Bio Engineer Archive

Thread: Why you can't find a BE on your server...

Ani_cul
Tue Jan 11, 2005 6:22 pm
#40








Woe_icoby wrote:
BE's are rare cos to take BE leaves enough skillpoints for maybe one combat prof master,


Can be a proud BE without that combat., have met a few who are crafters, not fighters.


so there goes the leet pvpr market who need all their skillpoints to have a bit of this that and the other so they can "pwn".


Crafters dont really take BE cos they cant flog their wares to a wide market at extortionate prices as most do, so thats them out


You don't need a wide market, in fact target markets are clammering for what a BE can do. and prices? i just spent 2mil on tissue. 10k per piece. for me that IS extortion (esp. since I know what it takes to make 'em :smileywink


infact BE's are probably the wierdest people in-game, we live our lives subservient to chefs and tailors and make the occasional sale to a prof that most people master and drop when they are noobier and never take again.


I am a tailor seeking a BE who can supply on a reguler basis, he won't depend on me, I NEED HIM.


We are the middle children of SWG my friends.


Never feel your prof is lacking you just have to find where you belong in the game.


Oh and this is not a bump...nope not at all....


nope it isn't...










ªª Ani'cul's ATTIRE
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Agro Outpost, Dantooine {1300 -6100}
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Grozurr
Tue Jan 11, 2005 8:30 pm
#41



Ani_cul wrote:


Woe_icoby wrote:
BE's are rare cos to take BE leaves enough skillpoints for maybe one combat prof master,

Can be a proud BE without that combat., have met a few who are crafters, not fighters.

so there goes the leet pvpr market who need all their skillpoints to have a bit of this that and the other so they can "pwn".

Crafters dont really take BE cos they cant flog their wares to a wide market at extortionate prices as most do, so thats them out

You don't need a wide market, in fact target markets are clammering for what a BE can do. and prices? i just spent 2mil on tissue. 10k per piece. for me that IS extortion (esp. since I know what it takes to make 'em :smileywink

infact BE's are probably the wierdest people in-game, we live our lives subservient to chefs and tailors and make the occasional sale to a prof that most people master and drop when they are noobier and never take again.

I am a tailor seeking a BE who can supply on a reguler basis, he won't depend on me, I NEED HIM.

We are the middle children of SWG my friends.

Never feel your prof is lacking you just have to find where you belong in the game.

Oh and this is not a bump...nope not at all....

nope it isn't...








1) yes you can be a decent be without a combat prof master, but unfortunately there are a few things that (especially for producing pets) a be does in fact NEED, such as Mask scent (and exploration 4 to get to the good stuff) and the combat profession doesn't hurt, because especially for melee fighters the mitigation helps a TON when you get aggroed.
2)I'm assuming that 2 mil is for tailor stuff, and that's not really extortion, that's called one of two things: either you getting ripped off(sorry man, on my server no saine tailor would go for that), or the BE trying to keep a vendor stocked with tissues. Either way, they've found a way to make money, and noone's forcing you to buy their wares. btw 2mil at 10k/tissue makes 200un, or 8 crates. I don't know what you bought, but some stuff actually is worth that price (or more) such as the dance/musician enhancement tissues, which if a BE can get enough for one crate, i would not be at all surprised to see go for 300k or more because of the DIFFICULTY of aquiring the resource. Other Professions competing for similar resources also drive prices sky high (eg docs & herbivore meat) same goes for at least one other of the tissues, though i can't remember which one off the top of my head. In the end you're facing a couple of things: availability of decent tissues and a supply/demand market. tailor tissues are honestly the only thing a BE can make a decent profit margin off of, since pets take lots of time to make and yield little profit and most chef tissues don't yield any more than a 50-80% profit margin, which is much less than most professions make.
4) if you NEED a BE than that is great, but unfortunately this often doesn't end up this way, and be's often become slaves to chefs, sit around making few sales whatsoever, or can't keep up with demand. many end up as a part of the first or second. those who don't end up in one of these situations are often that way because they like to run things on their own terms, NOT because a chef or tailor is constantly demanding stuff of them, causing them to go "freelance" which makes it harder for you to find tissues, because you have to compete for them.
5) Finding "where we belong" in SWG is easier said than done...we'd like to be able to produce useful pets, but due to current game conditions that is hard. we'd like to be able to feel like independent crafters who are highly respected for their contributions, but unfortunately because we only make components only those who need the components ever get to really see what we do, and in some cases are too preoccupied with getting it to appriciate us for what we do. the non-using population doesn't often realize the contribution we make and the closest they come is knowing that "be-enhanced clothing" or "be-enhanced food" are better than non-enhanced items. It makes it very easy for out profession to become a "schematic monkey" profession, and if that is our TRUE place in the game, then the profession is useless. We won't stand for it.

