Bio Engineer Archive

Thread: Money?

Lo-Kendo
Mon Jul 04, 2005 12:56 pm
#53


Thanks for the tips everyone Right now I'm rushing to finish up Chef before double XP is gone, so I don't know much about Architect or how much they can make. But If I can get Chef done in my time I have planned I might go Weaponsmith instead of Architect, because I hunt Krayts nearly every day. Still haven't decided yet.


Thanks for your help!
Sorax
Wed Jul 06, 2005 8:26 pm
#54

You know that it costs about 0.25 - 0.40 credits per unit to harvest those resources, right?

this is only semi true after you spend time surveying for the greatest resource spawn and don't forget the time spent retrieving your resources from them, distance travelled from there to either a bazaar or your vendor it actually come to about 1cpu per unit minimum and then if you pick up your harvestors after every spawn its costs just a bit more in time and maintainence so your actual price per resource should be 1.25-1.40.


I personally charge 2cpu for grind quality material and 4 cpu for the higher quality stuff but everyone has a different formula for what there time is worth.



Sorax Master Artisian-Architect-Merchant
Vendors located in Theed Mall -6611 3979
ZenDragonMLS
Wed Jul 06, 2005 8:33 pm
#55






Sorax wrote:
You know that it costs about 0.25 - 0.40 credits per unit to harvest those resources, right?

this is only semi true after you spend time surveying for the greatest resource spawn and don't forget the time spent retrieving your resources from them, distance travelled from there to either a bazaar or your vendor it actually come to about 1cpu per unit minimum and then if you pick up your harvestors after every spawn its costs just a bit more in time and maintainence so your actual price per resource should be 1.25-1.40.


I personally charge 2cpu for grind quality material and 4 cpu for the higher quality stuff but everyone has a different formula for what there time is worth.





BTW - I ****NEVER**** use a *pricing* scheme based on any sort of "CPU" formula.


My point with the above statement is about the *monetary cost to gather resources* - no more, no less. So if you are looking at your cost of goods sold then you need to know this number. If you sell for less, then you are out of business. Your point is well taken - if you sell for anywhere near this *cost* then you are putting a particular cost on your time.





Chilastra: Mikka R'zrPoint, Spy (Master Ranger/Master Pistoleer)
Chilastra: Zalle RazorPoint, Trader:Engineer (Master Architect, Master DE, Master Shipwright) - vendors just north of Theed at -3858 6181
Test Center: Rikka R'zrPoint, Master Artisan, Master Architect - showroom just south of Theed at -5370, 3139

bluejanus
Sat Jul 09, 2005 2:07 pm
#56



ZenDragonMLS wrote:


Sorax wrote:
You know that it costs about 0.25 - 0.40 credits per unit to harvest those resources, right?
this is only semi true after you spend time surveying for the greatest resource spawn and don't forget the time spent retrieving your resources from them, distance travelled from there to either a bazaar or your vendor it actually come to about 1cpu per unit minimum and then if you pick up your harvestors after every spawn its costs just a bit more in time and maintainence so your actual price per resource should be 1.25-1.40.
I personally charge 2cpu for grind quality material and 4 cpu for the higher quality stuff but everyone has a different formula for what there time is worth.


BTW - I ****NEVER**** use a *pricing* scheme based on any sort of "CPU" formula.

My point with the above statement is about the *monetary cost to gather resources* - no more, no less. So if you are looking at your cost of goods sold then you need to know this number. If you sell for less, then you are out of business. Your point is well taken - if you sell for anywhere near this *cost* then you are putting a particular cost on your time.






I do actually. Every once in a while I re-evaluate my pricing and adjust if necessary. I generally sell grind materials if I have too much of chemicals and inert gas. Sometimes lower amount of reactive gas and steel. Higher quality resources can run between 3 and 40 cpu, although I am running a current experiment with some steel at 90 cpu.





Isander Aperin - Kettemoor Master Architect (home: Serenity, Naboo)
Structures vendor in the HorkCo Shop near Coronet, Corellia (CLOSED)
Structures vendors in the Mos Mesric Mall near Mos Espa, Tatooine (CLOSED)
Structures, jedi kit, crafting station and resource vendors in Serenity near Kaadara, Naboo (CLOSED)
Dazzydoodle
Sun Jul 10, 2005 8:32 am
#57

A couple months ago I made a few crates of streetlights.

Most of them are still there....

One thing I've seen in cities is that the lights are names; the cities name, the street name, something like that...




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Gohma_Manovich
Mon Jul 11, 2005 11:33 am
#58

polotitans are your ally, look for new guilds and make contact with leader of guild/mayor and sell them small houses/medium and streetlights.


Also paintings sell well, buy 2 schematics for bestine paintings, use one for making crates of them and keep one and either sell that a few months on when it is rare or sell the paintings made from them at a higher price.



these are just my ideas





GohmaGohmaGohmaGohmaGohmaGohma
GohmaGohmaGohmaGohmaGohmaGohma
GohmaGohmaGohmaGohmaGohmaGohma
GohmaGohmaGohmaGohmaGohmaGohma
GohmaGohmaGohmaGohmaGohmaGohma
GohmaGohmaGohmaGohmaGohmaGohma
GohmaGohmaGohmaGohmaGohmaGohma
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grayoberon
Mon Jul 11, 2005 11:05 pm
#59

We're giving advice to someone who would rather be a chef...

