Bio Engineer Archive

Thread: Getting to know you and your profession!

Knight776
Mon Oct 11, 2004 5:34 pm
#521


I think my biggest problem with the profession right now is, as has been stated, the lack of respect we are getting, from both the players and the Live team.


The players see us as a necessary evil and respond to us as such. (There are a few out there that think we're great, but overall, it's a much different story.) Everyone in here has at least one story of that, whether it be abuse, harassment or bypassing a LIVE entertainer for that buffbot in the corner bearing a Master tag.


The lack of respect from the Live team is much different and more hurtful. We are essentially ignored, and to the point where a lot of us think that the feeling is "If we don't acknowledge them, maybe they'll shut up and carry on with what they have." We were essentially left out of the Aurilia quests, having no way for a pure Entertainer class to do ANY of the Force Sensitivity quests, even to the point where a pure Entertainer either has to respec their character to get Force Sensitivity or just have absolutely NO chance of ever having a Jedi character. (I do not personally fall into this category, but I can certainly empathize with those that do.) We are also awaiting the first real Entertainer content to come out since before I started playing (Christmas 2003), and have had absolutely no word on the progress, estimated release date, or functional status of the content, not to mention the badly timed and overly prohibitive cost to acquire such content. (A 400K experience point cost for a dance and song so soon after the release of Publish 10 is appalling.)


I think most of us would appreciate the respect levels on both sides going up as a way of rebuilding trust in both sects of the game experience. Communicate with us...let us know that we are being looked after...even a "No, that's not possible in any lifetime." is infintely preferable to the treatment we are receiving now.


Thanks for allowing me (and us) the chance to give you some input on what we feel the issues are.Now, we'll just sit back and see if the current drought has an end in sight. (And forgive my pessimism at this point...It's not my usual way of doing business, but past experience is a hell of a teacher. )



Danaea V'Anar - Alliance Clandestine Procurement Specialist
Kynara - Alliance Military Intelligence Operative

West Anchorhead Community (WAH) - Starsider
Raptor2k1
Mon Oct 11, 2004 5:36 pm
#522


Frankly, I think the most pressing issue for commandos right now is getting a complete overhaul of the profession.

Message Edited by Raptor2k1 on 10-11-2004 05:36 PM



Kyeran Halkyon

Master Gunfighter and Demolitionist of the Old Republic Navy
SWG Commando Forum


Diona
Mon Oct 11, 2004 5:49 pm
#523






Tiggs wrote:

Thanks for the feedback!I have documented all the issues here includingthat Wookies can't wear aprons. *giggles* Sorry I think it is a cute request






Cute huh? Anyone tell you wookies bite? I got special cookies just for Tiggs!



Corona, Corellia.. a hop skip and jump from Tyrena.
Visit the mall in the cantina!!
YAY They finally fixed wookie aprons!
Tandava
Mon Oct 11, 2004 5:54 pm
#524

Fix the base dances (all stop animation, deal with server location reporting, full flourishes, no repeats, actual differences between lvl 1 and lvl 2 dances)


Get the heck rid of falling. Serves no purpose but embarrassment.


Find a way for entertainers to dynamically provide their services while supporting performances and grouping in the cantinas


Try to actually engage and respect our place in the game so that our profession and ALL professions move forward together to make the game more star wars with more content



Tandaava
Member of /ENT, Manager, Ret.

/ENT is for ALL Live Entertainers who want to help other people! Be it buff, heal, amuse, entertain, socialize or roleplay. Join up at Kettemoor/CHAT/ENT today!
Esharra
Mon Oct 11, 2004 6:13 pm
#525


Unattended play kills games. Please help us save our profession. Please remove unattended play.


We need an encompassing statement from the development team regarding their vision of the role fulfilled by the entertainer professions in SWG. Without such a statement from the developers, we've no framework within which to determine if any of our ideas, suggestions or wishes will be considered valid.


We need game inclusionary content such as the FS quests being enjoyed by other professions. Include us in the GCW, fix faction buffs please!


