Bio Engineer Archive

Thread: Getting to know you and your profession!

Electro
Tue Oct 12, 2004 6:25 pm
#625






Crisby wrote:





Tiggs wrote:

We (the team) are all concerned about this issue and we will have this fixed.


There's nothing broken. Devote developer resources to the real problems.




And the entertainer hate begins... took a lot longer than usual for someone to troll on in though. I guess that's a good sign...

Sunjammer
Tue Oct 12, 2004 6:34 pm
#626

Please do not feed the troll.


J.

Umiio "Umi" Panwanga • Rodian party girl • Bria
Iba'onchab • Gets boarded sometimes • Chimaera


This random sig quote is brought to you by Van Helsing In Fifteen Minutes:
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Panthu
Tue Oct 12, 2004 6:51 pm
#627






Electro wrote:





Crisby wrote:





Tiggs wrote:

We (the team) are all concerned about this issue and we will have this fixed.


There's nothing broken. Devote developer resources to the real problems.




And the entertainer hate begins... took a lot longer than usual for someone to troll on in though. I guess that's a good sign...



Well if that means fixing our Ent Healing, great. Bring it on. No complaints from us really. I don't like people having a reason to hate us and I don't like Dancers hating our Ent Healing: the buffing bugs, lack of interface, lack of control, lack of reward. *shrug* We are really in a lose/lose situation and the bots are just a symptom. I'd love to see us being able to provide a fun and reliable service for the non-Ent community that people would like to have and would pay us for... so if Crisby wants to give us support on defining our role in this game and fixing Ent Healing, great! We'll take support any where we can get it.





P A N T H U Y GlitterUsagi
M i n d B o d y S p i r i t
Dancer ImageDesigner Doc

Bendi_James
Tue Oct 12, 2004 6:54 pm
#628

Hi Tiggs.


I narrowed my exhaustive list of issues down to one thing. I guess we can work from there.


My number one issue:


Combat Balance for everyone and everything.


My number one suggestion:


Take care ofthis first.


nothing else follows.......clear

ScoutMastr
Tue Oct 12, 2004 6:55 pm
#629








Skuzz wrote:
Welcome Tiggs,
Its extremely nice to see you post here in our forum. I'll get right to it...

1- We got nerfed hardcore almost a year ago in preperation for the 3 stage revamp and nothing else was done with said revamp. This left us severely gimped on a grand scale. We need to be UN-nerfed until the combat revamp is "actually" going to happen. It's the only fair thing to do. This single situation is the root cause for MUCH of the pent up frustration/anger expressed on these boards. For starters...let MCH's have 120 cl out at a time.

2- Our profession needs clarity. Either we are a combat class or a support class, not both. If we are both then we lose out on both ends and thats not fair (as has been quite evident these past 11 months). We take more skillpoints then most other elite combat profs but we arent even a fraction as useful in battle as they are. Why is that? this needs to be fixed badly.

3- Creature development. This is a very important one to me personaly. I want my creature to advance with me in skills and fighting ability, even if its slowly. When i pull out my gurreck that ive had fighting by my side for well over a year now i want him to be tougher then a brand new gurreck that just spawned. Even if its only a marginal difference. These advancements could be kinda random even so each pet was different over time.

4- Pet Appearance. Let Image Designers have the ability to permenantly modify our pets appearance in cool ways. Let armorsmiths make degradable battle armor that can be equiped to help my pets fight (not to mention look really cool). Release some rare creature textures so that there are special pets that can be found in the wild that actually look different. Let tailors make pet wearables for pets so my bantha can store items or act as a vendor to a merchant, etc. Not to mention all the cool potential for purely cosmetic pet wearables. leashes, spiked collars, bracers, different saddles, etc.

5- Mounts. Fantastic idea that was an amazing addition to SWG... until they were rendered completely useless like a month later when the vehicles were released. I think that mounts could stay as they are for non-ch's and instead give CH's some new skills as we climb thru the CH tree to transform our lunking obsolete mounts into speedy battle companions. These skills would allow CH's to travel much faster & fight much better on mounts. At the very least MCH's should be able to use any attack they wish while mounted.

6- Pet Storage. We desperately need the ability to drop our pets in either our house, bank, a droid, or a new creature farm type structure. We need more storage! All other combat profs can carry or store any amount of their "weapons" in any way they see fit. especially via lot swaps and such. CH's on the other hand are VERY restricted in storage, which is very odd considering our creatures arent anywhere near as powerful as the majority of weapons in game at the moment. And completely reemove the delay in calling and storing pets. It's simply not needed.

4- Creature Handler Vs. Bio-Engineer. Very frustrating this one. We cant even hope to compete with the frankenstein creations that the BE's are making, which is very sad. A wild pet should always be considerably tougher then a BE pet. Why? because its HARD getting a real wild pet and it takes time. BE pets can be snapped together in a few minutes with very little work involved. This is an insult to all CH's.


