Bio Engineer Archive
Thread: Perfect Pet Challenge
Oh and ah.. where abouts is this static spawn?
Fion13 wrote:
Not to hijak the thread but exactly how do you 'nuke' resists? Lmao, combine other DNA with 0 or vuln of that particular resist?
Oh and ah.. where abouts is this static spawn?
Lower the stat underneath 0 and it becomes a vulnerability thus reducing the CL. wild spawn vulnerabilities count as -99 so even as a 5% donor, it can be enough to wipe out a merek harvesters' 10% resists.
Fion13 wrote:
Not to hijak the thread but exactly how do you 'nuke' resists? Lmao, combine other DNA with 0 or vuln of that particular resist?
Oh and ah.. where abouts is this static spawn?
A vulnerability starts as a -99 resist (This can change between generations anywhere up toa value of -1, above which it becomes a non vuln). If u use something with a vulnerability it wil drag that resists average in teh template down by a significant amount (also depends on the weighting of the position that you place the DNA in)
Look at the FAQ stickied at the top, it can be a bit heavy, but the more times you read, and try to experiment yourself (I mean testin gthings out rather than using exp points), the more it will make sense.
In effect you had it right, combine DNA with vuln to that particular resist to nuk it, or the opposite is to have DNA that isn't vuln to the resists you want to keep.
The static spawn is Endor, about 5-6k from Smuggler Outpost at 3900, 5750 (1 King MH and 5 normal MHs)
LloydPickering wrote:Look at the FAQ stickied at the top, it can be a bit heavy, but the more times you read, and try to experiment yourself (I mean testin gthings out rather than using exp points), the more it will make sense.
Yep! Read it once then read it again. Try some things and read it again a week later. Try some more and read it again a month later. I guarantee that you'll understand something new each time you read it.
Message Edited by ronbo68 on 03-15-2005 01:56 AM
HAM: 10999/9007/8199
Armor: Light
Kinetic: 60%
Heat,Blast
Energy, Electricity, Acid, Stun: Vul
Speed: 2.16
To-hit: .34
Damage: 350-422
Specials: Knockdown/Dizzy Strike
Used:
Merek harvester (AA/HQ)
Merek harvester (AA/HQ)
Grassland Voritor Tracker (HQ)
Grassland Voritor Tracker (HQ)
Merek harvester (AA/HQ) Fierocity 95-99
All first Gen. I got lucky the firt time with the 2 specials. I only used 1-2 pts. in Physique. Just enough to get light armor.I also kept ferocity below 100 to keep it non-agro & thus a lower lvl.
Dorelli wrote:Sorry but it is a bit of a cruel irony to bump this TODAY of all daysDorelli
#:/
New entry:
Grubbur/Grubber/Rill/Rill/Minor Wort
1 point in Phys, 2 points in Psyc
CL: 196
HAM: 140/3200/681
Damage: 13-20
Armor: Heavy
Head-mounted Lasers
Kivrin wrote:
New entry:
Grubbur/Grubber/Rill/Rill/Minor Wort
1 point in Phys, 2 points in Psyc
CL: 196
HAM: 140/3200/681
Damage: 13-20
Armor: Heavy
Head-mounted Lasers
Dorelli wrote:
Kivrin wrote:
New entry:
Grubbur/Grubber/Rill/Rill/Minor Wort
1 point in Phys, 2 points in Psyc
CL: 196
HAM: 140/3200/681
Damage: 13-20
Armor: Heavy
Head-mounted Laserswell that made me smile-- Dor
QFE!
http://www.imagedump.com/index.cgi?pick=setandget&tp=242108&poll_id=0&category_id=20&warned=y