Bio Engineer Archive
Thread: Predicting Pet Level in the new system New Preliminary Weightings
Message Edited by Dorelli on 06-22-2005 05:31 AM
Dorelli wrote:
it was here but we (meaning anyone I have discussed this with and anyone who i remember posting or not posting about it) have not tested to see if the same equations work with the post-CU pet-making system.
Therefore, someone needs to test itAnd post please
Also I don't mean to be churlish but is swgcreatures going to continue to be our main site for creature data - is anyone still actively maintaining it? Should I be putting this question to the swgcreatures people? Do we have someone who has the capability of hosting a similar website which ideally would have some means of sharing the raw data with everyone so we can develop whatever tools we think of from it?
I was thinking that as well as all the creature information that swgcreatures gives, it would be nice to have the actually creatures flagged with a DNA usefullness rating, a BE resources usefullness rating and also whether the beastie is missionable.
I can write web pages and would love write tools for us, but I'm not able to host anything involving a big database with actual real people hitting it.
Message Edited by Dorelli on 06-22-2005 05:31 AM
Message Edited by Kaomond on 06-22-2005 01:47 PM
Just thought this deserved a step up![]()
Great Info ...as of 30th DNA lab still not updated![]()
Has anyone tried the BE Tool v0.26 by naMessiah?
I just found it, don't remember where. But you drop the dna and have it predict the stats of the pet. but haven't had the stats of the DNA Template that's displayed above the stats of the pet every change. Wanted to see what DNA templates about would give me what type of pet.
Been calculating it roughly from the dozens of screen shots of all my experimenting I did. But wasn't quite satisfyed with that CL. Now I see why, 'cuz the equation envolves a lot more of the stats than I guessed.
Moakie wrote:Has anyone tried the BE Tool v0.26 by naMessiah?
I just found it, don't remember where. But you drop the dna and have it predict the stats of the pet. but haven't had the stats of the DNA Template that's displayed above the stats of the pet every change. Wanted to see what DNA templates about would give me what type of pet.
Been calculating it roughly from the dozens of screen shots of all my experimenting I did. But wasn't quite satisfyed with that CL. Now I see why, 'cuz the equation envolves a lot more of the stats than I guessed.
Yep, it's power that seems to get a bit high/low sometimes and, of course, it's this stat that is the most important part in the final CL calculation
There's more info in this thread.
Ni-Tech wrote:
Not sure if anyone noticed but fortitued is attached to hardiness and you cant directly alter it, however fortitued post patch 19 is alterable in the dna and end results in the pet deed.. once tamed stored and recalled the fortitued, accuracy, AND defenses reset to an appropriate level for their CL which in the end result means you cannot control the fortitued (armor) nor the dexterity (accuracy and defenses) what so ever anymore.
Search the forums for 'stat shift'
Has this CL calculation been improved upon? It's usually off on the low side for me by 1 or 2 CL when I make CL 35ish pets and by 2-4 CL when I make CL70ish pets. I've made several pets that were predicted to be CL 70, but turned out to be CL 66.
Dorelli wrote:
Final.
I have been using, with some success the following formulas to predict pet level at worst case within +/- 6 levels - usually much closer.
x = (9 * hard + fort + 2 * dex + 2 * end + int + clv + dep + courage + 2 * fierce + 30 * power )/100
level = -1E-06x^3 + 0.0011x^2 - 0.0265x + 3.2719
When I craft, I actually switch back and forth between a spreadsheet that gives the calculated values, and the experiment. I put in simulated values to see what the predicted level is before I do it. I was able to make 3 level 69's in a row expecting them to be about level 69-70.
Hope this helps someone.
Dor
I have several refinements that I'm personally using but when they were added to the BE tool people did not like it b/c it was not what they were used to and didn't seem to fit as well.
I think that my equations are heavily weighted to the way that I craft as well.
Hereis anotherequationhowever that you can try:
Message Edited by Dorelli on 08-25-2005 03:53 AM