Bio Engineer Archive
Thread: What should I do?
Kquaki
Sun Mar 21, 2004 3:14 pm
#40
im a master smuggler and almost a master TKA. once i get TKM, i intend to drop commando and the parts of marksman i dont need. that leaves me with 66 skill points. id prefer not to use them for combat so what should i do?
64Bit
Sun Mar 21, 2004 3:55 pm
#41
medic and master brawler. medic 1,0,0,0 (stim-B) then master brawler. i believe you will have one pt left
TheJediMaster628
Sun Mar 21, 2004 4:22 pm
#42
Didnt he say not for combat?Uhhh get medic...or scout.Sorry im a combat kinda guy..not too smart on this whole non combat thing.
Pablokadman
Sun Mar 21, 2004 7:02 pm
#43
I kinda like having the terrain negotian and harvesting skills from scout. Profitable too.
just fixing to drop Medic now and was wondering pretty much the same thing. Artisian for the resources maybe, those buffs don't come out of thin air
just fixing to drop Medic now and was wondering pretty much the same thing. Artisian for the resources maybe, those buffs don't come out of thin air
BigD506
Wed Jun 16, 2004 6:16 pm
#44
I 'm currently a master creature handler/master marksmanand on my way to becoming a master pistoleer. After I drop my remaining marksman skills, I'll have about 55 skill points free and I was wondering what would be most benificial. I once saw a thread from a master pistoleer who had fencer dodgeskills that he said came in handy. I was wondering if anyone else went this route. I'm also open to suggestions as to what I should use my remaining 55 points on. Thank you.
RandomSHO
Wed Jun 16, 2004 8:47 pm
#45
at master pistoleer you have +105 dodge. it seems kind of a waste to go fencer for just another +20 to dodge. BUT, I believ you get CoB in fencer, and that, on top of dodge, would be wonderful.
I would say spend your points on medic. but thats just me.
DimiGR
Wed Jun 16, 2004 10:58 pm
#46
u can use a fence CoB only if u equipt a fence weapon.
If u equipt a pistol u cannot use CoB
Barbo55
Wed Jul 21, 2004 5:57 pm
#47
OK here it goes... I am going to go for bounty hunter! I have 2 proffesions mastered that i love. Swordsman and Pistoleer. I wanna noe from u expierienced people which one i should keep, because this is tearing me apart! Swordsman is my love, my scythe is my friend, then in pistoleer i got my geo blaster that kicks butt to. But going to bounty hunter (for the sole purpose of hunting jedis) which should i keep?
Barbo
Naritus
Kelko
Wed Jul 21, 2004 6:08 pm
#48
Barbo55 wrote:
OK here it goes... I am going to go for bounty hunter! I have 2 proffesions mastered that i love. Swordsman and Pistoleer. I wanna noe from u expierienced people which one i should keep, because this is tearing me apart! Swordsman is my love, my scythe is my friend, then in pistoleer i got my geo blaster that kicks butt to. But going to bounty hunter (for the sole purpose of hunting jedis) which should i keep?
Barbo
Naritus
It all comes down to a matter of personal preference. That said the general consensus is to have some good melee skills. I would stick with master swordsman and dump pistoleer. The Jedis have saber block, which as they advance in level gets increasingly accurate and will pretty much block 9 out 10 ranged attacks (so I have heard). This is where the melee skills come in. Most of all just be creative in your appoach to the hunting. Think of ways to outsmart or out manuever your opponent, don't always try and stand toe to toe with your opponents.
Tastok
Sat Sep 11, 2004 9:46 pm
#49
Stupid forums...wrote a relatively lengthy response only to have it fail!! Well...to sum up my impression after spending about 30 min. running my pets through some relatively simple missions...don't waste your points on this prof! I've been a master ch for a long time. I love this prof and don't see any benefits to it based on the changes. I play solo for the most part and do a lot of hunting. I was incapt by a single bol while using 2 - be pets that previously were awesome in combat. The bol shook them off and ignored them as if they weren't even there.
I hope someone can explain to me the benefits of this prof! I love CH, but after having give up my remaining Ranger skills to keep it (please explain to me why they had to take 14 skill points from us???) it just doesn't seem worth it if I have trouble taking down a single bol!!
What have they done to us????
Urban_Fury2k1
Sun Jan 02, 2005 8:33 pm
#50
ok, i got to 3000 sabers today, and i know that when i get to 4000 im going to need channel force, my question is. Should i get 3000 saber 0002 enhance first, or should i get 4000 sabers and then get 0002 enhance? Either way im going to need it, but the grinding might go faster if i get 4000 first then go for chenel force. At the moment i do not need chanel force as all my force regains before i start my next mission. The only thing holding me back from getting chanel force first is that extra 14 skill points im going to use to get it, i'm already on the terms and to die by a BH with 14 more sp = -194k xp. What would you do?
raora
Sun Jan 02, 2005 8:36 pm
#51
i just got 4004 sabers, 2000 enhance and 2200 healer without channel force. not going to get it til after ms
i have been killed a few times, not by a BH but getting 4000 then 4004 next is best to go and xp comes alot faster.
raora
Urban_Fury2k1
Sun Jan 02, 2005 8:39 pm
#52
yeah i know what you are saying, even after getting to 3000 i notice a difference in how much xp i get per hour. The speed mods are a great thing, not to mention the flurry attack that will come with the 4th level box
.