The entertainer professions suffer severe economic inequity, due to low mission payout, dependence upon the generosity of other players for income and the availability of buffbots which provide the benefits of our services at no charge.

Message Edited by Esharra on 10-11-2004 09:00 PM



Esharra ěsh-äŕ-rä, noun
1. Entertainer
2. Bounty Hunter
3. Smuggler

"One man's oddity is another man's routine." -Bertos Goodner (a dancer)


Tycalibur
Mon Oct 11, 2004 6:28 pm
#526







Since I am the new kid on the block I would like to take a little survey to see what you feel is the most pressing issue with your profession right now. Wait! Don't post just yet, seriously think about this for a moment and post what "you" feel is important, not what you think the overall class feels is important. (Flamers, trolls need not reply). Please do not link me to another thread, I want it in "your" words.


First of all, I am highly gratified to see a post by a developer on this branch of the forums. I have not read everyone else's replies, but in order to give you what I feel is appropriate feedback, I would rather not read them until I have posted. I would like to tell you about myself for just a quick moment. I have been a CH for a solid year, Master CH since early December '03.


In my mind, I truly do not believe that anyone is belligerent at heart, nor am I going to be in this reply. My intent is to provide you with the information you feel is constructive feedback that will help you ascertain our profession.


I have mastered several combat class professions on other servers, and I know that all combat classes have their quirks. In that sense -- in that regard -- I do realize the developers have to have a lot on their plate at this point. But, as with any MMORPG, I also realize that SWG is always, and will always remain-- a work in progress.


With that, I think what is most important to me forthe profession of Creature Handler overall is that it becomes, as Vertexon put it in one of his most well-known threads to try and help us -- becomes a 'competitive profession' once again.


When I first started playing this game over a year ago, as soon as I saw popular, canon SW creatures like Rancors being tamed, I knew that's what I wanted to do. For me, it was a no brainer. I embraced the profession with a passion.CreatureHandleris and will always be a very dynamic profession where the possibilities of pet ownership is concerned, using your virtual pets in the game as battleground companions, and even growing close to them as friends.Only speaking for myself, they(the pets)create a profound attachment to the profession for me, personally.


My first PvP battle following the revamp (about 2 months after), you might imagine my shock when people in the game were less than nice about getting my pet out of their way, and when I sent the pet into battle, again my shock at a fully grown rancor getting incapped by a Master Heavy Swordsman/Combat Medic in less than 5 seconds, before I could even fire a shot with my rifle.


My pets are far more valuable to me than that, some of them one-of-a-kind, so I no longer risk their safety in PvP, unless they are easily replaceable.


I have seen to this day, special high-level (over level 50) pets people have tamed prior to the December revamp that are now 'extinct'. I do not know what it would take on your end to recode the game for such a change in the future, but some of these rare pets look very appealing to me, and I would love to take on the quest of finding one if they existed yet again as tamable babies (included but not limited to the Frenzied Graul, Merek King Harvester, Merek Queen Harvester, Kliknik Queen, etc). Long before I discovered these forums, or swgcreatures.com, I used to just drive around as a new Master CH, trying to find new pets to tame. I did things the hard way -- tapping lairs and seeing if babies existed. In my searches I found many great mid-to-high levelanimals (particularly on Endor) I would personally love to see tamable.


So, with the MCH revamp of December, I began to notice some serious changes within my own community. Pet stims have become harder to find, as well as pet supplies. Bio-Engineered pets are no longer abundant on vendors, they have to be custom-ordered if you have something special in mind. I could only surmise that people left the profession due to disappointment in the changes. However, I am also aware that today, more and more people who came into the game after the December CH revamp are becoming CH's, so as a veteran of the profession, I feel compelled to help them and educate them.


I don't think that CH isa bad profession, far from it. If it was truly that bad, I would find another profession to master. Why do I keep it? Because I love it that much. There is definitely room for improvement, but it is not a 'bad' profession in the grand scheme of things. Again, I love the profession, and would never give it up for the above-reasons.


