Bio Engineer Archive

Thread: Probot vs Non-CH Pet

fantoq
Tue Mar 02, 2004 3:22 pm
#40

Lots of interesting arguments here.


I think Nancy's right on the HAM argument. It's the same as the old markup vs profit concept in retail.


if you take a theoretical 1000 HAM creature:


A 40% resist raises the effective ham to 1667


A 50% resist raises the effective ham to 2000


a 60% resist raises the effective ham to 2500


Neither here nor there, really. It basically comes down to the fact that the devs don't like creatures or anything that deals with them. Probably why I'm a CH/BE...Don't get behind me on a checkout line either, you're pretty much guarranteed to be the last one out of the store, lol.



fantoq
MCH
former Medic
App. Carbineer
Society of Interplanetary Mercenaries[SIM]/ stargate/ naboo
Delbon_Clinion
Tue Mar 02, 2004 3:32 pm
#41



TheWoody wrote:


You should really consider yourselves lucky, as all you have to do is go out and sample something a few times, which at CL10 is not really dangerous. We have to go through a crafting hell and back in order to build these droids, and these are the top of our profession. CL10 creatures are the bottom of yours.

Hope that helps in clearing up probots a little.

Message Edited by TheWoody on 03-02-2004 10:55 AM






A good CL10 pet is not the bottom of our profession. True, a pet of CL 10 can be made by any bio-engineer, but a good non-CH pet requires a great deal of skill and a little bit of luck to make. I can't tell you how many times I've got the perfect combine, only to have it come out as CL 11 or 12. You don't have to worry about someone being able to not tame the probot you spent 8 minutes putting together. Your 8 minutes will never be wasted, even on a crit fail, as you can always re-assemble the components. We bio-engineers lose the time and the pieces and we have to start completely over. You may have to start over, but you have the luxury of being able to just pull your new parts out of a crate.

And don't even give me anything about critical failures. Your risk is, at best, equal to ours; at worst, it's simply a risk that is common to all professions. You lose an hour making/selling a probot...I lose 4 when I critically fail combining a pet made from generational DNA. Don't even start to lecture me about time and crit fails

And resources...I laugh at your complaints. Sure, yours may be rare, and heck, sometimes they may not be spawned at the moment...but at least your harvesters don't rear up and kill you when you get things out of them. Imagine your heavy mineral mining installation going postal on you...and then you have the same problem we bio-engineers have. See, unlike a harvester, our sources of organics really don't like to donate their resources to the cause. In fact, we have to kill them (well, unless we're lucky and only need flora stuff) before they will give us anything. Not quite so fun, really

Anyway, I don't want to come across as mean/ill-tempered/vengeful, but I really do tire of people attempting to tell us on this forum how things are so bad for them as far as crafting goes. I am tired of that because really, even if you've got to re-make 60 subcomponents, every single one of them can be remade from resources that get pulled out of the ground by something that isn't going to try to eat you. Admittedly, the current crit fail problem is one that seems to span all crafting professions, but sometimes I swear the devs really had it in for us when they made this game...



DC
Rebel with a Cause
REALLY Mad Scientist...er, Master Bio-engineer
Armed with a REALLY Big Gun
(Former) Creature Handler
(Former) Loose Cannon Extraordinaire
NancyJ
Tue Mar 02, 2004 3:47 pm
#42

Its not in the patch notes and if it in like that on test but not documented it could be a bug - I think its highly unlikely that they would want us to be able to control 2 CL 10 pets.

What it does say in the patch notes is that

Combat Droids will have all the fighting functionality of a regular combat-capable creature (CL10)


Therefore they are saying that the droids should be equal to CL 10 pets




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Balaam23
Tue Mar 02, 2004 11:50 pm
#43

If you BE's go gunning to get the probots nerfed yet again, you better expect a fight. If you think your pets have problems, talk to your correspondent and the dev's about getting them improved, NOT going to the DE's and demanding that their products be slashed.




what? I thought YOU knew how to get the caramilk into the caramilk bar.....
Balaam23
Wed Mar 03, 2004 12:08 am
#44

"And if its possible to have a droid and a pet out at the same time i think even more CH will be abandonimg ship"



CH already can have a droid out along with their pets. due to some oversight somewhere along the lines, Droids don't count against CH's pet limits. this is a CURRENT situation, exclusive to any future changes.

Please, instead of cutting someone else down, try to get your own issues built up.

