Bio Engineer Archive
Thread: Bioengineer State of the Profession
Actually as both a master CH and a master BE I can say that in all my experience it takes little effort to make a good rancor compared to what it takes to tame one.
So I ask, whats going to happen when sampling our own creations is no longer going to work??? Lets try to be proactive and get on issues before they happen instead of reactive and trying to get things changed after the fact
Finally, the poster brings up a good point. Look at how the risk/reward works. We get 1 sample of Rancor DNA while the CH gets the whole rancor. The poster brought up the perfect example to since we are working on the exact SAME lair with the exact SAME risk yet the rewards are drastically different and slanted in favor of the CH. This IS a problem that needs adressed.
Tilen
Scylla
Its the lower creatures that are oddly difficult to make better then the wild counter parts.
Sampling Rancor DNA from real Rancors....LOL...You are right that is a pain...but really...DNA is not the only thing that makes a good Creature.
Oh well our proffession has some ISSUES!!!
Talthazar writes:
Actually as both a master CH and a master BE I can say that in all my experience it takes little effort to make a good rancor compared to what it takes to tame one.
Heh heh, unless your stupid like me an spend the whole night trying to get a dna sample from ancient bull rancor's. LOL!
This was before the decay on cloning patch of course, but I still did not get one single sample from the ancient bull. I would fail to obtain the sample, the ancient bull would aggro and then ...loading.....
But it was fun to try. Too bad for the decay on cloning and insurance cost, for both classes, CH and BE. I think we both suffer a lot of death trying to get close to the really tough stuff.
Tilen
Scylla
My favorite right now are CL 55 slinking voritor hunters on Dantooine. And yes they do DB, but it doesn't happen that often to me. Since the patch, I've filled 3 or 4 packs with dna and only been db'd once.Start hitting peacewhen you're near the end of thesample. On creatures thatare social, you don't want to hit back.I wear armor and I use my built in ability to heal to keep myself alive while a pet gets the attacker off me. Any pet will do. All you need the pet to do is get it off you while you get away. Call the pet while running and if the pet survives, the mob will lose interest and turn away. If it doesn't survive you probably have the space you need to get away. You can reduce the chance of being aggro'd by not trying to sample everything to death, but I often do anyway. When I used to have combat skills I used Threaten Shot to put some distance between me and the attacker to get away.
Architects are able to make cloning centers for politicians to place in player cities. There needs to be some component made exclusively by BEs that goes into the crafting process for these centers. It makes for some very odd logic that a profession that requires no medical background should be able to create a device that creates a replica of an organism. Perhaps this same tissue/component could go into their crafting of plants and gardens... we are BIO-engineers, not Creature engineers. This should be a new market that is open to our profession.
First off I'd like to say what a great thread you have going here, that said I got into BE by climbing the tree to Carbineer. While using the Medic prof. to keep myself alive( because SOE has totally screwed up the HAMs for that prof.) I thought hey B.E. looks like a great prof. to get into.GEEEEZ!!!!! Now inorder to support that prof. I find it necassary to take up surveying IV, for recourses and 1/1/0/0 in CH.so I can have a pet high enough to keep the agroing mobs off my back while I go screaming across the landscape in a desperate attempt to keep from having to clone AGAIN! Oh, did I mention also the 6k it takes to insure all my items AGAIN!!!! None the less I do enjoy the challenge but come on theres got to be a little empathy from the devs. They give it to creatures, why not us?
P.S. I buy my Milk from bartenders at Cantinas. ie Talus
Corrbin Foray, Wanderhome Server, Tatoonie
Carbineer 1/1/4/1 Artisan 0/0/0/4 CH 1/1/0/0 Bio Engineer 1/1/3/1 Master Spawner 4/4/4/4
dwhisper wrote
Beyond that, once you're talking about the pets that Creature Handlers use, you're talking about a pretty big risk in getting them. That Rancor that a BE can make me seems pretty nice as compared to standing right next to a pile of rocks and trying to convince one not to break my mask scent and kill me. There is a great amount of risk for a Creature Handler to get the nicer pets, IE Grauls, Mereks, Rancors. So it's not so easy as just magically "making" a pet. Yes, you can just buy them, same as I can buy a weapon. Or a Holocron, or armor. But someone, somewhere, has to tame them.