There are no promises being made that you will see immediate changes implemented. This is simply to gauge what you feel is important so that I can discuss this further with the team. I am going through a few professions at a time so if you don't see this post in another forum you participate in, do not worry. I will get to the other forums in due time


As a community member, I thank you for taking the time to post here. It is a breath of fresh air in what has otherwise been an unfortunate set of events in the CH community and forums. I understand no promises can be made. Many people have come up with some highly creative ideas that can make CH more competitive overall as a desirable profession, some of which do not call for reversal of last December's revamp.

Thanks in advance for taking the time out to do this.



Thank you for taking the time to read my thoughts. I hope you find my posts and others like it helpful in your ascertaining the professions and how they are viewed by individual community members. Take care, and MTFBWY.


Message Edited by Tycalibur on 10-11-2004 08:35 PM

Message Edited by Tycalibur on 10-11-2004 08:38 PM



Tycalibur Bakado -- Master Rifleman/Master Creature Handler
Student of the Force - RotJ
Naritus Server
Tycalibur Haruhara -- MCH/MBH
High Council Member, Galactic CH Guild
Radiant Server
deedabug
Mon Oct 11, 2004 6:29 pm
#527

hey Tiggs - its nice to see you pop in like this,


Being a former master commando,(my first character in game)and only character i have ever been, I am now grinding out a new one due to a long absense due to RL stuff.


I can say you can just read every post up above - because they are very accurate - even back from when I used to play and now - these have all been the most wanted. I think one peep hit on it - but most are lacking this idea in their posts - is more of a presence from the Dev representing me and my fellow commandos. Keeping your troops informed is crucial in real life and in game play. so, my request is:


1)More Dev participation in these forums (our correspondent already kicks all @$#!!!!

2)Being more informed on key issues - even if their ideas or far of from completion

3)Launcher Pistol having its own skill tree - after all - it is our bread and butter gun - Oh how I love this gun!!


Ill keep it simple - Im not a flamer on these posts - i hope this didnt seem like I was flaming the devs - it wasnt meant that way at all.


Malakye

Commando for life



Malikye
Master Commando/TKM
Commando for Life
Gorath Server
"Discipline is what you are in the dark, when no one else is looking"
Kirby-Wan
Mon Oct 11, 2004 6:33 pm
#528

Tiggs..


So glad you are taking the time to stop by and hear our issues.


I read here, don't post here a lot, though I probably should. The issues I have with dancer have not changes in the 14 months I have played and the 13 months that I have been a Master Dancer.


One of the problems this profession has, (and please excuse me fellow dancers as I really do not mean it in a negative way) is that is primarily populated by the female player. And female players are often new to the MMORPG game. Males Scream, Rant, Rave, and carry on to get the issues of their pet profession heard. Females say what they want and assume they are heard and patiently wait till thier turn comes. But that never happens as the Combat professions are never happy. Every fix on one unbalances the others and there is more screaming.


Squeaky wheels get the grease. and Dancers are not squeaky enough.


Make live dancers necessary like live ID's.


There will always be those of us who love the profession and will stick with it. But make the game mechanics fun for us too..


OMG.. let us do a florish that does an AOE knockdown.. lol or tapdance someone to death (my joke..lol) but something,


everyone else can state the issues. I agree with them all.. I am stating the attitude.


Thanks so much.


and STANDING OVATION to my fellow dancers.





vIrrissav Master Dancer since 2003
Tangleweb
Mon Oct 11, 2004 6:40 pm
#529

1. unattended play. nothing damages respect for entertainers more than that. no one will respect someone that doesn't have enough repsect for themselves to play their character.


2. broken dances. not so much of a big deal for me, i just don't use them. if they worked, however, i'd use those dances much more often.