I can't BELEIVE people would ever think the probots are overpowered, the only conclusion I can come to is that you don't rely on them or use them often.



what? I thought YOU knew how to get the caramilk into the caramilk bar.....
NancyJ
Wed Mar 03, 2004 1:30 am
#45



Wokka wrote:

Be happy that SOE will allow non-ch to let us have one pet and one droid out at the same time. I think if they equalized them, then they would have a good reason to give us ONE called entity and we would have to choose pet or droid. Everybody shut-up before you screw this one up too!
Wokka-wokka (aka captain obvious)





first apples and oranges are both fruit, probots and non-ch pets are both CL10 and usable by any character without skils

secondly when was the last time you called your droid and pet at the same time?

You cant. Not a probot, not even a crafting station or mouse droid can be called with your CL10 pet




Nyria's BioShop
-51 -5732 Tatooine
200m South of Anchorhead


Nyria - Farstar



NancyJ
Wed Mar 03, 2004 2:23 am
#46

*TO ALL THE DROID ENGINEERS WHINGING ON THIS THREAD*


This thread is about an issue that concerns Bioengineers - not you. No-one is saying probots should be nerfed. No-one is saying that you shouldnt get your 2 DE love patches.

What we are saying is that we dont want our pets nerfing again.

We have been told that our current non-ch pets are overpowered, which in comparision to a probot they are not.

The devs have said that combat droids should be equivalent to a CL 10 pet. Currently this is not the case, as shown in my experiment, in publish 7 droids are getting beefed up somewhat and our pets are going to be nerfed again.

All we want is to stop the nerfs to OUR profession.




Nyria's BioShop
-51 -5732 Tatooine
200m South of Anchorhead


Nyria - Farstar



GreenStok
Wed Mar 03, 2004 6:27 am
#47

Tal-N, I need a clarification on this... With medium armor, you only take 1/4 damage, correct.. so if they have 900 ham that would be equal to 3600 ham? correct?



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SomeUser
Wed Mar 03, 2004 6:32 am
#48






NancyJ wrote:
*TO ALL THE DROID ENGINEERS WHINGING ON THIS THREAD*


This thread is about an issue that concerns Bioengineers - not you. No-one is saying probots should be nerfed. No-one is saying that you shouldnt get your 2 DE love patches.

What we are saying is that we dont want our pets nerfing again.

We have been told that our current non-ch pets are overpowered, which in comparision to a probot they are not.

The devs have said that combat droids should be equivalent to a CL 10 pet. Currently this is not the case, as shown in my experiment, in publish 7 droids are getting beefed up somewhat and our pets are going to be nerfed again.

All we want is to stop the nerfs to OUR profession.





I second that notion



I have read through this entire thread and I dont think anyone here was advocating nerfing droids.



A plain and simple experiment was set up by Nancy and it showed that our current CL10 pets, that some are saying are over powered, are indeed inferior to the current droids.



Now, the fact thatyou cannot heal droids and the fact they burn through more batteries then a person goes through toilet paper after eating Mexican balances things out somewhat (maybe a little to far in the pet's favor though)



However, now that they are not only beefing up droids and making them healable (along with longer battery life) the tables have turned...



If you then add in the ZILLIONTH ch/be nerf you get a serious balance issue.



Nevertheless one must consider the following:



  • pets and droids will be callable at the same time for publish 7


If this is indeed the case you have one of two options:



  1. Make animals and machines IDENTICAL doublingthe power of a player character who has invested no sp in obtaining an augmented power level (sortadefeats the purpose of this whole combat re-balancing)

  2. Make one more powerful and nerf the other.


I think you, Nacy, did concede that in an ideal situation a machine should trumph over flesh and bone



If things go forward as purposed then what I see is the following:



  • Droids now become desirable and more prevalent (more star warsy)

  • pets, because they can be called out with the droids, will still have a market


Sharing power is always scary but as a MBE I think this might be a good thing.... Please note the word might



I, along with the rest of my fellow MBE, have yet to see EXACTLY what SOE considers to be over-powered for a CL10 pet **and** what SOE considers to be reasonable for a CL10 droid.



Inthe end, as a current MBE and a former MCH, I think this games really needs to start moving in a more star wars like direction... Its just a matter of making it so that CH/BE doesnt become what DE is now... There needs to either be a nitch for every profession, IMHO, **or** that profession(s) needs to be re-vamped/done away with.



Just my two cents

Message Edited by SomeUser on 03-03-2004 07:37 AM





Vezek


fantoq
Wed Mar 03, 2004 6:48 am
#49






GreenStok wrote:
Tal-N, I need a clarification on this... With medium armor, you only take 1/4 damage, correct.. so if they have 900 ham that would be equal to 3600 ham? correct?







Yep, if they really take only 25% of the damage, it would look like this, for an example....


Take a 900 ham pet against a 100 dmg mob. It would last 9 hits.


