Bio Engineer Archive

Thread: Crafting Question

Azzuri15
Mon Mar 01, 2004 12:43 am
#53

Oh and what's Bivioli is it food or a drinK?
Log1c
Mon Mar 01, 2004 12:56 am
#54

OK.. to Save myself from typing too much... here is a link to one of the best pages ive checked reguarding medic's in swg...


http://www.iootnega.com/


Hope it helps



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Arksmen
Sat Mar 06, 2004 3:56 pm
#55

Is there a /command that puts the resources in their slots when crafting?
Pistoller
Sat Mar 06, 2004 4:14 pm
#56

that is but its considered a exploit when use in a macro because you could grinf afk.
Slick79
Sat Mar 13, 2004 12:45 pm
#57


With the up coming crafting change i was wondering how much affect it will have on stuff that we craft. From what I understand If you use great resources then it shouldn't matter. You would keep making the same great stuff. My question is on the sub comps. Seems like now if I used low to medium subs but great end organics or what ever the stim or buff will turn out the same whether as If use great subs and great end resources.So I am wondering If the sub comps are what this crafting change is all about?

Message Edited by Slick79 on 03-14-2004 08:25 PM



Oxewi Afi
day two Carbineer/Doctor
Slick79
Sun Mar 14, 2004 9:30 pm
#58

anyone?






Oxewi Afi
day two Carbineer/Doctor
usurper33
Mon Mar 15, 2004 10:29 am
#59

no change to the end stats to what you craft. The change is in what a given power will yield in actual effect.
Agent001
Mon Mar 15, 2004 10:45 am
#60

the change will mean that the quality of your resources used in crafting will have a direct result on the experimentation. That means if you have poor/mediocre quality resources, you will have to use more experimentation points to get the item up to the same level as before.Its kind of confusing, and really hard to understand how it is impacted without actually doing it. I spent a whole day on TC last week trying to see if I could figure out how big a difference it is. But my efforts were limited since I only have a Novice Medic on TC, and I dont have the time to grind any higher.

JangoFett100
Sat Apr 17, 2004 4:20 am
#61

What happens if u use bio-enhanced synth cloth or reinforced fiber panels in armor? Anyone ever tried it?



Qum - Retired Armorsmith
Alog - Grumpy Fish

JDoe
Sat Apr 17, 2004 4:37 am
#62

tried it...


No effect



Jule Bryg


MAS/MB/TKM


Gorath


Phractal
Tue May 18, 2004 4:47 am
#63

Just a quick question...actually two

First: the power on a BEC influences the power later on ur Stim pack will hav right??

Second: is there a good crafting Homepage from SWG or Doctors in particular?

Thx

Ouhido Osr'Tah
Teras Kasi Master
Novice Doctor (1-1-2-0)
Novice Scout (1-0-0-0)



Asheg Abi
Master Creature Handler/Master Teras Kasi

Zato Amena
Master BioEngineer/Master Swordsman/Novice Medic

Ouhido Osr'Tah
Master Teras Kasi/Master Doctor

Starsider
Cobra97
Tue May 18, 2004 5:19 am
#64






Phractal wrote:

Just a quick question...actually two

First: the power on a BEC influences the power later on ur Stim pack will hav right??

Second: is there a good crafting Homepage from SWG or Doctors in particular?





I can't answer your first question, because I haven't started making my own stims full-on yet. But check out these two pages:


http://www.swgcraft.com


http://www.iootnega.com/medic/medicfaq.asp



Good luck!







Phaylen Darksun
[MONK]
Master Medic / Master Doctor / TKA Wannabe
Lowca Server
If you can read this, you don't need glasses.
KamaKuro
Tue May 18, 2004 8:30 am
#65






Phractal wrote:

Just a quick question...actually two

First: the power on a BEC influences the power later on ur Stim pack will hav right??

Second: is there a good crafting Homepage from SWG or Doctors in particular?





The power on the BEC will influence the power on your stim but not by a huge overall degree.. I almost always experiment my BECs up for charges rather than power.



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