Dang!!! You were on a roll until you got to #4!!!! You show a real lack of understanding about the BE process--but hey, don't worry--you don't need to understand the process, all you need to do is go out and support your local BE by buying their pets and products!!!!...thank you, please come again!!!

Phew! Okay ill stop now. But thank you for starting the thread tiggs. Its really appeciated.

- Razorfang
(Lowca Wookiee MCH)


Message Edited by Skuzz on 10-12-2004 04:25 PM








~Galactic Spies of Mystery~
K'Bin Klo ~ Master Creature Handler - Master Bio-Engineer
J'Denn Klo ~ Master Bounty Hunter - Master Carbineer
S'Venn Klo
Lowca Rebel Alliance
Mojovia, Dantooine

Vilein
Tue Oct 12, 2004 7:04 pm
#630

Greetings Tiggs,



-----------------------------
Seeker of the following information: (a reward for good answers pm'd)
1) how does someone with a 2' long stick hit you at 60'
2) how does someone with a 2' long stick "BLOCK" a rocket
3) how does someone with a flashlight Block a cone of fire
Rawanuk
Tue Oct 12, 2004 7:09 pm
#631






joined42904 wrote:

Please explain this deterioration of creatures over time even if they don't lose vitality. Because this is a new one to me.






I have creatures that are slowly deteriorating in attack strength with full vitality.



"It is missing the point to think that the martial art is solely in cutting a man down; it is in killing evil. It is in the strategem of killing the evil of one man and giving life to ten thousand" -Yagyu Munenori

[-Rawanuk Zoranari, Imperial Trandoshani of Tempest-]
[=Master Creature Handler=] >
[-Member of TSA, THE TWIN SUN ALLIANCE-]

[-QUIT AND LEFT FOR WoW. CENARIUS SERVER, LOOK ME UP, SAME USERNAME-]
Panthu
Tue Oct 12, 2004 7:17 pm
#632

While I'm at it, let me just go ahead and say that there are a lot of bot owners that understand that fixing Ent Healing would improve the situation for everyone. There are even quite a few who would keep their Dancer even if they couldn't AFK anymore if Ent Healing became more reliable and fun.


I know some of you Bot owners out their have real Dancer issues. Please don't be scared to share them here. We all win when this profession becomes more stable and fun. If you hate playing a Dancer and are only doing it because you feel like you need a Bot, that's a problem with us that needs to be fixed. If you would like to play a Dancer on your main, but it just doesn't fit into your combat template, please say so.


Really, we're all on the same side here people. The problems with Dancer are the only things that have created this rift.


Oki, night night Dancer forum!




P A N T H U Y GlitterUsagi
M i n d B o d y S p i r i t
Dancer ImageDesigner Doc

Joker9125
Tue Oct 12, 2004 7:44 pm
#633










/target Tiggs

/wave


Its nice to see a constructive post by a red name in here.


Ill try to keep this nice and short


1.) Bugs - No matter how strong your pet is when it "poofs" back into you datapad leaving nothing between youand whatever angy mob you are facing you are totally screwed.


2.) Faction NPC's killed by pets dont give you any FP - I personally take this as an insult. Every time my pet kills meatlumps or jawas my meatlump/jawa faction standing goes down but when I use just my pet to hunt down rebs I get exactly ZERO FP. The fact that we gain and lose factional standing for every other faction in the game besides Reb. and Imp. tells me this was intentionally coded into the game as a specific CH limitation.


3.)The calling/storing timer - The only reason I could possibly see for this is BH's using bomb droids on Jedi. The 15 seconds does give the Jedi time to escape before the calling is finished. But even that dosent explain the storing timer and sure as heck isnt a reason for CH's to have a timer.


4.) Pet buffs dissapearing when stored - This really wouldnt be that much of a problem if pets didnt autostore. Its really frustrating for poor players like myself to spend 15K to get a pet buffed so they can actually regen stats only to have it autostore 30 min later causing it tolose thebuffs.


5.) Give us the ability to train pets through the commandline so we can macro it


Please look to this thread

http://forums.station.sony.com/swg/board/message?board.id=creature_handler&message.id=203385&highlight=quick#M203385

here I have compiled a list of fixes that I belive would be fairly easy to hotfix. Also any dev feedback on wich things would be to codeing intensive to impliment in the near future would be appreciated


Edited to add nuber 5 to the list

Message Edited by Joker9125 on 10-12-2004 07:47 PM



http://forums.station.sony.com/swg/board/message?board.id=creature_handler&message.id=218063">Clicky To My Sticky

"If nothing else, I've got time to explore some of the other games my friends are playing. It could easily be argued that the NGE is the best thing ever to happen to guild wars" - Me

Velitham MCH
Doriana
Tue Oct 12, 2004 7:58 pm
#634

Yay! I'm grateful for the response and encouragement for us ATKs. It makes me feel better when I have to face the buffbot who keeps tellnig me that SHE is friends with a dev and was PROMISED they would NEVER do anything to take away her ability to bot.

I'm very sad to hear after JTL though.