Having said that, ask yourself how hard you want to work and plan accordingly. The uber-successful crafters you hear about run their toons as if this was a second job (or maybe it is their only job?).

Only advice I can give you is: fermionic siliclastic ore is your friend. Twice the concentration of any other ore, and it lasts three times as long. Learn it, harvest it, live it. And make walls with it.

Make a list of the resources you need to make harvestors and the principal sub-components, and drop all your harvestors on good concentrations when you find high-quality spawns. Harvestor management is the key for a budding crafter. If you have the cash to buy thestuff you need, then screw architect, and just keep doing whatever it was that got you the cash to begin with, and enjoy the game.



_____________________________________

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Filibuster vigilantly
bluejanus
Wed Jul 13, 2005 4:26 pm
#60

I'm a full service architect. I sell basically everything an architect makes except selling components. I see it as using whatever attractant tactics I can use to bring them to my shop. If they come to buy a couch, they might come back to buy harvesters. Or browse and buy resources. Never underestimate the power of impulse shopping.





Isander Aperin - Kettemoor Master Architect (home: Serenity, Naboo)
Structures vendor in the HorkCo Shop near Coronet, Corellia (CLOSED)
Structures vendors in the Mos Mesric Mall near Mos Espa, Tatooine (CLOSED)
Structures, jedi kit, crafting station and resource vendors in Serenity near Kaadara, Naboo (CLOSED)
emovamalla
Thu Jul 14, 2005 12:38 am
#61

I'll throw my 2 cents in. Just THINK BIG.


I make all my money w/ BER13's, City Halls, Guild Halls, and Large Houses. I sell a fair amount of furniture as well as small housesbut it turns a very small in pocket profit vs. the large items. You'll need about 5-6 million credits worth ofresources to get the ball rolling but you will quickly see a Return On Investment.





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CroneR
Thu Jul 14, 2005 5:48 pm
#62

guys keep on writing on this topic cos its a good1. i have an alt that m gonna make master FS crafting + masteer architect + all skill points to ws. so. ill ask some questions cos i never had a crafter. some of em are silly i know but....:


-Do U Need A factory To Craft Creates?


-Can I Make A Large Building Just By Hand Or Need A Factory?


-Wich One Is The Most MoneyMaking Proff In All Crafting Proffs?


-I Need Some Resources Cos I Have NONE.


Thx for helpingevery1.






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Carbcrafter
Fri Jul 15, 2005 6:47 am
#63


Find a way to get resources, parnter with an established architect, buy harvesters on consignment and split 70-30% resources with another architect...get creative. In my 15 months as an architect, I made over 175Million on Shadowfire. Sure 60-70 million was from loot, but the good architecture business and the master artisan swoop business brought in allot of cash to get me there too. Then the CU hit and swoops no longer sell and harvesters don't move as quickly because most crafters respec'd their toons to combat and the Master Bounty Hunter of today who used to wear an apron has no clue how to use their toon. It is up to you..."Do or not do, there is not try!"


Keep in mind that I also had 3 alts and 40 lots total and that makes a difference in the volume of resources I was able to harvest too...


CARBZ-Shadowfire

Message Edited by Carbcrafter on 07-15-2005 06:49 AM



Carbz Crafter
Master Architect *-* Master Artisan *-* Master Merchant
Just Because I Craft Doesnt Make Me Gay

isecow
Fri Jul 15, 2005 9:44 am
#64


Things go in wave's, Harv's of all types not that big a sell atm, house's I have trouble keeping in stock(on tat and I sell naboo's just as fast). Whats been keeping me busy is furniture, I crafted everything I could and everyday 20-30 sales on them(not big money but my price's are simple 1K,2K,3K), so it keeps flowing in.


As for grinding chef.......to be honest my DE does more business then my chef toon, thinking of switching over to AS. Chef has not made me happy in long time.


Oh and I DO name some of my stuff, while I try to keep it in line with game my "Feral Wookiee" couch's were a big hit, and I did a complete package of stuff just for the yacht's, names like "Royal series" and "Yacht series" went over big.


But just keep in mind all ppl may not go for them, and would you want "badazz" ottomans lining your house?



Message Edited by isecow on 07-15-2005 09:51 AM



Isecow

"Death knocks answer the door"
havenite
Fri Jul 15, 2005 11:29 am
#65

My personal tip is to have all the resources and components needed to craft large and medium houses on demand since i wear my Tag(have mas Architect or other crafting prof 24/7)where ever i travel since i get /tells from past experience of "do you sell a large house"


and yes use the bazaar to show samples of goods you sell,i do that


Yes using the bazaar as trade purposes annoys the merchants BUT its way better than having a barker droid or AFK's spamming their vendors


Well since im a mas architect,artisan and rarish prof post CU mas doc ,do not have free skill pts for merchant





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