At only 25% dmg, it would last 36 hits of 25 each. So it is effectively four times the HAM where Eff HAM= 1 / (1-resist) x base HAM.




fantoq
MCH
former Medic
App. Carbineer
Society of Interplanetary Mercenaries[SIM]/ stargate/ naboo
Tal-N
Wed Mar 03, 2004 8:09 am
#50





Tal-N, I need a clarification on this... With medium armor, you only take 1/4 damage, correct.. so if they have 900 ham that would be equal to 3600 ham? correct?



You need to look at this from the damage end not the protection end. Fact is that when you take armor and resistances into consideration a probot is able to take more than 350% more damage than any other CL10 or non-ch pet. We now find out that a probot is able to have 990 HAM meaning the total effective HAM is higher again than we estimated. Put simply if the DE don't want a nerf then thats fine by me, but I wantvalid justification for why their CL10 droids are vastly superior to our CL10 clones. If they say, because they're supposed to be. Then I'd ask why do they haveCL10 rating at all then when it actually isn't.


I'd then follow that up with if they are allowing non-ch players access to pets which are higher than CL10 why can't pets be allowed that high as well.


Put simply the devs have alot to answer for here.




Tal-N Chratk
Ahazi Master Bioengineer / Hunt Master / Rifleman
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Tal'N Chratk
Shadowfire Bounterhunter / Commando

Tal-N
Wed Mar 03, 2004 8:16 am
#51


Just incase anyone is curious the maximum effective HAM for the new probot is 6600 points. A total of 19800 overall when you take all 3 pools into consideration. If you look at wild mobs which have between 6000-6600 HAM in a single pool you'll discover that the probot is actually capable of going one on one with roughly a CL20 enemy. Logic then dictates that the probot is actually around double the CL rating that it says it is.


If you would like to run this through a couple simulations allow me to save you some time:

Alpha Veermok (CL20) 5% to energy damage, 5500 per pool, effective HAM vs energy is 5789. Total effective energy HAM is 17367.

Max DPS for this animal is 100dps.Best probot DPS is 80dps (thats based on 120 damage at 1.5 secs)


Theoretically if the probot hits the same pool on the Veermok every time then itwill kill the Veermok in72 seconds.

Theorectically if the Veermok hits the same pool on the Probot every time then it will kill the Probot in66 seconds.


The thing to remember here is that the probot is capable of being healed now (enough with the publish 7 stuff, it's on the TC so it's happening this very moment) That means the probot owner can take it against a CL20 mob, heal it only once during that1 minute fightand still win. Try doing the math with a non-ch pet which is valid and you'll find you'd be fighting to keep the animal alive.


Lets nowapply this to a CL18 Arachne hatchling.

Resistance to energy is 10%, effective HAM to energy is therefore 4444. Total effective energy HAM is 13332.

Max DPS for this animal is 85.



Theoretically if the probot hits the same pool on theHatchling every time then itwill kill theHatchling in55 seconds.

Theorectically if theHatchling hits the same pool on the Probot every time then it will kill the Probot in77 seconds.


As you can see there is a massive 22 second gap now, the Probot would win pretty much every time without any assistance meaning it is at
least around CL18. If you want to run this against the current crop of soon-to-be-invalid pets assuming that the probot hits the health pool it works out like this:


Clone pet CL10.
Resistance to energy is 15%, health pool is 5000. Effective energy HAM is 5882. Damage is lowered to minimum, 35-40 every 2.5 seconds. DPS is therefore 16dps.

Probot will kill Clone Pet in 73 seconds.

Clone will kill Probot in 412 seconds.


I hope you're seeing this Talthazar, we need to get an answer on why the devs are allowing this.

Message Edited by Tal-N on 03-03-2004 03:53 PM



Tal-N Chratk
Ahazi Master Bioengineer / Hunt Master / Rifleman
______________________
Tal'N Chratk
Shadowfire Bounterhunter / Commando

SomeUser
Wed Mar 03, 2004 9:36 am
#52

As I eluded to earlier, it may just be that droids are intended to replace pets... or atleast take the leading role for non-ch...



Again, I dont see this as being all that much of a problem when they will allow us to call a droid and pet together... there will still be a market for non-ch pets as it will add more "effective" ham to the "front line soldiers".



However, something has to give! The devs aren't going to double our power by adding two equally powerful non-ch/non skill point investment pets/droids. Either they are going to make one more powerful and gimp the other or they are going to make em both gimped... looks like they are going with the first option.



Perhaps they should make a rating system for droids and one for creatures... though I think, atm, the devs are going to take the more simplistic route and just lump it into one category...



Between the droid re-vamp and the upcoming SE I think CH and CH/non-CH clones will be something of the past....



As a former MCH I watched the devs continually widdle away at my ex profession till it was only a shadow of what it once was...






Vezek


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