Bio Engineer Archive

Thread: How?

LloydPickering
Thu Feb 24, 2005 5:59 am
#40



NorthDK wrote:
i dont get it?? why is that a bomb??
we got people running arround with 1300+ dam weapons!?? that sells for 50mil+
and every thing is still with in soe game plan.?

enokei




I don't see it as a bomb either..."The system is working as intended" is the official response to pet crafting. They never intended pets this strong, but then they never intended buffs this strong either, and that doesn't stop people getting buffed to do pretty much everything...

Yes these pets will likely get nerfed somewhere down the line, just as armor and buffs will, but then you don't have AS saying that they will refund for armor when it gets nerfed. As for when they get nerfed...they haven't in a year so far, and I predict wont until the CURB at least.

As I didn't come up with this recipe, and it is not publicaly available, I will not be releaseing it. It's not my place TO release it, but there are recipes for similar pets which I am happy to divulge (A quick search of the forums can find the recipe I mean).

My suggestion to stop all this controversy is to make as many of these as possible, and sell as many as possible. We have warned the devs about these pets, but so far (ie in 12 months) they have not deemed it a big enough problem to fix. If you disagree with the ethics of using these pets then make it so the devs HAVE to listen by suppying everyone on your server with one.



Everquest2 - Splitpaw: Sesskia <United Kingdoms> - Merccia - Tercia - Kasshia
Star Wars Galaxies - Chimaera: Zoxara (Sleeping) - Lloyd (Sleeping) - Buttercup (Cancelled) - Nublet (Cancelled)
Vaypah
Thu Feb 24, 2005 8:59 am
#41

Well one way or another I will figure out how to make the higher ham lvl 10, pet and when I do I wont be selling it for 500k + like some others are.



Vay'pah

-------------|Dark Jedi|-------------

-------------|Farstar|-------------

The dark side of the force is a pathway to many abilities some consider to be unnatural
NorthDK
Thu Feb 24, 2005 9:40 am
#42

GOOD.. then every one can have one
enjoy
Vaypah
Thu Feb 24, 2005 10:03 am
#43

After a long read, there seams to be a general feeling that these pets should not be crafted in mass numbers. Most people tend to make the odd one for friends etc but not to stock a vendor. I think I will stick to the recipe I was using as I don't want to use something to my benefit that is not ment to work that way.



Vay'pah

-------------|Dark Jedi|-------------

-------------|Farstar|-------------

The dark side of the force is a pathway to many abilities some consider to be unnatural
Gunfiter
Thu Feb 24, 2005 10:34 am
#44



I'm new to the BE profession (good heavens that DNA grind takes forever), so I may be able to shed a little light on the BE population increase. I obviously can't explain why others are taking it up, but I can explain it from my point of view.


First a little background. I started the game in November of '04 as a marksman and quickly picked up all three medical professions. I was Master Doc (which I still am currently), Master Combat Medic, and kept the rifles line of marksman for some additional combat skills. That template stuck until last week.


The entire timeI kept the Doc/CM template, I made my money one of two ways: Stim B sales on the bazaar (no room in my template for vendors) = good profit, and buffing in the starport = amazing profit. Buffing in the starport is very profitable work for non-crafting docs. I can load up with a crate of buffpacks and grind out a million credits in profit in a matter of hours whenever I need to. Sure I crafted a bit here and there, but nothing like some of the mega-pharmacies on my server (40+ lots, 20+ factories, billions in resources, >= 10mil / day revenue) like Nimhnoid (hi Nimh!).


Combat Medic is a powerful profession to have as well. Whether in PvP or PvE, the amount of combined healing and damage dished out by CM's is unsurpassable thanks to area stims, poisons, and diseases. When I dropped this one, at least one of my guildies thought I had gone crazy.


I consider Doc/CM to be a perfect template. My only gripe with it was the amount of gear I had to carry around with me all the time (buffs, stims, rez kits, state stims, cures, poisons, diseases, etc. etc.). Nevertheless, I broke that template last week (dropped CM) and started the scout grind to get BE/CH. Why? Here's why:



  • The first reason I chose to go BE is due to the (possibly now waived) requirement of having a BE on your base takedown team. I read on a thread somewhere on these forums that the BE's task for base takedown may be eliminated now on test center. I certainly hope that's not the case. If BE's are still required for base takedown (which I hope they are), then you will definitely start to see more BE's (perhaps only novice) start to appear.

  • Since the CH and BE professions (while not strong in combat) both look fascinating and rewarding, I made the decision to go ahead and master them.

