Bio Engineer Archive
Thread: BE Java page for cloning
grelgen wrote:
ok, the system right now does not take into effect vulnerabilities, because that has not been determined as to how much it affects the weighted average (-100 was suggested, it could be -50, I dont know).
I've run 4 different experiments on this now and they all seem to indicate that vulnerability in a wild DNA creature is a -99. (Actually 3 of them showed it could be either -99 or -100. 1 of them was a border case and showed that -100 will very occasionally give you the wrong results)
By the way can we get the ability to specify special vs effective resist. It seems to have a fairly large effect on the resist calculation.
Can we actually confrm that puttingthe same DNA into Aggression and Psychology will give you both specials? Or is Aggression the only factor if armor sticks?
using your tool
Phy: Mantigrue Reaper
Pro: Mantigrue Reaper
Men: Mantigrue Reaper
Psy: Reclusive Cavern Spider Queen
Agg: Reclusive Cavern Spider Queen
health 11786.4
action 10320.48
mind 12355.199999999998
armor true
attack 1.9838
hit 525.65
damage 539.628
kinetic 46
energy 46
blast 67
heat 64
cold 55
electricity 55
acid 55
stun 55
The tool factors with or without estimation of experimentation?
I have been doing quite a lot of exploring with resists.
It is fundamental to be able to distinguish between special and normal resist. You can fake it by hand. If any of the dna samples has a special resist, then just enter any normal resist as zero. Also specials do not change as fortitude is experimented on. Finally vulnerabilities in the wild do seem to be about -99, vulnerabilities in clones are whatever the formula gives (e.g. Sp50, V , Norm 30, Norm 30, Norm 30) = (sp 50, Vul, 0 ,0,0) = 50 * 40% + -99 * 25% = -5 Vulnerability.
There does appear to be some randomness in it though, but this is giving me a very good working approximation.
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