a little note. Unfortunatly as brought out above there has been a reputation set that we had hoped you would break. ??




=SIVART SMADA= ~ANNAED SMADA~
-Elder Jedi--Elder Medic-
DWORKIN = Officer
!Master Creature Handler Forever!


Pluto9Moon
Tue Oct 19, 2004 3:50 pm
#752

Tiggs,

Hope to see you follow up to this post soon.



Sign for Hutt Faction here: Hutt Faction

Not against broad changes, just profession specific ones (read as CH) that go against what we've been told in the past.
(I hired Trayson as a ghost writer for a good tagline)
mastrBH
Tue Oct 19, 2004 8:07 pm
#753






Pluto9Moon wrote:
Tiggs,

Hope to see you follow up to this post soon.



I NEVER post to these boards although I've played for a while, but recently I've been struggling for a reason to keep playing this game--so I come here for hope,and thought just maybe things were about to turn around--but....


....question:


Does Tiggs respond to these posts? I've noticed this SAME exact post on just about every profession's forum. Maybe he reads them, but I doubt it--afterall we have hundreds if not thousands of lists posted all over our professions' boards--he could easily just read those. I'm starting to think this is more of the same, and that ScoutMastr had it right from the start--sorry for one starring you dude.



...LOL--btw ScoutMastr, I see you changed your original post!

Pluto9Moon
Tue Oct 19, 2004 11:18 pm
#754



mastrBH wrote:


Pluto9Moon wrote:
Tiggs,

Hope to see you follow up to this post soon.

I NEVER post to these boards although I've played for a while, but recently I've been struggling for a reason to keep playing this game--so I come here for hope,and thought just maybe things were about to turn around--but....

....question:

Does Tiggs respond to these posts? I've noticed this SAME exact post on just about every profession's forum. Maybe he reads them, but I doubt it--afterall we have hundreds if not thousands of lists posted all over our professions' boards--he could easily just read those. I'm starting to think this is more of the same, and that ScoutMastr had it right from the start--sorry for one starring you dude.

...LOL--btw ScoutMastr, I see you changed your original post!






Thanks for the quote. Since you asked and I like knowing things. I love being right. I thought I would check.

Tiggs posted to the Core Systems on Oct, 11th and replied the same day.

Tiggs posted to the Dancers on Oct, 11th and replied Oct, 12th saying shes reading each persons input and learning the people.

Tiggs posted to the Commandos on Oct, 11th and no reply.

Tiggs posted to the Combat Medics on Sept, 9th and replied on Oct, 11th thanking for input.

Tiggs posted to the Chefs on Sept, 9th and replied Oct, 11th she documented everything.

Tiggs posted to the Carbiners on Sept, 9th and replied Oct, 11th thanking for responses.

Tiggs posted to the Brawlers on Sept, 7th and replied Sept, 21st thanking for responses.

Tiggs posted to the Bounty Hunters on Sept, 14th and replied Sept, 21st thanking for responses.

Tiggs posted to the Architects on Sept, 10th and replied on Sept, 21st thanking for responses.
s
Tiggs posted to the Armorsmiths on Sept, 10th and replied on the 14th and 21st thanking for reponses.

Tiggs posted to the Artisans on Sept, 10th and replied on the 14th and 21ist thanking for responses.

Tiggs posted to the Creature Handlers on Oct, 11th and no reply.

Other than the Commando forum CH is the only forum not replied to at all. The shortest turn around time seems to be 4 days. The longest 32. The average is 13.

Nothing in her final posts have alluded to anything. Nor do they deny anything. The volume of her posting is less during the faster turn around times. She has a pretty high volume now. My guess is look back in 22 more days and she will thank us.

Note to Tiggs. I read in some of those posts you played? How long? What profession? Want to become a CH on Valcyn and come hunt with me? I can show you what being CH is all about.



Sign for Hutt Faction here: Hutt Faction

Not against broad changes, just profession specific ones (read as CH) that go against what we've been told in the past.
(I hired Trayson as a ghost writer for a good tagline)
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