  • I'm hoping and praying that CH becomes a combat-viable profession again when the combat upgrade revamp hits. Naturally, if I'm crafting super-uber 2nd/3rd/4th generation pets I want to be able to use them.

  • We have both a master tailor in my guild and an aspiring master chef. Both have vendors and can peddle my BE goods as well as the items they create using my tissues/nutrients.


Now... all that being said. I have to take into account the fact that my income is going to have to come from somewhere. I won't be able to buff for profit anymore, and I won't have enough combat skills to go solo high level mobs like the Geo cave. Guess where I expect to get that income from: selling pets, selling pet supplies, selling harvested meat, and selling tissues/nutrients.


You may certainlycall pets like the one NorthDK sold on the Sunrunner forums "exploits" if you like. However, if the pet was crafted within theconfines of theparameters set forth by SOE, then so be it. It's not an exploit, it's just hard work. As a novice BE, if I can craft a fourth generation level 10 durni w/ 10K HAM and 40% kinetic resists and sell it for 1 mil, you BET I'm going to (we all know this would never happen with crappy DNA an no experimentation points). Call it unethical if you will, but then again our entire profession (at least the cloning part) can be considered unethical in some circles. Not everyone who picks up BE is going to do it for "love of the profession". I'm one of the lucky ones who loves the profession and can see the potential to fund my other endeavours with it.


The beauty of SWG's economyis that you can't really accuse NorthDK of "taking advantage" of anyone or "ripping them off". It's all aboutsupply and demand. He supplied the pet and found a demand. The pet is worth whatever someone is willing to pay for it. It's not like he has an entire factory run of these things. Think of the time and effort he put into crafting that pet. Now take that amount of time and consider what an elite combat profession could make looting the geo cave. Even just one good loot run in the Geo cave (bones, venom, cubes, cores, etc.) can net millions on the trade forums.


Edit: Just read the correspondant's remarks about there being an actual bug in the system. Please adjust the second-to-last paragraph accordingly. If he's cheating the system, he's cheating the system. Then again, if it's that big a problem, why hasn't it been addressed by the devs?

Message Edited by Gunfiter on 02-24-2005 12:45 PM




Gunar & Beeder Downs - Retired as of 11/24/2005 (clicky)
Clearance vendor at 764 -4124 Coronet, Corellia
JodoKai
Thu Feb 24, 2005 10:35 am
#45

Forgive my ignorance, I was a BE but quit before the revamp, and wanted to get back into it.I'm going togo with the Corospondent on this and say it's a taking advantage of a bug. My question is, how would someone know this? I mean is there something somewherethat says a CL10 creature should have this much HAM anything over that is the bug kicking in, or do you have to know what you are doing to get these results?
ArthurDentOnBria
Thu Feb 24, 2005 11:15 am
#46






JodoKai wrote:

My question is, how would someone know this? I mean is there something somewherethat says a CL10 creature should have this much HAM anything over that is the bug kicking in, or do you have to know what you are doing to get these results?





A little history on that:


Around this time last year, when the pet crafting system was still new, the most popular non-ch recipe resulted in a creature with around 7k of HAM and 10% kinetic resistance. Many, many such pets were made, and again there were all kinds of debates whether these pets were overpowered or not. What ended up happening is that an "invalid pet check" was put into the game such that when a pet is called, it undergoes the validity check, and if it doesn't pass that validity check, the pet is not callable, and the person trying to call the pet is informed.


As you can imagine, that caused all kinds of problems between BE's and their customers whom they had sold such pets to, sometimes at exorbitant prices. Also the validity check, while it identified that particular popular formula as being invalid, it didn't catch others, and it caught a lot of really weak pets with sub-1k of HAM as being invalid as well. So at this time, the top correspondent issues were pretty much dominated by non-ch pet concerns like "how do we know?", "remove the validity check", "improve the validity check", "fix the crafting system", and so forth. This has been a very long running issues.


So I guess back to your original question of "how do we know?". The bottom line is: in many cases, we don't. We know that they invalidated the old formula with 7k of HAM and 10% kinetic, we know that Keldarin responded specificallyto the 10k HAM 60% kinetic ones as being a result of a bug. Other than that? I'm afraid you have to rely on your best judgement.


The bottom line is, craft away, play the game, have fun, and do what you feel is right. You will not be subject to punishment by CSRs for crafting something that the crafting system allows, at least that was made clear to us, so beyond that, do what you gotta do.