3.content, content, content. not just in the form of new songs, instruments, and dances. i'm talking about entertainer theme parks, the hutt casino idea is great, but needs to be implemented. - higher entertainer mission payouts. - scalable entertainer mission payouts, higher level ents get better payouts from missions. -more interactive entertainer missions. i like the way the audition questworked,and would like to see it used a bit more often in other areas of the game.


i've got other ideas too, but they're not really entertainer specific. i'll figure out where to post those ideas later. ttfn





Rosaria Caroleema

Ahazi -Master Dancer- -Master Musician- -Master Entertainer-

Owner of the Caroleema Club in Diamond City, Corellia

Founder of Popstars: Dedicated to the art of Superior Entertainment

Diva: 10% talent, 90% attitude





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Druarc_Cristar
Mon Oct 11, 2004 6:47 pm
#530


Hi Tiggs,


1.) Not enough storage, we need either more datapad room or a place to store pets when not in use, we're the only combat profession limited in this way.


2.) Bugs, pets still runaway, teleport, restore all of these issues will get you killed really quick and all have been around for a long time.


3.) Need more variety, at the moment there are very few useful wild pets to tame.




Druarc Cristar (Zabrak on Intrepid)
Beta CH, pre-cu CH/Rifleman
pre NGE TKA/Swordman/Doctor/FS
post NGE Jedi
Mese Melar Intrepid - Weapons Dealer Retired
Druena Cristar Intrepid - Officer in training.
Ryubushi
Mon Oct 11, 2004 7:00 pm
#531


I'm curious to know if Thunderheart warned you about us in any way, shape, or form...


"Beware of the lunatics in the commando forums; they take flaming to a whole new level."


Everyone's already said anything I'd want to say, but I do want to emphasize that we'd like to see posts from red names around here more often, even if it's just to say "No news for you yet, but we are working on it." The past few times we got anything from the SOE team, it was due to flame-filled threats and tons of PMs. We've been accused of negativity here, but that's because we feel ignored. Man, even a periodic "Hi, guys, how you doing?" would be okay at this point.


Aside from that, Tiggs, if you can get me a minigun and grenade launcher (or a tank), I will be your bestest friend...right after I pay a visit to Coronet.


Edit: Okay, I see people asking for a skill tree devoted to the launcher pistol... Allow me to go on record, once again, saying a big fat NO to that idea. BHs have an entire pistols tree, smugglers have an entire pistol tree, and pistols themselves have an entire profession devoted to them. Commando does not need an entire skill tree for the launcher pistol itself. Instead, I want a skill tree that focuses on improving all our pre-req skills, including new specials that are exclusively for commandos. Box 1 would be pistol mods and specials. Box 2 would be rifles, 3 would be carbines, 4 would be unarmed, with our final skill mods for everything coming at master. This makes all the hell we went through to get novice commando mean more, while still giving a new special or two for the launcher pistol (and every other basic marksman weapon, maybe even an unarmed KD).

Message Edited by Ryubushi on 10-12-2004 09:11 AM





***Valcyn - Lt. Colonel Ryubushi [ONE] of the Empire (the Tank Maniac); Career Master Commando, Master Carbineer, and extremely Anti-NGE.
***Eclipse - Ryushidosha, freelancer; Scaley Master Carbineer, ranger, merc for hire, and general sociopath...that despises the NGE.
***StarSider - Ja'ahn Woo [PYRO] of the Alliance - The Galaxy's first Jawa commando/carbineer...who also hates the NGE.

People like me...because I force them to...with violence!

Drygo
Mon Oct 11, 2004 7:34 pm
#532

Ok, I'm going to try again.


There are a lot of issues with our profession. I'll name just a few that are very worthy of attention before I get into the meat of my argument about what *the* main issue is, to me.



  • Broken dances. We have a beautiful profession, but since our most beautiful dances are broken (lyrical and formal), we can never actually use them in performances.