Grozzer Agoutt
Kauri
MBE/SENTINEL
PlainWhiteSocks
Wed Jan 12, 2005 9:38 am
#42



Ani_cul wrote:
7. Where can I find a BE? and -Why we cant from a tailors veiw-
Firstly, check out the vendors list at the top of the BE forum.
Copied every name from list for server, only 3 still had a vendor, only 1 of which was actually still producing, and it wasn't even tissue,
the list is completly out of date
Secondly, post in your galaxy Trade Forum.
Must bump in forums or be on 4th page within hrs. people tend to ignore seeking a crafter threads there, no replies with recommend such and such
Thirdly, use the in-game vendors list in planetary map.
No proper listing for BioEngineer, those under Pets are sually JUST pets
Fourthly, use your galaxy Auction channel
Auction channel is worse then Trade forums, with the spam a second mcro sellers there any and all informational requests is gone.
Fifthly, use the character search function
BioEngineers I have known have rarely if ever shown their title, they perfer the combat ones and there are still several 'title keepers' who mastered, set title dropped master and underskills.
If all else fails, lament the BE profession, and you could always take it up yourself.
trying to avoid this by all means, I don't want to be my own manufactureing center, it is a multi player game after all
WHATEVER YOU DO, *DO NOT* ASK FOR A BE ON THE BE FORUM. IT IS NOT A TRADE FORUM.



Why we ask on the forums unfortuatly, I don't but this IS why I am tempted

So it sometimes is more then just saying dont post here, alot have spent days seeking a BE to fulfill orders and requests.

But when there are 3 BE, one who does pets, one who does pets and chef, and one who is just the title....

well we tend to want to beg the profession to help us.

It's just my input, not saying it's right to ask, but hope you understand why so many do.

{and btw way I am constantly reading most every proffesion forum when I can, so I do reconize this problem for what it is }






I'd have to agree with what you said about the other means of finding a BE.
At least you do some legwork to understand the problem. That puts you miles ahead of a large percentage of the community. As for actually finding a BE, and this goes for anyone else looking for one, why not read through a bunch of recent posts here and look at the player name and server? You could then send them an in-game email to try to get what you're looking for.

Unfortunately we get so many "looking for BE on XXX" posts that most regulars here don't even bother looking at them. Some people (looks over at a certain Squall-phobic durni loving freak) even have a standard "this is not a trade forum" post to use in response to the looking for BE posts.



Corbis
Kauri
Ex-Master Bio-Engineer
Spazzers
Wed Jan 12, 2005 3:25 pm
#43


Actually, if you were paying 5 - 7K and now only one BE stocks their vendor I can understand why the price went to 10K. It makes no difference what the cost of the resources are.If I found myself the only BE in my galaxywith a stocked vendor I might consider raising my prices simply to avoid burn out from having to constantly refill my vendor.


When only a few BE's craft tissues, prices will naturally increase.

Message Edited by Spazzers on 01-12-2005 02:26 PM



Buboopadoo
HOBO Embezzler
A Simple Resource Dealer

A Developer's answer to everything:
"I can't promise to try, but I'll try to try"
ArthurDentOnBria
Wed Jan 12, 2005 3:27 pm
#44

lol, well that was point #1 on the original post of this thread I believe




Ani_cul wrote:

...if you see so many folks asking where you guys are, don't ya think it's because you aren't there?








ArthurDent - former Bio Engineer, Tailor, and Droid Engineer
Account cancelled 7/8/05 due to game breaking bugs in these professions that have been neglected for FAR too long. Last day July 27 2005
custom tailoring and droid orders welcome. "making Evil products since July 2003"
Achiever: 80%, Explorer: 60%, Socializer: 46%, Killa 13%


LloydPickering
Wed Jan 12, 2005 4:14 pm
#45

Bah! I go away on holiday and one of my old threads takes off again(but not that old really...)