ArthurDent - former Bio Engineer, Tailor, and Droid Engineer
Account cancelled 7/8/05 due to game breaking bugs in these professions that have been neglected for FAR too long. Last day July 27 2005
custom tailoring and droid orders welcome. "making Evil products since July 2003"
Achiever: 80%, Explorer: 60%, Socializer: 46%, Killa 13%


LloydPickering
Thu Feb 24, 2005 11:50 am
#47

Heres the quotes in question for anyone who wants to see (imho this lets us create these pets as we wish as they would not class it as cheating, however we have to expect these to be nerfed sometime in the future. One way to look at this is in a similar fashion to the smugglers and feign death in PVP. Originally it was only intended to work in PVE does that mean that people were cheating by using it in PVP? this is an even more serious situation than our pets as the smuggler issue effected PVP degrading the play of others, whereas our Pets have little to no effect on PVP only really affecting the player who uses it):

NancyJ Wrote:

Just a quick question regarding CL 10 pets, bugs and exploits.
Here are a couple of screenshots of some non-CH pets that a lot of BE's are making right now, whether or not they are considered to be 'exploits' is a hot topic right now.

High HAM, High Kinetic
High HAM, High Damage

Theres a lot of mixed signals going around and not a lot of solid information. Some people are being told by CSR's that these pets are exploits, the makers of them are cheating and that anyone found making them or using them will be punished - others are being told the complete opposite, that the pet validity checks are working and that if the pet passed them it was fine.

Just a yes or no to whether these are considered exploits would be great



Thunderheart Wrote:

Keldarin's answer was:
These pets are more powerful than level 10 cloned pets are intended to be. I would not go so far as saying that players who made these "cheated" however. It is known that there are still ways to create these overpowered pets and they will be tuned down. When that happens they will be considered invalid and will have their stats/level adjusted automatically.

I'd be very interested in knowing how the "High HAM, High Kinetic" pet was made. That one has stats that are even out of the range that I was aware could be made. The other one is pretty standard for the broken pets however.



Everquest2 - Splitpaw: Sesskia <United Kingdoms> - Merccia - Tercia - Kasshia
Star Wars Galaxies - Chimaera: Zoxara (Sleeping) - Lloyd (Sleeping) - Buttercup (Cancelled) - Nublet (Cancelled)
NorthDK
Thu Feb 24, 2005 1:32 pm
#48

howdy..

i dont know how other be figured out how the pet making process worked but i spend alot of time reading and trying.. os i think its fair enough to get a bonus for that time...
so hint hint to all the be out there make some pets to the people.. then i can play my jedi
Zadokk
Thu Feb 24, 2005 2:13 pm
#49



ArthurDentOnBria wrote:
Also, Keldarin was asked publicly about this at fanfest last year and again indicated that this was a result of a bug in the CL calculation system.


Well my thinking is as follows:
- It's a bug in the system.
- It's a bug that causes damage to a particular profession.
- Therefore, I find it unethical to craft such pets as by doing so, I am acknowledging that it is a bug and that I want to damage the CH profession. By releasing the information on how to damage this profession, it would appear to me that I am advocating the use of the recipe and thus advocating damage to the CH profession.

I am also teetering with Lloyd's idea about mass producing these pets in such a scale that if they do become common as muck, that they will reduce the demand for them and reducing the price. However, I feel I must remind myself that the reason I am against them is not primarily because of the exploitation of people's wallets but because they are breaking the noble profession of Creature Handling. So by mass producing them we are, effectively, damaging it more.

Also, these pets are not 'hard work' they are easy to make and can take less about 20 minutes to accumulate DNA for 4 or 5 of these pets.
NorthDK
Thu Feb 24, 2005 2:34 pm
#50

WoW i cant even sample the dna for ½ in 20 min
/bow
LloydPickering
Thu Feb 24, 2005 3:47 pm
#51



NorthDK wrote:
WoW i cant even sample the dna for ½ in 20 min
/bow




Yeah, I think that 20mins is a bit quick to get all the DNA, but even so taking an hour to get the DNA for 4-5 of these, the prices are too high in comparison to ch pets.



Everquest2 - Splitpaw: Sesskia <United Kingdoms> - Merccia - Tercia - Kasshia
Star Wars Galaxies - Chimaera: Zoxara (Sleeping) - Lloyd (Sleeping) - Buttercup (Cancelled) - Nublet (Cancelled)
Zadokk
Thu Feb 24, 2005 4:02 pm
#52

Yeah I know, it was an exaggeration to make my story seem more appealing. Politicians do it so why can't I? Either way, the money doesn't justify the effort.
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