Bio Engineer Archive

Thread: Armour Macros

Yny
Tue Jun 08, 2004 8:32 pm
#53

I'm a wookiee.. only macro that helps me is /burstrun and /clone

Wokka
Wed Jun 16, 2004 11:45 am
#54






SomeUser wrote:




Obi-Zem-Kenobi wrote:



As for the reason this is being done when there are other more serious problems with the game: It's an easy fix that brings one part of the game closer to the vision of Galaxies that the Dev's and there bosses want. It also makes the game better.



The reason it is being done is so hybrid jedi dont macro armor on and off.


With the jedi revamp, Jedi can now progress up the jedi tree while retaining their old professions.. The more you advance up jedi the more SP you sacrifice....


However, you cannot use Force powers or Light Sabers with armor. To stop Jedi from macroing their armor off to use a Force Power or using their Light Saber only to then instant "re-armor" there is now a time delay.


This has NOTHING to do with making the game balanced for 99% of the player base or setting a "proper pace" nor does it have anything to do with realism.


Combat rebalance isnt coming until publish 11... The jedi have to get their lovin first ya know





This was a good point. And I think it stretched to weapons as well. When I was testing on TC2 I started with my lightsaber, instantly switched to VK's, did a knockdown and switched back to lightsaber in time to get in a couple of great hits. It was also too easy to switch to VK's and deliver any of the TKM specials and switch back to lightsaber. So, I think the instant switching of anything needs to be changed to moderate delays in all fairness.


Wokka-wokka
Wokka
Wed Jun 16, 2004 11:46 am
#55






SomeUser wrote:




Obi-Zem-Kenobi wrote:



As for the reason this is being done when there are other more serious problems with the game: It's an easy fix that brings one part of the game closer to the vision of Galaxies that the Dev's and there bosses want. It also makes the game better.



The reason it is being done is so hybrid jedi dont macro armor on and off.


With the jedi revamp, Jedi can now progress up the jedi tree while retaining their old professions.. The more you advance up jedi the more SP you sacrifice....


However, you cannot use Force powers or Light Sabers with armor. To stop Jedi from macroing their armor off to use a Force Power or using their Light Saber only to then instant "re-armor" there is now a time delay.


This has NOTHING to do with making the game balanced for 99% of the player base or setting a "proper pace" nor does it have anything to do with realism.


Combat rebalance isnt coming until publish 11... The jedi have to get their lovin first ya know






This was a good point. And I think it stretched to weapons as well. When I was testing on TC2 I started with my lightsaber, instantly switched to VK's, did a knockdown and switched back to lightsaber in time to get in a couple of great hits. It was also too easy to switch to VK's and deliver any of the TKM specials and switch back to lightsaber. So, I think the instant switching of anything needs to be changed to moderate delays in all fairness.


Wokka-wokka
Cafa
Thu Jun 17, 2004 1:44 pm
#56






Obi-Zem-Kenobi wrote:


10 seconds per armor piece. Sounds fine to me. I love using armor macro's but hate the fact that this whole game has become a giant macro fest. If they continue to allow armor switching instantly then what is the point of having different kinds of armor with different strengths and weaknesses. You might as well have 1 suit of armor with no weaknesses and 90% to all things and call it good. They will continue to add "time sinks" to the game. They have to in order to set the proper pace. This is not a twitchy FPS (thats what JTLS is for). You fire your blaster based on speed of weapon, type of shot and your other speed bonuses. You don't shoot as fast as you can click your mouse button.. why should armor equipping be any different then the rest of the game? I could go on and on comparing the armor equiping delay to hundreds of other delays to prove my point but I am hoping most of us are smart enough to see that this just brings armor in line with other actions.


As for the reason this is being done when there are other more serious problems with the game: It's an easy fix that brings one part of the game closer to the vision of Galaxies that the Dev's and there bosses want. It also makes the game better.


Changes effect all of us in different ways, and some may not like it, but I hope they they bring it live and keep it there. Many parts of this game are far to easy and need some tweaking. This was one of them in my opinion.







Yes but when I and a friend lose 96K of Naboo avian meat in a factory and we are told that CSRs cannot do anything to help somehow I could give a crap about their vision.


Vicara Ono




- Strength In Numbers - Loyal Subjects of the Empire
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A player bodyguard can't protect you either, something agroes you, you are dead. The
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Redheat
Sat Jun 19, 2004 5:33 am
#57

I have all my armor hot keyed,and it goes on in an instant.

And being a master Doc..im allways buffed any ways.

Hardly ever wear armor while sampling,have a nice set of flame healing and mask scent clothes.


This is the one time im glad I have the professions I do.





- Redheat Burningheart -
--- Master Bio-Eng. ---
--- Master Doctor --
Srednii
Sat Jun 19, 2004 6:10 am
#58

I've given up hope they'll be excluding psg's from this timer. psg's are barely worth using right now as emergency shields, with a 5 second delay they become completely worthless



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Sre'dni Vashtar - Bria
sv Armoury -4976, 2712 Corellia
Obi-Zem-Kenobi
Wed Jun 23, 2004 3:26 am
#59


From what I am reading, different armor will have different delays. It would make sense to me that equipping a psg should be akin to flipping a switch, so perhaps they will have a lower delay. I just wish psg's gave consistent stats.


Obi-Z



Obi-Z
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