What I'm worried about is this -- we can't deny that when AFK goes there will be a void us live people will have to fill. We will be depending on either bringing back old entertainers and retaining them this time, or recruiting completely new ones.

I played EQ through several expansion releases -- I know how people who've quit get curious and come back to check things out (did it myself once), and how the advertising for a new expansion makes people come to check out a game they hadn't before.

We're gonna need those people who are about to come in for JTL to rebuild. Not just to rebuild the ranks of entertainers, but to be the next generation of players that doesn't resent the absence of buffbots simply because they never experienced them in game, and to rebuild the *respect* that is what we're lacking.

I know dev time is valuable. I know CSR time is short. But if it's at all possible to help us now, when we need it most.. even if it's just policy statements and CSRs to answer our reports of buffbots and **back up the statements with warnings/bannings/suspensions** to go along with the promise to clear up the rest of AFK with the macro change...

That would be invaluable to us. Doing this before the return/new char influx from JTL would save us, even now. Waiting...at the best would be more painful for everyone involved when it does happen. At the worst... /shrug




Doriana | Anabelle

Elder MasterDancer | (sensor hibernating)

-I support ATK people and playstyles.



Tripping
Tue Oct 12, 2004 8:18 pm
#635

Hi Tiggs,

I believe the most pressing issue to me is the fact that I have to rely on my other profession rather then commando during PVP, it just doesnt make any sense how we have the hardest hitting weapons in the game, yet have the weakest effect in PVP. Our grenades rarely hit, the laundehr pistol, flamethrower, and HEAVY acid rifle don't have any armor piercing. It just doesn't make sense. For all the skill points in combat that the profession requieres, Commando should be a stand alone damage dealer on the battle field that is feared by all. Not the red-headed step child that it is. Commando is the only profession I want to be in this game and it is so disheartening that it is an utter failure. I hope you really are interested in changing our profession and not just pacifing us like we have seen in the past.


Thanks for stopping by and good luck, everyone hear loves this profession dearly, I hope you will help make it what it should be.


Tripping Billies


"Eat, Drink, and be merry for tomorrow we die" Dave Matthews Band
valvicious
Tue Oct 12, 2004 8:29 pm
#636

Hello Tiggs,





Thanks for showing us someone cares, but what will come of it i have no idea? More weapons and more special attacks would be nice I still cant figure out how a guy with a stick beats me stupid?






Val Vicious Lt. Col.

May the Empire endure forever
SunsetSam
Tue Oct 12, 2004 8:31 pm
#637

As many other have said before me, most of the issue and concerns that I have have already been listed and probably much or eloquently anc concisely than I could. So I will just add a /nod to those: afk bots, broken base dances, full flourish sets for every dance, wonky buff issues, the inability to buff all 3 stats (musicians should be able to as well), and the inability to self buff.


To add to what in my scanning of the thread didn't address or fully address as much as I would have:


  • Drift. Many of the dances have you wandering all over the dance floor as flourishes are performed. From what I have been able to figure out the reason for this is that when the flourish is initiated, it stops the base dance, does the flourish and then resumes the base dance from the beginning at your new starting position. Musicians don't have this problem. When a flourish is initiated, the base song continues to its normal loop point and then the flourish is performed.

  • Related to the above, Musicians can "stack" thier flourishes. I'm not sure how deep, but if they go /flo1 ; /flo2 ; /flo 3, then all three flourishes execut in turn. If a Dancer does this though, the action is reduced for 3 flourishes, but only the first flourish is displayed. It can make it difficult to choreograph out a complex routine, especially when drift is involved.

  • Again, related to the first bullet point, some of the advanced dances (exoctic primarily), the flourish animation overlays the base dance but the base dance is not interupped, so when the flourish comes to an end, the hapless dancer is whiped around to where the base dance currently is. This does not contradict bullet point one, but does show an inconsistancy in how the dance flourishes are implemented I think.

  • Entertainment delay timer. We know that the delay was to destroy an exploit in the buffing routines. However a more elegent way has already been put into place in that there is now a minimum listen and watch timer. Several very patient, dedicated, and talented people have worked the math out for the minimum time needed to apply a buff by following rules. Why not just extend the minimum time to watch timer to agree with that number ( it's not much longer than what's in place) and remove the entertainment start delay timer. Many of us are very dedicated to the entertainment profession in creating visually and auditorily pleasing if not stunning routines, and to have to stand around for 15 seconds to change an instrument, or to stopdancing to correct for a drift puts a huge monkey wrench in the routines and general entertainment immersion. Granted this last is a picky, but it's something to be put on the table to be looked at.

I think that about covers my contribution. Thank you Tiggs for taking the time to ask and to read our volumenous replies.




==++==++==++==++==++==++==++==
Shiobi Raghta -- Temenos, Naboo and New Aldera, Talus (Ket)
Proprietor of Mockingbird's, a community pub, New Aldera, Talus
==++==++==++==++==++==++==++==
RSF Ace Pilot, Master Image Designer, Master Entertainer, Master Carbineer
(Dancer/Musician Wannabe)
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