I do appreciate that some Tailors and Chefs do understand the situation BEs are in and have exhausted all possibilities when they post on the BE forum, however the majority of the posters seem to be ignorant of any other methods of contacting BEs. (Not to mention that thisforum isn't a meant for trade )


I see the need for a better way to contact other professions, but the rules the boards still need to be adhered too.


Perhaps the Devs should implement an 'open market' for trade where people can create orders and release them in a mission terminal style format,players can then accept the mission to fulfil the contract. After all we kill creatures for the Mission Terminals, why not do missions for other people. (I have suggested something SIMILAR to this before - a resource bazaar to control the inflation on resource purchasing, although it went down like a lead baloon )


I have found that on Chimaera, there isn't a so much a shortage of BEs,as a shortage of BEs who will work for the prices Chefs are demanding, and there is a shortage of BEs who have the resources required to keep up with Tailor tissues.




Everquest2 - Splitpaw: Sesskia <United Kingdoms> - Merccia - Tercia - Kasshia
Star Wars Galaxies - Chimaera: Zoxara (Sleeping) - Lloyd (Sleeping) - Buttercup (Cancelled) - Nublet (Cancelled)
Woe_icoby
Wed Jan 12, 2005 5:36 pm
#46

I used to harv the resources myself, barring a dry spell of decent meat spawns it was fairly easy to keep a good stock as long as it didnt spawn on like nunas (tat avian, gave up after 200 units) u could make a decent amount in a buff or two, i agree though about buyingand the general resource economy, no way can we pay 70-80 cpu as the average on chim and make a profit, one scout offered in the trade forums to run reasonably priced resources for the non rich and quoted me an egg price of 1000 per egg or it "wouldnt be profitable" for him to do it.....


Like the idea about mission terminals for player orders, that is genius.



Trophies(28)
Retired as of 12th June 05, the Jedi have taken over the asylum.
"Fear...fear attracts the fearful...the strong...the weak...the innocent...the corrupt; fear...fear is my ally."
Woe_icoby
Thu Jan 13, 2005 1:11 am
#47



Ani_cul wrote:







10k each for tailor tissues, you were robbed blind my friend, i used to charge 80k a crate of 25 on even the most advanced ones, enhanced myoflex especially and made a nice profit on that despite the hours of nest raiding involved.
2 mil....wow



Trophies(28)
Retired as of 12th June 05, the Jedi have taken over the asylum.
"Fear...fear attracts the fearful...the strong...the weak...the innocent...the corrupt; fear...fear is my ally."
LloydPickering
Thu Jan 13, 2005 5:06 am
#48






Woe_icoby wrote:
I used to harv the resources myself, barring a dry spell of decent meat spawns it was fairly easy to keep a good stock as long as it didnt spawn on like nunas (tat avian, gave up after 200 units) u could make a decent amount in a buff or two, i agree though about buyingand the general resource economy, no way can we pay 70-80 cpu as the average on chim and make a profit, one scout offered in the trade forums to run reasonably priced resources for the non rich and quoted me an egg price of 1000 per egg or it "wouldnt be profitable" for him to do it.....


Like the idea about mission terminals for player orders, that is genius.




I get hunters to get eggs for 200cpu on chimaera. Im fussy over quantity, but not quality. Its often best to get them to hunt eggs alongside when they go hunting for other resources for you.


Oh and if people like mission terms for player missions is a good idea, then why don't we get Arthur to suggest it for the inevitable Crafter Rebalance after the Combat rebalance. Is it worth me starting a new thread over it? I don't really want to hi-jack my own thread hehe.





Everquest2 - Splitpaw: Sesskia <United Kingdoms> - Merccia - Tercia - Kasshia
Star Wars Galaxies - Chimaera: Zoxara (Sleeping) - Lloyd (Sleeping) - Buttercup (Cancelled) - Nublet (Cancelled)
ArthurDentOnBria
Thu Jan 13, 2005 8:39 am
#49

I'm certainly in favor of it, but then again I'm not too sure how much good it would do us in particular, so I probably wouldn't "champion" something like that. Our products are just not compelling enough to warrent the kind of margin that armorsmiths, doctors, or even chefs enjoy, so bio engineers are always going to have a problem getting people to hunt via hunting contracts. And I'm not so sure if having easier access to hunting contracts makes the problem better or worse for us. Might very well be worse.