You do realize that in order to "magically make" that "nice" rancor, the BE had to go out, finda Rancor, a full grown one now, not a baby,and sample him 5 times, without getting his face ripped off or his maskscent broken (it takes 5 Rancor DNA to make a Rancor).
Not only that but since he had to be a Master Bio-Eng, needed Medic Org. Chem 4, Scout Eploration and Hunting 4, the BE didn't have too many skill points left for combat proffession, and probably doesn't have the ability to call a couple of Greater Sludge Panters to help him out. You tell me who's taking the bigger risk.
Well Screechers on Endor are level 55 and don't DB...but they got that nasty disease that had a radius too...
you can sample until your mind diseased then you need to go home for you'll be real hurt ![]()
i,e 1 in some stats
Life of a Bio engineer is great!
There is still one major bug that has been neither addressed nor discussed. When will we be given the option to earn BE skill points from a faction recruiter?
Also, since most BE's are also CH's, I will mention this here. If I remember correctly, you can buy CH skill points from a recruiter. If that is not true, please say so. If it is, why do creature handlers not receive faction points from the damage done by their creatures? For example, if a CH sicks a pet on an NPC but does not attack themselves, the player receives no faction points. This is unfair. I realize that it is very difficult to implement, but it is not impossible.
I apologizefor posting that second part here, but I do not have the time to find out where to post it in the CH forum, and I certainly don't have the time to find out if someone has already posted this issue.
~RBAngel1~
RBAngel1 wrote:There is still one major bug that has been neither addressed nor discussed. When will we be given the option to earn BE skill points from a faction recruiter?
Also, since most BE's are also CH's, I will mention this here. If I remember correctly, you can buy CH skill points from a recruiter. If that is not true, please say so. If it is, why do creature handlers not receive faction points from the damage done by their creatures? For example, if a CH sicks a pet on an NPC but does not attack themselves, the player receives no faction points. This is unfair. I realize that it is very difficult to implement, but it is not impossible.
I apologize for posting that second part here, but I do not have the time to find out where to post it in the CH forum, and I certainly don't have the time to find out if someone has already posted this issue.
~RBAngel1~
I'll attack this one.
I'm a BE and a CH. If my creature kills a rebel NPC, I get faction points for it.
There are a couple of skills which you can not trade faction points for experience in that I'm aware of:
slicing
bio-engineering
spice crafting
sampling
merchant (whatever it is called)
combat
I suspect this was intended to prevent rapid advancement through these fields without ever actually doing any work in them. But I'm guessing. It would have been nice for my smuggler to have gotten his slicing skills bought instead of worked through. It really would have been nice to have gotten that first 1k up to terminals, but alas.
It is my belief that the problem might be more the ability to get CH experience, rather than the lack of BE experience, but let's look at a similarity between many of the skills you can buy:
Many of these experience areas are attainable strictly through combat. And CH is no exception. What the logic was behind this I'm unsure of, except possibly that it is almost impossible to get a lot of faction points without combat anyways. But if you can get rifle experience from faction points, CH experience is not that big of a leap of logic.
Most of these experience areas do not require resource use. There are exceptions, but the exceptions don't seem to use specialised resources much. Slicing uses up knives, spice crafting uses a lot of different resources, sampling requires using up a critter, merchant requires actual player interaction at a high level (someone has to buy your stuff). Whereas rifle, pistol, CH, etc, require only that you go kill something.
Now, this is just a guess, for I can not see into the minds of those who built the faction-for-experience system.