Bio Engineer Archive

Thread: BE Java page for cloning

Mirrl
Wed Jan 07, 2004 2:34 pm
#40






grelgen wrote:

ok, the system right now does not take into effect vulnerabilities, because that has not been determined as to how much it affects the weighted average (-100 was suggested, it could be -50, I dont know).





I've run 4 different experiments on this now and they all seem to indicate that vulnerability in a wild DNA creature is a -99. (Actually 3 of them showed it could be either -99 or -100. 1 of them was a border case and showed that -100 will very occasionally give you the wrong results)


By the way can we get the ability to specify special vs effective resist. It seems to have a fairly large effect on the resist calculation.




From'mirrl
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Windsplitter
Thu Jan 08, 2004 12:14 am
#41

amazing work. this tool really really rocks




Tenrai Master Ranger | Master Rifleman Chibi's Med Supplies and Chef Suzi's Cafe
BurningFist
MCH | TKM | Master Brawler located on Tattooine in Mos Luna
LittlePaw
Master Bio Engineer | Ranger at -2300 -4700


KillerCRS
Thu Jan 08, 2004 12:34 am
#42

Yup need to add in the new discovries on "special potection" vs "effeciveness" on resists in dna though eh?
Windsplitter
Thu Jan 08, 2004 1:30 pm
#43

Can we actually confrm that puttingthe same DNA into Aggression and Psychology will give you both specials? Or is Aggression the only factor if armor sticks?



using your tool


Phy: Mantigrue Reaper
Pro: Mantigrue Reaper
Men: Mantigrue Reaper
Psy: Reclusive Cavern Spider Queen
Agg: Reclusive Cavern Spider Queen



health 11786.4


action 10320.48


mind 12355.199999999998


armor true


attack 1.9838


hit 525.65


damage 539.628


kinetic 46


energy 46


blast 67


heat 64


cold 55


electricity 55


acid 55


stun 55






Tenrai Master Ranger | Master Rifleman Chibi's Med Supplies and Chef Suzi's Cafe
BurningFist
MCH | TKM | Master Brawler located on Tattooine in Mos Luna
LittlePaw
Master Bio Engineer | Ranger at -2300 -4700


Windsplitter
Thu Jan 08, 2004 1:34 pm
#44

The tool factors with or without estimation of experimentation?





Tenrai Master Ranger | Master Rifleman Chibi's Med Supplies and Chef Suzi's Cafe
BurningFist
MCH | TKM | Master Brawler located on Tattooine in Mos Luna
LittlePaw
Master Bio Engineer | Ranger at -2300 -4700


MooF_Juggernaught
Sun Apr 25, 2004 2:57 pm
#45

bump for a good tool



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grelgen
Sun Apr 25, 2004 8:01 pm
#46

dont bump this any more. I still havent fixed it using the L33T BEFF. Yes, tohit is still broken and I need to code in the resists correctly. and yes this system assumes you will be able to experiment all to maximum, even though we know this to be impossible with most clones since we get nowhere near enough experiment points to do it.



BE?
ZardoZap
Mon Apr 26, 2004 7:22 am
#47

Hi,

I have been doing quite a lot of exploring with resists.

It is fundamental to be able to distinguish between special and normal resist. You can fake it by hand. If any of the dna samples has a special resist, then just enter any normal resist as zero. Also specials do not change as fortitude is experimented on. Finally vulnerabilities in the wild do seem to be about -99, vulnerabilities in clones are whatever the formula gives (e.g. Sp50, V , Norm 30, Norm 30, Norm 30) = (sp 50, Vul, 0 ,0,0) = 50 * 40% + -99 * 25% = -5 Vulnerability.

There does appear to be some randomness in it though, but this is giving me a very good working approximation.

bar
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