Bio Engineer Archive
Thread: DNA Storage
Suenr
Tue Aug 10, 2004 11:53 am
#53
Seraphym14 wrote:
1. Volunteer CSR for 3 years. I know the limitations the correspondents are under. I know anything that doesn't praise the dev's ideas or agree with them completely is ignored or said to be "negative" and then ignored.
2. Yes, I am suggesting that we hold our ground for the real fix and not accept candy that will simply allow them to shove us in the corner and not address the real issues.
3. We lose a voice when we accept half measures. It allows them to say "but we just gave you x, y and z".
4. If I didn't love the class, I wouldn't care enough to say anything.
5. Having a different opinion here is obviously invitation to be ridiculed so why would anyone voice one?
6. One star me and bash me all you want for having the courage to speak up.
This forum has lost many strong voices in the past, sadly. What remains is people who think far too much of themselves hanging around trying to put everyone else down.
/bye
First, changing from the current sampling system to a stackable blood sampling system is a real fix that solves real issues. It is good both for us and for them as it eases stress on the database.
Second, stackable blood is a lot less of a half measure than stackable DNA.
Third, quit trying to make yourself out to be some kind of martyr. You have an idea that isn't bad, but it isn't the best and people just don't agree with you. I think if you looked at all the proposals with an open mind you would see that the stackable blood idea offers the most advantages and wouldn't take that much coding to put into the game.
johnhaines
Tue Aug 10, 2004 12:18 pm
#54
I agree with the importance of not allowing DNA to stack and thus the factory creation of pets. If this happens we will be stuck with yet another profession where only masters can sell there goods. A master BE could easily create an uber level 10 pet schematic and flood the market with it. As it is, I am making a tidy little bit of money selling non-ch kaadu mounts in starports. I know that a master can make a better one than me, I am still only 0/2/2/3, but the hand-crafting aspect allows everyone into the market.
ArthurDentOnBria
Tue Aug 10, 2004 1:04 pm
#56
I wonder if this is really true though. At fanfest, K was asked about dna storage, point blank, to his face, and he responded in the affirmative (meaning let's figure out a way to allow more storage). I of course have no clue what he's said to Nancy or Talth or on the corr forums, but at fanfest he certainly did not throw a bucket of cold water on this.
Suenr wrote:
The devs have basically said NO to more storage space for DNA. It takes up a lot of database space and they basically would rather have us storing less of it.
NancyJ
Tue Aug 10, 2004 1:19 pm
#57
From our top 5 issues in December:
This is when the first blood sampling ideas popped up - a way to increase the amount of DNA we can store without increasing the amount of data we have in our inventories.
Its theoretically simple and solves multiple problems.
Inventory restrictions are in place do to data storage limitations, if I increase the amount of DNA you can store in any way it would have to be done such that the total amount of storage for the increased amount of DNA is equal to or lower than the current numbers. DNA also happens to be a very data intensive item which make this a very tricky thing to do. I wouldn't say it's never going to happen but it is extremely low priority considering the difficulty and all of the other important issues we need to address.
This is when the first blood sampling ideas popped up - a way to increase the amount of DNA we can store without increasing the amount of data we have in our inventories.
Its theoretically simple and solves multiple problems.
Suenr
Wed Aug 11, 2004 12:01 am
#58
The devs have basically said NO to more storage space for DNA. It takes up a lot of database space and they basically would rather have us storing less of it. That is one reason I think the blood idea actually has a chance of making it. It isn't just good for us, it is good for them, and they are much more likely to do something if they get something out of it too. So I think you will see something like that make it into the game before they add a way to store more DNA than you can now.
On the high health sampling, I don't see why they couldn't add the stackable blood sampling idea while leaving DNA sampling in place. They would just have to add a new command for the blood sampling and leave the current DNA sampling command alone.
On the high health sampling, I don't see why they couldn't add the stackable blood sampling idea while leaving DNA sampling in place. They would just have to add a new command for the blood sampling and leave the current DNA sampling command alone.
1of2alts
Wed Aug 11, 2004 12:05 am
#59
It would be best to bring a mirror with you wherever you go with such an attitude.
Seraphym14 wrote:
. What remains is people who think far too much of themselves hanging around trying to put everyone else down.
NancyJ
Wed Aug 11, 2004 12:05 am
#60
OK lets have a vote:
Would we
A: like to try get as many small easy improvements to our profession as possible sqeezed into the devs already packed schedule
Or
B: sit around and wait until after JTL, Combat balance, GCW revamp and anything else that take priority over little old us, so that the devs cant use the excuse of we've already had issue addressed when it comes time to fix BE pet crafting.
Should I go on vacation for the next 6 months? Would you prefer a more 'hands off' approach to corresponding? Cos I can do that, I can bugger off to another forum and leave you to it and wait for a dev to approach me with regard to pet crafting.
If the devs ask for quick fixes that can be put into minipublishes, should I tell them, no no, we're ok, we dont need anything until you fix our pets?
Would we
A: like to try get as many small easy improvements to our profession as possible sqeezed into the devs already packed schedule
Or
B: sit around and wait until after JTL, Combat balance, GCW revamp and anything else that take priority over little old us, so that the devs cant use the excuse of we've already had issue addressed when it comes time to fix BE pet crafting.
Should I go on vacation for the next 6 months? Would you prefer a more 'hands off' approach to corresponding? Cos I can do that, I can bugger off to another forum and leave you to it and wait for a dev to approach me with regard to pet crafting.
If the devs ask for quick fixes that can be put into minipublishes, should I tell them, no no, we're ok, we dont need anything until you fix our pets?
