Bio Engineer Archive
Thread: Bioengineer State of the Profession
I would say my top priority for our profession is simple...
Let us know what the estimated CL and HAM is for the templates we have made. This guess work is terrible!
SWG-Runesabre wrote:
"1. Could you check to see what they did with our crit fail rate? Seems horribly high to me. We don't retain DNA anymore (like we did from release) so I suppose that's good - but I'm critting left and right now - hardly ever did before - a happy medium would be nice. Especially now that the no DNA lose bug is fixed - and quality samples are expotentially harder to come by. (btw - I crit a LOT more now in tailoring too - may be an across the board problem - not just BE)
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I have a designer scheduled to evaluate what is wrong with critical failures for all crafting professions. Changes to critical failures are currently scheduled to be resolved with the publish going out in the end of February.
"5. Milk, Mollusks, Fish and Eggs - in roughly that order. I know this is supposed to be being addressed 'soon' but if I had a nickel for every time I had to explain to a CH that milk is a rare item I'd be able to retire. Mollusks are just as bad as milk, but at least the lower version of that tissue can be made. Fish is gettable - but extremely time consuming and very very low yield. Eggs - getting much better - luckily entertainer tissues are in the least demand as entertainers usually only replace clothing cause they want to - not cause they need to."
All of these issues are being resolved with the publish about to go onto Test Center next week.
Ok so what is the fix for the resource issues and what about the CL of the templates? I think EVERY Bio-E would agree thats VITAL to what we do.
While I am still in shock that a dev posted in here (a lead dev at that) I think the biggest thing we need to know is what stats for CL should be. I mean I just dont want to make pets now, because I dont know if a pet I am making will be invalid.
And no, I am not talking about uber cl10 pets, I am talking about working to get a lvl 22ish creature with high damage, but trade that off for lesser protections/ham. No confirmation as to what you think things "should be" is more than frustrating, and a slap in the face after we figure howall this stuff works in normal game and not just in your test machines for you.
While you're doing this for all "crafting professions" have them take a look at changing or removing critical failure rates for Jedi saber crafting. Jedi get hit much harder by a critical failure than ANYONE ELSE, and this doesn't seem to get better as they go up the tree.
SWG-Runesabre wrote:
I have a designer scheduled to evaluate what is wrong with critical failures for all crafting professions. Changes to critical failures are currently scheduled to be resolved with the publish going out in the end of February.
WE really need a CL to be shown on the template as we experiment on it. before teh recent BE changes we have now. I remember hearing a dev. maybe Q-3po or Thunderhart saying something about the BE revamp.
somethnig about pushing the limits of a creature as high as you can withought pushing it over to the next CL. I cant find the exact quote but when I heard that I was thinking wow we can really have a lot of control now. we do but not quite as much as I was hoping for.
so All I ask is if we can get a CL rating / meter on the DNA template that is updated in real time to show changes as we experiment, so we can accuraty tell if we hit the Target CL or missed it to high or too low.
What this system really needs is documentation on how the new cloning system works. Clear explanations on how special attacks are passed on, what numbers translate into what physical attributes, etc.
The Merriam-Webster Dictionary defines engineering (as in Bio Engineering) as the following:
"2 a : the application of science and mathematics by which the properties of matter and the sources of energy in nature are made useful to people b : the design and manufacture of complex products".
Science and mathmatics. Not witchcraft and guess-work. If we were given some of the numbers and formulas on how the system works we would be a lot closer to being Bio Engineers.
OMG, OMG, OMG a dev!, a real live dev turned up in our forum!!!! ![]()
For my wish list I'd have to say better labeling of DNA I have over 100 samples in my crafting station andI have to scroll throught them all to find the Ancient Graul DNA.
CL Meter during experimentation, would kill for this ![]()
More clothing tissues would be good.
Annago