  • Lack of inclusion in new content. IE, the FS quests. There are none for entertainers. We were told we wouldn't have to ruin our template in order to participate in the new Jedi experiences. There are also no viable reasons for any entertainer to pursue any FS skills. The only one we have is wound healing, which is completely unnecessary. Battle Fatigue, or, more preferably, better buffing, would have been a much better alternative. Despite what it appears the devs believe, we entertainers are a diverse bunch who like to do things and participate in content that doesn't involve merely "chatting."

  • The inability to use our skills on ourselves. We should be able to buff ourselves. This would also have the effect of having more people pick up entertainer, thereby increasing our availability...availability being a big excuse people use for buffbotting.

  • Lack of communication from developers. You, Tiggs, are the absolute first red name I have seen in the dancer forum since I resubscribed in February. And, I'm an avid reader/poster to these forums. That makes us feel very forgotten and not cared about.

  • No developer statement about what we are supposed to be. Are we healers? Are we not healers? How do we direct our comments and suggestions? Are our comments and suggestions actually being seen?

And, now, for what I consider to be the most pressing issue: AFK, and buffbots. If only one thing can be done to help our profession in the next year, this is what I would want to see fixed. AFK, in general, has ruined our Cantinas, made them miserable places to be. I remember so fondly what it was like at launch and how much fun it was before AFK took over (the hologrind, etc, being catalysts.) The atmosphere is terrible. And, this is supposed to be our "playground," and it's been systematically taken away from us. Buffbots have ruined most entertainers' economic viability. Except for a very small population of ethical gameplayer's and RP'ers, most people make a beeline for a buffbot, no matter how many live entertainers are present. It's virtually impossible to compete. We were given buffing as our bread and butter, as our means to join the economic interdependency within SWG, and that has been ruined by afk and buffbots. We *want* to be included in the overall dynamic, just like every other profession.


Also, the afk mentality has been the driving force behind the disrespect of live entertainers. We no longer have a use or a function, as afk "NPC's" are in abundance. No other profession can be completely afk macro'ed from start to finish. Our elite professions are looked upon as meaningless when any old bot can do them. Many of us have been relegated to entertainer ghettos or guilds because that is the only place where we can find any support or respect. People question why we are entertainers and regularly consider us to be useless when any old bot can do what we do completely afk. This is completely gamebreaking for us. When I talk to former entertainers, the #1 reason I'm given for why they have a) stopped going into Cantinas, b) dropped their professions or c) left the game entirely, it is because of afk and buffbots. The afk is driving out the very people this "experiment in gameplay" is supposed to attract. AFK is causing this "experiment" to fail. For the sake of attracting and retaining the very players to this profession that I believe SOE wants to attract, AFK must be ended as soon as humanly possible. Or we will be left a desolated, unrepairable, failed class. I truly love this game and don't want to see that happen. But, I too, got fed up. I cancelled my account. I resubscribed 3 weeks later *only* because TH announced the recursive macro was ending.


The reality is, you don't have to end the recursive macro. All they need to do is come out and say that afk and buffbotting is against the EULA, and enforce it. Or, they could implement a function where you have to do something that is not afk macro'able in order to buff. Anything. Something. But, it has to be done before it gets any worse.




- I support hawtpants
Panthu
Mon Oct 11, 2004 8:16 pm
#533

*sniff* You guys rock. I know how hard it is to keep talking about the same issues over and over again (believe me, I know!), but you guys are doing great! As frustrated as I get sometimes, it's the people who want to play Dancer and other Ents that keep me here.


In every online game I play, I seek out players like we have in our community here. That's the one thing that has gone right with our little experiment so far... SOE gave us a name. Now if we can just get this whole dance thing worked out...


Anyway, I'm glad to be a part of this community. I'll stop ninjaing Tiggs' thread now.



Tiggs - Please listen to these posters. There is a reason why people care about this prof and stick with it. People want to play a Dancer. This isn't just normal "forum whining." These people really care about this experience and want to see it succeed.




P A N T H U Y GlitterUsagi
M i n d B o d y S p i r i t
Dancer ImageDesigner Doc

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