LloydPickering wrote:


Oh and if people like mission terms for player missions is a good idea, then why don't we get Arthur to suggest it for the inevitable Crafter Rebalance after the Combat rebalance. Is it worth me starting a new thread over it? I don't really want to hi-jack my own thread hehe.











ArthurDent - former Bio Engineer, Tailor, and Droid Engineer
Account cancelled 7/8/05 due to game breaking bugs in these professions that have been neglected for FAR too long. Last day July 27 2005
custom tailoring and droid orders welcome. "making Evil products since July 2003"
Achiever: 80%, Explorer: 60%, Socializer: 46%, Killa 13%


LloydPickering
Thu Jan 13, 2005 10:45 am
#50

It would make it a little easier for us to sell our products though...


Chefs and Tailors could advertise for tissues, and CH for pets. Obviously it could be a little complex for specifying a CH pet, but ifwww.swgcreatures.com search can work it out, I'm sure fully fledged Game Devs can too.


I'm going to think a little more on this idea, and see where it takes me over the next couple of days... It could help vendor problems for professions without spare skill points as you could respond to missions with a guaranteed sale.


Vendors would still be necessary, as people often want items *now*. This mission system could obviouslynot provide that.


It could also have links with the Merchant profession, ie you need to get a merchant to help you post a mission, they then get 10% of the mission pay-out or whatever (needs to be balanced. maybe a fixed fee instead). Would be a great way to re-juvinatethe Merchantprofession.



Everquest2 - Splitpaw: Sesskia <United Kingdoms> - Merccia - Tercia - Kasshia
Star Wars Galaxies - Chimaera: Zoxara (Sleeping) - Lloyd (Sleeping) - Buttercup (Cancelled) - Nublet (Cancelled)
ArthurDentOnBria
Thu Jan 13, 2005 10:58 am
#51

Hmm, I think I totally misunderstood what you meant then. When I hear "player missions" I think "hunting contract terminals" but it sounds like you are talking about something completely different. If you are proposing to change the way goods are bought and sold


/points to merchant forum


you might want to discuss it with those folks.





LloydPickering wrote:

It would make it a little easier for us to sell our products though...


Chefs and Tailors could advertise for tissues, and CH for pets. Obviously it could be a little complex for specifying a CH pet, but ifwww.swgcreatures.com search can work it out, I'm sure fully fledged Game Devs can too.


I'm going to think a little more on this idea, and see where it takes me over the next couple of days... It could help vendor problems for professions without spare skill points as you could respond to missions with a guaranteed sale.


Vendors would still be necessary, as people often want items *now*. This mission system could obviouslynot provide that.


It could also have links with the Merchant profession, ie you need to get a merchant to help you post a mission, they then get 10% of the mission pay-out or whatever (needs to be balanced. maybe a fixed fee instead). Would be a great way to re-juvinatethe Merchantprofession.









ArthurDent - former Bio Engineer, Tailor, and Droid Engineer
Account cancelled 7/8/05 due to game breaking bugs in these professions that have been neglected for FAR too long. Last day July 27 2005
custom tailoring and droid orders welcome. "making Evil products since July 2003"
Achiever: 80%, Explorer: 60%, Socializer: 46%, Killa 13%


LloydPickering
Thu Jan 13, 2005 11:49 am
#52






ArthurDentOnBria wrote:

Hmm, I think I totally misunderstood what you meant then. When I hear "player missions" I think "hunting contract terminals" but it sounds like you are talking about something completely different. If you are proposing to change the way goods are bought and sold


/points to merchant forum


you might want to discuss it with those folks.




I mean so much more...not just the way people buy and sell goods, the way the entire player economy is run...MuHaHaHa It's like a Giant Mutant of an idea...perhaps thats why I'm a BE, too many Giant Mutant ideas


Although the people most affected will probably be the Merchants, as I feel they need a bit of luvvin.





Everquest2 - Splitpaw: Sesskia <United Kingdoms> - Merccia - Tercia - Kasshia
Star Wars Galaxies - Chimaera: Zoxara (Sleeping) - Lloyd (Sleeping) - Buttercup (Cancelled) - Nublet (Cancelled)
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