1of2alts
Wed Aug 11, 2004 12:09 am
#61
NancyJ wrote:
OK lets have a vote:
Would we
A: like to try get as many small easy improvements to our profession as possible sqeezed into the devs already packed schedule
Or
B: sit around and wait until after JTL, Combat balance, GCW revamp and anything else that take priority over little old us, so that the devs cant use the excuse of we've already had issue addressed when it comes time to fix BE pet crafting.
Should I go on vacation for the next 6 months? Would you prefer a more 'hands off' approach to corresponding? Cos I can do that, I can bugger off to another forum and leave you to it and wait for a dev to approach me with regard to pet crafting.
If the devs ask for quick fixes that can be put into minipublishes, should I tell them, no no, we're ok, we dont need anything until you fix our pets?
well put.
BTW, my answer is A of course.
Rilvas
Wed Aug 11, 2004 5:13 am
#64
Heyas all,
I appreciate all input, strong and weak, as long as we avoid personal attacks, treat one another courteously, and speak/write politely. The blood stacking solution would probably work best at this point and then the quality and characteristics of the DNA samples taken from it can be randomized.
Additionally, it only makes sense that these sample would need some kind of cryo-storage. Thus, DEs can make storage modules for droids, MAs can make storage units or add-ons for structures, or say a one lot structure just for blood and DNA, and tailors could make smaller cryo-packs that could be carried.
All of these could be implemented, reducing the amount of intensive data/coding, increasing amounts BE can store, and still maintain the individuality and quality of DNA samples used to make pets. I love the fact that there is some mystery and randomness to creations and being able to efectively store more will make is more convenient when trying to home in on a desired creature/characteristics. Of course the invalid creatures bug needs to be fixed so that the level is really set on creation.
As an aside, I've never used my vendors as storage which IMHO, I've always considered an abuse. And that is why, and rightfully so, that vendors are going through a change. As always the abuses of the few ruin the day-to-day activities of the many. I see it mostly hurting the UBER resource harvestors that have stored infinite amounts on vendors they shouldn't have really had in the first place unless they've kept the appropriate skills. But we will all adapt, still have fun, and many will actually train in merchant and keep it, hehe.
Regards,
Rilvas
HUWIPA Alliance
Chilastra
I appreciate all input, strong and weak, as long as we avoid personal attacks, treat one another courteously, and speak/write politely. The blood stacking solution would probably work best at this point and then the quality and characteristics of the DNA samples taken from it can be randomized.
Additionally, it only makes sense that these sample would need some kind of cryo-storage. Thus, DEs can make storage modules for droids, MAs can make storage units or add-ons for structures, or say a one lot structure just for blood and DNA, and tailors could make smaller cryo-packs that could be carried.
All of these could be implemented, reducing the amount of intensive data/coding, increasing amounts BE can store, and still maintain the individuality and quality of DNA samples used to make pets. I love the fact that there is some mystery and randomness to creations and being able to efectively store more will make is more convenient when trying to home in on a desired creature/characteristics. Of course the invalid creatures bug needs to be fixed so that the level is really set on creation.
As an aside, I've never used my vendors as storage which IMHO, I've always considered an abuse. And that is why, and rightfully so, that vendors are going through a change. As always the abuses of the few ruin the day-to-day activities of the many. I see it mostly hurting the UBER resource harvestors that have stored infinite amounts on vendors they shouldn't have really had in the first place unless they've kept the appropriate skills. But we will all adapt, still have fun, and many will actually train in merchant and keep it, hehe.
Regards,
Rilvas
HUWIPA Alliance
Chilastra
Zapper_Weisman
Wed Aug 11, 2004 5:25 am
#65
I agree with just adding blood samples as an intermediate storage saving step.
Heres the best way I can think of it working, which is really just a combo of everything I've read so far:
You either suceed or fail, success kills creature, failure makes the creature unable to be resampled (agro rate depends on agression of creature, not failure). Each blood sample yields randomly 1-6 dna samples (as pet deeds do) and generate the same random DNA stats (as pet deeds do). The blood could be stackable by animal, as long as the DNA sample quality still remains in the DNA sampling process. This makes the blood from multiple MR, for example, go into one vial, but doesnt change the differing stats. the highs and lows of the dna samples would be determined simply by the highs and lows of the blood.A blood vial could 'remember' the highest health, action and mind,and (so that we could never get 'perfect' samples) the number of those highest stats from one creature. For example, if you sample blood successfully from three MR, one had a high health of 14k, another had the highest mind of 14k and 14k action. The blood vial would merely have that data in it, along with general info (like resistances) and when you sample the DNA, a VHQ sample can only duplicate 2 of the three stats perfectly (as one of the animals you sampled had two of the highest stats) Any AA or HQ sample would not be able to have the max qualities. This keeps "dna randomness" intact enough to make factory-ing animals an impossibility, it solves the storage problem and it doesnt seem to me to be too complicated to do, considering what other wonders the devs have done (yes, I do think they have done wonders, not consistantly, but they have been done). I know absolutely nothing about programming though, so some of you could probably correct me on that.
On a seperate, but inspiring topic: vendors.
I regularly recieve orders for 60+ factory crates from ONE of my chef customers. (about once a week) I recieve other orders randomly in addition to this. I've heard the vendor limit speculated to be as low as 100, which wont even hold all my orders, let alone my general merchandise. If the devs do that, I gaurantee prices will sky rocket, because we will not be able to sell as much as often. Either we're going to have to need a ton of vendors, or we're going to need the vendor space.
As far as storage on vendors, vendor limitations wont stop that. There will always be someone who will get a vendor exclusively for storage and such. I understand they cant have too much information floating around, and there needs to be inventory limitations and storage limitations, but if they want to get into the issue, they need to get into all the sub-issues as well.
Doesnt anyone talk to a psychologist? "Deal with the underlying problems and the large ones go away" 